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  1. #37
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by hideka View Post
    CDC Build
    http://www.ffxiah.com/item-sets/140349

    The effects of Rancor Collar and Rancor Mantle do not stack, so you have to choose between the two. This setup slightly edges out Collar + Atheling.

    Melee TP Build
    http://www.ffxiah.com/item-sets/134076

    Hmm. Actually, looking at that again I might change Alucinor Mitts back to Dusk +1... I had them in there initially for the sake of inventory conservation because they functioned as both TP and CDC hands at 95, but if you have Athos's Gloves they're for TPing only. Haste+4 either way. Tweak body/head as you please if you feel that you need refresh. Rancor Collar if able of course.

    EDIT: Changed Alucinor Mitts to Dusk Gloves +1. They're generally the superior option and much easier to come by. If you desire the Mitts because of movespeed concerns or some other reason, like I said before, it's haste+4 either way.

    Adjust each for accuracy as needed.

    Spell List:
    I'll just cover a few traits, spells are situational enough that anything more would be fairly narrow in scope and ultimately futile.

    Accuracy Bonus if needed, fairly obvious choice. Frenetic Rip + Vanity Dive is the cheap way to set it but Disseverment's poison should not go overlooked if you're able to exploit it on anything with a decent HP pool.

    Attack Bonus if not /WAR. Stick to Battle Dance + Uppercut unless you have good reason to use one of the other spells, they're the only options with decent stat benefits.

    I usually set Auto-Refresh aside from Voidwatch, where temps are sufficient. Any two of Winds of Promyvion, Actinic Burst, and Plasma Charge (remember, STR+3 DEX+3) as appropriate.

    Conserve MP is also very powerful if working with limited MP. This one's easy, Zephyr Mantle and Chaotic Eye all the way.

    Double Attack/Triple Attack depending on subjob and points availability. I prioritize Empty Thrash and Heavy Strike.

    Dual Wield... The third trait is a big step up from DW II, but at 21 points it's not cheap. You've got 3 or 4 useful choices here, set accordingly.

    Benthic Typhoon and Quadrastrike are hardly bad to begin with, so you'll probably have Skillchain Bonus set by default.

    Store TP is pretty powerful given CDC, and Sudden Lunge is already a great spell so 1 extra set point will hardly go amiss.
    (1)
    Last edited by Nightfyre; 12-31-2011 at 02:26 PM.