I.... am at a loss for words that Nintendo is the reason FFXI has become "casual friendly".
I.... am at a loss for words that Nintendo is the reason FFXI has become "casual friendly".
As others have pointed, it is not a direct cause but pretty much social trend. Both Wii and WoW plus the gazilions facebook games and mobile games pretty much a catalyst of the big changes in gaming landscape. The popular trend is now all about casual gaming, creating games that is easy and fun to play, and yet strangely addictive. Not to say that hardcore is dead since plenty of games are still hardcore to the bone, ex: Demon Souls, Dark Souls, Tactics Ogre, Starcraft, etc... But overall the floodgate to the untapped casual market has been wide opened with the Wii and WoW - hence the shift with FFXI, and the big fat failure of FF14, gotta evolve if they want to survive.
Also if you look at the recent FF games, all of them are embracing the casual aspects. Personally it is great that FFXI is becoming more casual friendly, gaming should be a fun activities and not "achievement" by grinding and wasting tons of hours farming and camping - but to each is their own. I am not saying that FFXI should clone WoW but they certainly can take inspiration from many other Japanese games like Monster Hunter, Pokemon, Final Fantasy Tactics, Persona, Tactics Ogre and Phantasy Star Online which are addictive, fun, and still able to maintain the hardcore aspect of the game without watering it down so much.
Last edited by Luvbunny; 09-16-2012 at 05:00 AM.
Just deactivated my 2 accounts.
In short:
1. Voidwatch sux (even tough I got most of the drops), but alliance content no thx
2. nyzul isle sux
3. New relic trial sux even more
4. Lack of new content that is actually fun
5. Legion will suck even more, because it requires again an alliance or more
Basicly I dont want to deal AGAIN with the "olde" age of FFXI where random number generators decide if you get loot or not. Luck based shit = kiss my ass.
This game is just relying lately tooo much on Alliance-based events. Low-man content (Can I have it?)
			
			
			
			 
			
				I'm turning off my FFXI account for the foreseeable future.
The long and short of it is that a recently released MMORPG made me realize just how inferior the service we get here is.
The core of this game is designed to be inconvenient and the development team has made little to no progress in terms of keeping up with quality of life updates to keep the game appealing.
This is a game I cannot just pick up and play, and that makes it an inferior product.
I thought I'd have more to say, but the simple truth of the matter is that FFXI is a bad game on pretty much every level and it took a good MMORPG coming along for me to realize that.
			
			
			
			
				It's generally primitive and adheres to outdated methods of maintaining player interest because of developer philosophy, lack of creativity, lack of resources, and lack of forethought. FFXI has evolved in many ways, but not in all of the ways that matter. I don't blame you a bit for jumping ship. I wish you well!
			
			
			
			 
			
				The main issue is that SE doesn't seem willing or able to maintain this game at least until Seekers of Adoulin launches. Content releases are sparse, uninspired and simple adjustments in SE speak are things at least 1-2 years down the road. Really the only reason I tend to logon anymore is for friends and even that excuse is beginning to narrow.
I've wanted to see what Salvage 2 has to offer but again SE seems to be plotting a release in 2013. It's sad really how halfassed they've been handling XI.
Last edited by Sparthos; 09-16-2012 at 03:35 AM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
			
			
			
			 
			
				
			
			
			
			
				I'm a person of the era of the coin operated games, where you would go into the arcade toss a coin at the machine, play the game then go on with your life. Back then the games were created in a way you would have to put several coins on the machine to achieve the final goal, the ending. You could either toss all your money at the machine or play it slowly and learn the game until you could finish it with a single coin. Both methods would benefit the arcade operator as either way you would end pouring a lot of coins on the game machine.
A MMORPG of the old era is built around the same concept so that's where FFXI is so grindy. They fixed it so the game is more friendly but it killed several aspects of the game play.
I would quit this game, but then I'd miss my friends (Including you, Camiie) lol. I'm staying. And I think bashing SE about the game being stagnant won't help much at all... -_-;
At least they're trying.
			
			
			
			
				| 
			 | 
		© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection.  |