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  1. #41
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    I have to echo this opinion. YES it's good we're getting Spirit Surge changed to JA haste over magic haste, but why do we need to have the duration shortened? DRK can do a similar move every 5 minutes which lasts for 3 minutes which comes with a comparable second buff to the rest of the boosts we get, but 90 seconds for us is too long and should be shortened? That makes no sense.
    (3)

  2. #42
    Player Drai's Avatar
    Join Date
    Aug 2011
    Posts
    27
    Character
    Drai
    World
    Bahamut
    Main Class
    DRG Lv 99
    Quote Originally Posted by Transmit View Post
    I have to echo this opinion. YES it's good we're getting Spirit Surge changed to JA haste over magic haste, but why do we need to have the duration shortened? DRK can do a similar move every 5 minutes which lasts for 3 minutes which comes with a comparable second buff to the rest of the boosts we get, but 90 seconds for us is too long and should be shortened? That makes no sense.
    plus we actually seem to lose DPS during our 2 hour because we have to sacrifice our wyvern to use it, I don't understand why our 2 hour can't just give both us and our Wyverns a stat boost, and while you're at it make Call Wyvern 5 minute recast pls, trying to get Breath staggers in VW is impossible and our Wyverns die in like 15-20 seconds with AoE's anyways.

    I basically have to NOT summon my Wyvern until I see a Breath stagger, than 99% of the time it won't use it so we have to lower the mobs resists enough until it decides to use the correct one, I don't understand why just letting us choose which breath it uses with Smiting Breath would break the game >.>.
    (2)

  3. #43
    Player
    Join Date
    Mar 2011
    Posts
    274
    Oh, well I guess the recast limitation is why double shot shares the same recast as unlimited shot... Seriously, the two JAs have NOTHING in common. I know this is DRG forum but, just wanted to point out how dumb the limitation is. This should have been top priority when these new JAs were introduced... not now.
    (0)

  4. #44
    Player loldrg's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Relryc
    World
    Bismarck
    Main Class
    DRG Lv 99
    How about a tiered JT haste? You know, @ lv 30, 50, 70 etc etc, 1% haste each increment for a total of 5% @ 99. Since we can't get a decent attack bonus trait, maybe a trade off for faster attacks. If it falls under equipment haste, then we would only have to gear for 20%(21% for you sticklers) to reach cap and can mix up our current gear selection to improve attack via gear. If it goes another route via magical haste or JA haste, even better i suppose. Or just give us a attack bonus JA/JT that's worthwhile. Surprise us SE, THINK OUTSIDE OF THE BOX!
    (3)

  5. #45
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by loldrg View Post
    How about a tiered JT haste? You know, @ lv 30, 50, 70 etc etc, 1% haste each increment for a total of 5% @ 99. Since we can't get a decent attack bonus trait, maybe a trade off for faster attacks. If it falls under equipment haste, then we would only have to gear for 20%(21% for you sticklers) to reach cap and can mix up our current gear selection to improve attack via gear. If it goes another route via magical haste or JA haste, even better i suppose. Or just give us a attack bonus JA/JT that's worthwhile. Surprise us SE, THINK OUTSIDE OF THE BOX!
    JT haste would be AWESOME, sup new x-hit setups and ease of squeezing in more attack/str.
    (0)
    Last edited by Coldbrand; 01-13-2012 at 01:57 AM.

  6. #46
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Wonder if the recast limitation means we won't be getting new JAs 96-99 for any job.
    (0)

  7. #47
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Ophannus View Post
    Wonder if the recast limitation means we won't be getting new JAs 96-99 for any job.
    That'd be so pathetic.
    (0)

  8. #48
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Drai View Post
    while you're at it make Call Wyvern 5 minute recast pls, trying to get Breath staggers in VW is impossible and our Wyverns die in like 15-20 seconds with AoE's anyways.

