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  1. #1
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    ok please... back to topic!
    please fill out this list with what you feel is the Ultimate Setup for the Thread title lol....

    CDC Build
    Main:
    Sub:
    Ranged:
    Ammo:
    Head:
    Neck:
    Ear1:
    Ear2:
    Body:
    Hands:
    Ring1:
    Ring2:
    Back:
    Waist:
    Legs:
    Feet:

    Melee TP Build
    Main:
    Sub:
    Ranged:
    Ammo:
    Head:
    Neck:
    Ear1:
    Ear2:
    Body:
    Hands:
    Ring1:
    Ring2:
    Back:
    Waist:
    Legs:
    Feet:

    Spell List:
    1-
    2-
    3-
    4-
    5-
    6-
    7-
    8-
    9-
    10-
    11-
    12-
    13-
    14-
    15-
    16-
    17-
    18-
    19-
    20-

    Traits Gained:

    Logic:

    Tactics:
    (0)

  2. #2
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Only filling this out because I'm bored.


    CDC Build
    Main: Almace
    Sub: Shikargar (fire)
    Ranged: X
    Ammo: Thunder Sachet
    Head: Ocelomeh Headpiece +1
    Neck: Rancor Collar
    Ear1: Moonshade Earring (Attack + TP Bonus)
    Ear2: Brutal Earring
    Body: Athos's Tabard
    Hands: Athos's Gloves
    Ring1: Epona's Ring
    Ring2: Rajas Ring
    Back: Atheling Mantle
    Waist: Cuchulain's belt
    Legs: Athos's Tights
    Feet: Athos's Boots

    Melee TP Build
    Main: Almace
    Sub: Shikargar (fire)
    Ranged: X
    Ammo: Mantis Eye
    Head: Ocelomeh Headpiece +1
    Neck: Rancor Collar
    Ear1: Suppanomimi
    Ear2: Brutal Earring
    Body: Toci's harness
    Hands: Dusk Gloves +1
    Ring1: Epona's ring
    Ring2: Rajas Ring
    Back: Atheling mantle
    Waist: Twilight belt
    Legs: Athos's Tights
    Feet: Athos's boots

    Voidwatch Spell List:
    1- Quad. Continuum
    2- Delta Thrust
    3- Barbed Crescent
    4- Blazing Bound
    5- Animating Wail
    6- Mortal Ray
    7- Empty Thrash
    8- Heavy Strike
    9- Demoralizing Roar
    10- Acrid Stream
    11- Fantod
    12- Sudden Lunge
    13- Proc
    14- Proc
    15- Proc
    16- Proc
    17- Proc
    18- Proc
    19- Proc
    20- Proc

    Traits Gained:
    -Dual Wield III
    -Triple Attack
    -Store TP

    Logic:
    /WAR and these traits provide a platform for very powerful melee ability, putting BLU in around the top 5 for melee DD.

    Tactics:
    Kill shit. Keep temps up, Berserk, Warcry, food of some description (preferably attack, on some NMs sushi or pizza will be necessary)




    As for other spell sets, there are far too many to list. BLU is very situational, there is no one spell set to rule them all. Even in Voidwatch it will sometimes be prudent to switch to magical spells such as Regurgitation, Dark orb, and Everyone's grudge rather than head on melee.
    (3)
    Last edited by Prothscar; 12-31-2011 at 02:13 PM.

  3. #3
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Prothscar View Post
    Voidwatch Spell List:
    1- Quad. Continuum
    2- Delta Thrust
    3- Barbed Crescent
    4- Blazing Bound
    5- Animating Wail
    6- Mortal Ray
    7- Empty Thrash
    8- Heavy Strike
    9- Demoralizing Roar
    10- Acrid Stream
    11- Fantod
    12- Sudden Lunge
    13- Proc
    14- Proc
    15- Proc
    16- Proc
    17- Proc
    18- Proc
    19- Proc
    20- Proc

    Traits Gained:
    -Dual Wield III
    -Triple Attack
    -Store TP

    Logic:
    /WAR and these traits provide a platform for very powerful melee ability, putting BLU in around the top 5 for melee DD.

