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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings

    Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.

    Maximum recast timer slots
    The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.

    Interchanging abilities
    Next, in regards to the request to remove existing abilities and split recast timers.
    It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:
    • Reevaluate parameters and numerical values
    • If adjusting the numbers is not enough, reevaluate the effects themselves
    • If the abilities are still unsatisfactory, consider removing abilities
    As such, removing an ability would be a last resort (removing abilities has that large of an impact).

    Angon
    In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.

    Call Wyvern Recast Timer
    After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items.
    (7)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
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    Jul 2012
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    131
    Quote Originally Posted by Camate View Post
    Greetings

    Angon
    In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.
    We are still eagerly waiting for this one.
    (3)
    Tanama - Monstrosity Enthusiast

  3. #3
    Player
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    Mar 2011
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    All we ask is for one more job ability that simply increases our attack by a moderate amount for a moderate duration at the cost of something like critical defense or critical evasion so that we can overcome the weakness of our multi hit weapon skills like Drakesbane and Pentathrust on high level targets. I understand why there is a penalty for multihit weapon skills because they can be very powerful against lower level targets but understand that Chant du Cygne, Resolution, Raging Rush and many other weapons' multi hit weapon skills do not suffer this penalty. Before the addition of these new level 99 weapon skills, the only weapon skills that had an Attack Penalty were exclusively Penta Thrust and Drakesbane while other damage dealers had not only the absence of Attack Penalties on their weapon skills but actually had Attack Bonuses!

    I can't understand why there is "Defense Ignored Varies with TP" is present on Wheeling Thrust and Camlann's Torment when many weapon skills have hidden effect of "Ignore Defense" via a built in Attack Bonus Multiplier. Tachi: Yukikaze/Gekko/Kasha also ignore some defense just like Camlann's Torment and Wheeling Thrust, but it's not variable with TP. So those weapon skills Ignore Defense, deal status ailments such as Blind/Paralyze/Silence with 100% accuracy unless the target is immune AND deals increased damage with TP. Whereas Camlanns' Torment also has Ignore Defense but it's variable with TP which means it's basically the same base damage at all levels of TP.

    Remove the attack penalty on Drakesbane and adding a job ability that boosts our attack and I guarantee you, 99% of the DRG community will never ask for anymore adjustments, and I'm willing to bet you we would gladly sacrifice Healing Breath IV for it(because Healing Breath III already heals almost 800 HP with the proper gear and close to 1300 with Deep Breathing which is more than enough for a melee job, compared to Chakra which heals half that and once every 3 minutes compared to 1 minute.) Giving us Healing Breath IV is excessive and is honestly a slap in the face to SCH and RDM who were told they will not be given Cure V(which heals less than Healing Breath III mind you) We don't really need Healing Breath IV, though it's welcomed anyway, but we'd gladly give it up for an Attack boosting job ability or a trait that allows us to occasionally ignore defense that stacks with weapon skills because Healing Breath III is more than sufficient already, healing us or a party member for 800-1300 HP for no cost to MP or enmity for our Wyvern, compared to Cure V which costs significant MP, or waltzes which cost significant TP.

    Most Dragoons won't admit it because we don't want any buffs to our job removed but the talk amongst the DRGs is that Healing Breath III is already excessively strong for its cost with Restoring Breath and that Healing Breath IV even if it heals 100 more than Healing Breath III will be very potent for a melee class job and we'd rather the job adustment energies being focused on making Dragoon a better damage dealer rather than a novel DD/Support hybrid. The fact that there's so much gear out there that enhances Healing Breath III further weakens the need for Healing Breath IV. Perhaps if you grant Healing Breath IV a stoneskin effect like Cures under the WHM ability Afflatus Solace, it may have more utility or even a potent but short term Regen but to give us a stronger instant Cure ability when our current one already heals up to half or more of our entire HP seems like too much. Rather have buffs to our attack and weapon skill damage than to heals.


    As for splitting Job Abilities, some feedback:

    -Combine: Release/Dismiss/Leave/Deactivate into 1 job ability timer and make it universal across all jobs like 2 hour abilities but with differing recasts.

    -Combine Sepulcher/Dragon Breaker/Arcane Crest/Hamanoha into one recast.

    -All Circles into 1 recast, lower the recast to 3-5 minutes as well.

    -Make Deep Breathing and Spirit Link into Pet Commands.
    (6)
    Last edited by Ophannus; 01-18-2012 at 08:13 AM.

  4. #4
    Player Coldbrand's Avatar
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    Mar 2011
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    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Hm, so 55% Def down with 2 hour now and Bravura WAR and DRG BFF?

    Also I like how I type out a huge ass list of concerns and he still won't reply. Especially about Camlann's Torment.
    (0)

  5. #5
    Player
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    Mar 2011
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    68
    Ya, maybe just adjust Camlann's Torment already... the deffence ignored is so low, it's lower than wheeling thrust which is retarded for a emp weaponskill.
    (0)

  6. #6
    Player Coldbrand's Avatar
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    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    It starts at 10% def ignore when wheeling starts at 50% as far as I now. It should just ignore damage resistance instead of defense, that'd make it unique and useful as Hell. And it just needs to be flat out stronger and scale better.
    (3)

  7. #7
    Player loldrg's Avatar
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    Mar 2011
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    13
    Character
    Relryc
    World
    Bismarck
    Main Class
    DRG Lv 99
    Maybe they can look in to upgrading Gungnir's Defense down proc and upgrade to be more potent or equal to the relic +2 hands hands(25% defense down right?)for the 99 stage 1 version. Would be nice also for that to stack on top of other defense down abilities. Angon + Gungnir = 50% defense down would be... awesome.
    (0)

  8. #8
    Player Meldity's Avatar
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    Apr 2011
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    39
    Angon
    In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.
    Pretty much the only good update I've seen all 3 weeks.

    Hm, so 55% Def down with 2 hour now and Bravura WAR and DRG BFF?

    Also I like how I type out a huge ass list of concerns and he still won't reply. Especially about Camlann's Torment.
    You're better off using tachi: ageha, because not only is it 30% def down but it lasts 3 minutes. IMO That is pretty cool because it's stronger than angon AND my relic gungnir ws additional effect AND it lasts 3 minutes. Stacks with angon though. Not bravura.
    (0)
    Last edited by Meldity; 01-19-2012 at 07:02 AM.

  9. #9
    Player
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    Aug 2011
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    Not exactly relevant to Dragoon, but I'm happy to hear "This will take some time but we're doing it anyway!" from the Development Bros in general. It's very optimistic compared to the all-too-familiar "This will take some time so we're not doing it!"

    Now would be the perfect time to make Angon a unique Defense Down effect so I hope that plan goes through. The Defense Down from Tourbillion is a bit higher than Angon's Defense Down (but not nearly as accurate) and more people are able to make a Gungnir than ever before (and sadly, the Defense Down effect is one of the best things on it).
    (0)

  10. #10
    Player
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    Mar 2011
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    68
    Anyone know anything about what Healing Breath4 gives?
    (0)

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