    I basically have to NOT summon my Wyvern until I see a Breath stagger, than 99% of the time it won't use it so we have to lower the mobs resists enough until it decides to use the correct one, I don't understand why just letting us choose which breath it uses with Smiting Breath would break the game >.>.
    Slightly off-topic, I've not got to play DRG in VW yet so I have to ask: Does the wyvern vanish when you pop the VWNM, like avatars do?
    (0)

  9. #49
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    It doesnt depop like Avatars do, but if the wyvern hangs about for a TP move or two it vanishes quick enough!
    (0)

  10. #50
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ophannus View Post
    Wonder if the recast limitation means we won't be getting new JAs 96-99 for any job.
    All they would have to do is make all job ability timers over level 50 share recast timers with other job's timers that are also above level 50. Since 2hour timers are already shared and all other timers are 20 minutes or less, this wouldn't lead to too much of a problem when switching between jobs.

    Currently the most job abilities a job has above level 50 (or even job specific timers) is roughly six, ignoring shared timers. Add one to this for the two hour timer and you have a current amount of seven timers.

    Ignoring job specific job timers like Afflatus Solace or Yonin, we have the following unique job abilities. Considering that I'm more or less just trying to jot this out, there may be errors in what job abilities share timers, so feel free to help correct this list:
    1. Pianissimo
    2. Fight
    3. Charm
    4. Gauge
    5. Heel/Stay
    6. Reward
    7. Sic/Ready
    8. Call Beast
    9. Tame
    10. Leave
    11. Snarl
    12. Elemental Seal
    13. Burst Affinity
    14. Chain Affinity
    15. Phantom Roll
    16. Double-Up
    17. Quick Draw
    18. Sambas
    19. Waltzes
    20. Steps
    21. Flourishes I
    22. Jigs
    23. Flourishes II
    24. Arcane Circle
    25. Last Resort
    26. Weapon Bash
    27. Souleater
    28. Ancient Circle
    29. Jump
    30. Spirit Link
    31. High Jump
    32. Boost
    33. Dodge
    34. Focus
    35. Chakra
    36. Chi Blast
    37. Counterstance
    38. Holy Circle
    39. Shield Bash
    40. Sentinel
    41. Cover
    42. Activate
    43. Deploy
    44. Deactivate
    45. Maneuvers
    46. Deus Ex Automata
    47. Retrieve
    48. Repair
    49. Sharpshot
    50. Scavenge
    51. Camouflage
    52. Barrage
    53. Shadowbind
    54. Velocity Shot
    55. Convert
    56. Warding Circle
    57. Third Eye
    58. Hasso
    59. Meditate
    60. Seigan
    61. Sekkanoki
    62. Light Arts
    63. Dark Arts
    64. Sublimation
    65. Assault
    66. Blood Pact: Rage
    67. Blood Pact: Ward
    68. Release
    69. Retreat
    70. Steal
    71. Sneak Attack
    72. Flee
    73. Trick Attack
    74. Mug
    75. Hide
    76. Provoke
    77. Berserk
    78. Defender
    79. Warcry
    80. Aggressor
    81. Divine Seal

    Now some of these share timers with job specific ones that are higher, particularly for Thief and Dragoon.

    Certain things could be adjusted, for example Shield/Weapon Bash could share a timer, or stuff like the Arcane/Undead/etc Circles could share a recast timer with each other. Certain pet abilities could be made to share timers since you can only have one pet at a time, if they haven't been made to already.

    Assuming SE has a nice even amount of job abilities we can probably assume the limit is something like 128, or perhaps higher if other factors like spells are in, or more if they were inefficient with the timers or some other factor. Still, we can't know for sure and we are unlikely to know for sure.

    Basically, if they haven't already, they could have job abilities past 50 share timers as well as any improvement to these 80+ job ability timers to reduce their number. Nobody can use Enlightenment, Sabre Dance, or Devotion at the same time, so it only makes sense to have them share timers as appropriate.
    (1)

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