    Tactics:
    Kill shit. Keep temps up, Berserk, Warcry, food of some description (preferably attack, on some NMs sushi or pizza will be necessary)




    As for other spell sets, there are far too many to list. BLU is very situational, there is no one spell set to rule them all. Even in Voidwatch it will sometimes be prudent to switch to magical spells such as Regurgitation, Dark orb, and Everyone's grudge rather than head on melee.
    Just highlighting this real quick since it's a solid "how-to" for effectively playing BLU in Voidwatch. Focus on the big traits, use your best DD sub (not like shadows do anything regardless of Fanatic's), leave a few slots open for procs. Now that you can identify not only the element but the magic type, you should have no trouble nailing procs quickly and you won't waste time on procs you can't hit to begin with.

    EDIT: He's not kidding about damage potential either. We have great accuracy and a strong DEX mod weaponskill, so critrate on CDC is still decent. With the Athos's set available now and 3/5 being best-in-slot for CDC (I've got Tabard at a narrow second currently, assuming 2%/piece), it's even stronger. Obviously your place in the parse will depend on a wide variety of factors. Maintaining a steady flow of temps and not dying are important priorities, but BLU can definitely put out respectable damage in Voidwatch given the opportunity.
    (2)
    Last edited by Nightfyre; 01-01-2012 at 10:05 AM.

  4. #4
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by hideka View Post
    CDC Build
    http://www.ffxiah.com/item-sets/140349

    The effects of Rancor Collar and Rancor Mantle do not stack, so you have to choose between the two. This setup slightly edges out Collar + Atheling.

    Melee TP Build
    http://www.ffxiah.com/item-sets/134076

    Hmm. Actually, looking at that again I might change Alucinor Mitts back to Dusk +1... I had them in there initially for the sake of inventory conservation because they functioned as both TP and CDC hands at 95, but if you have Athos's Gloves they're for TPing only. Haste+4 either way. Tweak body/head as you please if you feel that you need refresh. Rancor Collar if able of course.

    EDIT: Changed Alucinor Mitts to Dusk Gloves +1. They're generally the superior option and much easier to come by. If you desire the Mitts because of movespeed concerns or some other reason, like I said before, it's haste+4 either way.

    Adjust each for accuracy as needed.

    Spell List:
    I'll just cover a few traits, spells are situational enough that anything more would be fairly narrow in scope and ultimately futile.

    Accuracy Bonus if needed, fairly obvious choice. Frenetic Rip + Vanity Dive is the cheap way to set it but Disseverment's poison should not go overlooked if you're able to exploit it on anything with a decent HP pool.

    Attack Bonus if not /WAR. Stick to Battle Dance + Uppercut unless you have good reason to use one of the other spells, they're the only options with decent stat benefits.

    I usually set Auto-Refresh aside from Voidwatch, where temps are sufficient. Any two of Winds of Promyvion, Actinic Burst, and Plasma Charge (remember, STR+3 DEX+3) as appropriate.

    Conserve MP is also very powerful if working with limited MP. This one's easy, Zephyr Mantle and Chaotic Eye all the way.

    Double Attack/Triple Attack depending on subjob and points availability. I prioritize Empty Thrash and Heavy Strike.

    Dual Wield... The third trait is a big step up from DW II, but at 21 points it's not cheap. You've got 3 or 4 useful choices here, set accordingly.

    Benthic Typhoon and Quadrastrike are hardly bad to begin with, so you'll probably have Skillchain Bonus set by default.

    Store TP is pretty powerful given CDC, and Sudden Lunge is already a great spell so 1 extra set point will hardly go amiss.
    (1)
    Last edited by Nightfyre; 12-31-2011 at 02:26 PM.