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Thread: thoughts?

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  1. #1
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Doombringer View Post
    interesting, thankyou. but i see what you mean about needing to modify it, it's missing a lot of gear i wanted to punch in, and i've got these "protected" things all over so i can't just punch in the stats for gear i wanna use.. for example.. rancor collar? i see a c-ratio column there (which i'm assuming is crit hit rate) but it won't let me just throw a 5 in it? still.. very interesting.
    Go to Gear Lists, you can just replace PLD-specific gear with the gear you want to use. It should have tabs for CRate, CDamage, etc. Be careful adding additional lines though as this can break the spreadsheet.
    (1)

    I will have my revenge!

  2. #2
    Player Doombringer's Avatar
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    Mar 2011
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    ah.. i see.. did some googling, don't have excel. sad times. thank you though.
    (0)

  3. #3
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I myself am sitting on 28% haste for rdm, im considering stepping something down in the near future for higher overall numbers.

    Zelus (8%)
    Goliard body (4%)
    Brego hands (4%)
    Calmecac legs (3%)
    Eurus' feet (4%)
    Goading Belt (5%)

    for haste gear, rounded off with;

    Keen ring, Uthlaham's Ring, Suppanomimi, Brutal Earing, Peacock Charm, Aethling Mantle, Astrolabe.

    Havent checked my tp/hit numbers but im thinking, if i can get up to a phasmidia belt, i can ditch the goli body, and be at 25%, then wear something else for body. If i had the addons id make an acc/att + dual wield body.

    As for ws, im still rocking death blossom, getting decent ws numbers with death blossom in abyssea (2k average, spikes up to 3k) and for that im using currently... Well dual str shikargars for the time.

    Brego head, Chiv chain, Suppanomimi, Brutal earing.
    Assault Jerkin, Heafoc mitts, Spiral ring, Rajas' Ring
    Aethlng Mantle, Warwolf Belt, Tumbler Trunks, Ogre Ledelsens +1

    Im considering swapping the neck/belt for ele-gorget/belts, but wanna do some testing first, body im considering swapping out with morrigan's when i get it. Having trouble getting a salvage team but i blame the holidays. Otherwise i have 5 mock-emps in the progress, got the coins and crests, and ofcourse i have antares' harness for that ws body. Ill still prolly end up bouncing back and forth between death blossom with my current build, and round off a CDC build.
    (0)

  4. #4
    Player Doombringer's Avatar
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    Mar 2011
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    Quote Originally Posted by Crimson_Slasher View Post
    lots
    in the meantime.. you could swap those boots for savateur's or dusk/+1, pick up some acc or att, and still be 26-27% haste (depending on nq or hq dusk) AND reclaim that 3 store tp.
    (0)

  5. #5
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Go for 25% haste, once you add in your own 15% it becomes the dominate driver for your damage.

    Also I'm assuming the 35 enspell is from a sh!tty enspell 2. Use enspell 1 instead, at two hits per round minimum (DW) and the amount of DA you can rock, enspell 1 pretty much destroys 2. Sitting at 496 enhancing magic until I can get my +2 body +2 hands and augmented A.head. That makes 29 damage enspell per hit and 19% DA (assuming I haven't hit the unknown cap yet).

    My gear is,

    Z.tiara
    Twilight Torque (or Rancor Collar if I'm not worried about heavy damage intake)
    Suppa
    Brutal
    ACP Body +10 Atk +10 Acc
    Brego Gloves
    Rajas Ring
    Keen Ring
    Atheling
    Speed Belt
    Calmaic Pants
    Erudos Boots (spelling)

    That puts me a little under haste cap and 10% DA from gear 2% TA. When combined with Temper your looking at 29% DA and 2% TA.

    Also something I keep noticing is the sheer amount of accuracy everyone seems to want to add. Accuracy hasn't been an issue since we left the level 80 cap due to how the skills have scaled. Now this isn't to say that SE wont' introduce some crazy new sets of highly evasive monsters, but for the immediate future I'm using Bison Steaks. I'll post WS set later.
    (0)
    Last edited by saevel; 12-28-2011 at 08:51 PM.

  6. #6
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I use a fair amount of acc but thats partly some of the attack gear i use happens to sport some, or i dont personally own much in those slots that would be more useful at this juncture in time.

    So yes. Accuracy.
    (0)

  7. #7
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Our Ammo slot is pretty scant on good melee pieces, as is. If not the Pinion, then it's likely you're looking at Flame Sachet, Astrolabe, or even Tiphia Sting. None of which are as beneficial as the 1% haste if not capped.

    I've been kind of wrestling about what to do with my body slot. An ACP body with 10 ACC/ATK would be decent if Haste isn't an issue, but there are times where Assault Jerkin could be better. There's also Morrigan's to consider as kind of an in-between with Refresh on top, but I still can't motivate myself to go 0/infinity on QQs in Salvage.

    One thing I've been noticing with a lot of the new mobs is that they're sporting at least 500 DEF, while I'm at 512 ATK in my TP set before food. And while it's nice our haste options have improved a bit, ATK alongside it is still kind of scarce beyond Atheling. Also been using a acc+5/crit+2% wivre gorget as a sort of compromise between ACC and Rancor in the neck slot.
    (0)

  8. #8
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Seriha View Post
    Our Ammo slot is pretty scant on good melee pieces, as is. If not the Pinion, then it's likely you're looking at Flame Sachet, Astrolabe, or even Tiphia Sting. None of which are as beneficial as the 1% haste if not capped.

    I've been kind of wrestling about what to do with my body slot. An ACP body with 10 ACC/ATK would be decent if Haste isn't an issue, but there are times where Assault Jerkin could be better. There's also Morrigan's to consider as kind of an in-between with Refresh on top, but I still can't motivate myself to go 0/infinity on QQs in Salvage.

    One thing I've been noticing with a lot of the new mobs is that they're sporting at least 500 DEF, while I'm at 512 ATK in my TP set before food. And while it's nice our haste options have improved a bit, ATK alongside it is still kind of scarce beyond Atheling. Also been using a acc+5/crit+2% wivre gorget as a sort of compromise between ACC and Rancor in the neck slot.
    In the ranged slot I tend to keep a killer bow on. Otherwise I tend to use the Aureole for the Magic Accuracy.

    I've only seen higher defense on a few of the Lv 106 monsters, basically the VT~IT to a 99. Most of what we do rarely involves those unless your skilling up. Of course the next content update might change this and have us plowing through horsed of VT mobs. For these times I thank enspells.

    -=Edit=-
    Bad grammar.
    (0)
    Last edited by saevel; 12-29-2011 at 08:25 AM.

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Without enspells I have smart grenade slightly ahead of pinion, but I use ACP Dual Wield body and my average rounds to 100 increases due to the pinion's -STP. For neck I just stick to Fortitude outside and use the gorget/rancor inside.
    (0)

  10. #10
    Player Doombringer's Avatar
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    Mar 2011
    Posts
    365
    ah-ha.. now i'm gettin' it.. cool
    (1)

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