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  1. #51
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Wait wait wait, ochain/aegis prd and they die in one move to Hahava/Voidwrought at 99? Just what am I reading.
    (1)

  2. #52
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    By the way, NIN is on par with BLU at best, it certainly does not surpass it.
    (0)

  3. #53
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Wow, well this thread blew up.

    Regarding what I said about FC vs SB, I only mentioned DT because in a situation where DT is viable to be spammed it's godlike. Not many situations are considered viable to that extent these days however since SE has provided 0 relevance in content outside of VW.

    CA's minimum recast time is 1:40 seconds. During that time it possible to cast DT w/o FC a maximum of 6 times (6.6 recurring). WIth 5% FC, you are able to cast DT 7 times (7.1 iirc). Now SB is an 8% increase in SC DMG. Let's be optimistic and assume BLU X's average Amorphic Spikes dmg is 2500 (it's not, but I'm only theory fighting.) your SB will be an additional +200 damage, assuming you can consistently get full darkness damage everytime (you won't). Thats nice.

    However, DT has a higher average than this. Let's be pessimistic and say BLU X's average DT is 500 (it's not, but I'm only theory fighting). That extra DT you will be able to cast within 100 seconds will do more than your SB would and certainly in terms of DoT. Unless you're able to get an average 6.3k darkness' as your average.

    Of course all of this really adds up to being as relevant as Easter Eggs at Christmas.
    (1)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  4. #54
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Heavy Strrrrrrrrrrrrrrrrike

    Fast Cast on a 0.5s casting time spell is pretty negligible, so the (theoretical) main benefit would be the effect on recast. The catch here is that you'd have to actually cast within a timeframe of less than one third of a second (15*0.85*0.025=0.31875) to benefit from said recast reduction (assuming haste buff but no haste gear/af3 hands/marches, less with those), and even if you casted within that timeframe some of the benefit would be lost since you won't cast at the perfect moment every or any time.

    Skillchain Bonus is only relevant once every 1:40-2:00 if you're the only one meleeing. With other DDs present it's likely relevant a lot more often than that. Situational as always.
    (1)
    Last edited by Nightfyre; 12-30-2011 at 03:33 PM.

  5. #55
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Lol HS too xD. Fucking accuracy. -.-

    Yeah all of what you're saying is as true as blue.

    I'm just laughing that the whole thing added two pages to this xD.
    (1)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  6. #56
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    SC Bonus should have been more than 8% ._.
    (1)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  7. #57
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    lol i love heavy strike >_> normaly have no problem landing it on T1-3 VW's with the exception of a few lol, does great damage, low recast, low MP.... for anything inside of abyssea its pretty much one of the best spells in the game for bluemage in terms of damage to MP.
    not to mention i can get 4-7kCA's on it no problem on most abyssea NMs lol...
    (0)
    Last edited by hideka; 12-31-2011 at 03:45 AM.

  8. #58
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Yeah I love it too. I just don't get a decent hit rate on it without some type of acc buff.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  9. #59
    Player Annahya's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Annahya
    World
    Bismarck
    Main Class
    PUP Lv 99
    None of this is meant as combative, it is merely conversational. As text and the internet often blurs tone, I wanted to specify before anyone took it differently than it was intended.

    ------

    Quote Originally Posted by Nightfyre View Post
    Up to 12% in rings, 5% back, 5% neck, 4% body/waist, 30% PDT and 22% MDT in a single macro. Yep, defensive swaps are for Windower users only.
    I think my statement was taken out of context. I did not say "swaps are only for Windower users." I was speaking to the other poster's assertion that it was unrealistic to make swaps while "spamming delta thrust in VW and you can swap ur set in time to not get hit? its just not realistic."

    I am aware of how fast a person has to use gearswap macros, as I don't use Spellcast; but the tone of this quoted statement implies that he does not believe fast swaps can be done. As such, I was pointing out that the fact that Spellcast exists makes inhuman amounts of gearswapping realistic, thereby making him incorrect. Citing the third party software shortcuts any need to even address anecdotal evidence of who does what - Spellcast's existence negates any ability to argue on this point. Perhaps I should have been more clear on this, however.

    Quote Originally Posted by Nightfyre View Post
    I've never seen Delta Thrust's plague effect land on any NM of consequence. It's a very MP-efficient spell and also useful when farming fodder mobs (hello Dynamis), but sadly not useful on NMs.
    Quote Originally Posted by Neisan_Quetz View Post
    Can I get some, any evidence Delta Thrust's plague actually sticks on relevant NMs?
    Quote Originally Posted by Prothscar View Post
    Plague does not stick on NMs in any capacity from any source.
    I never said one would cast Delta Thrust strictly because of the additional effect. I was supporting the many people who champion the use of the spell, by clearly spelling out the spell's capabilities to someone who appeared not to fully comprehend its value.

    (As an aside, I would like to challenge notions of relevancy and consequence as it relates to the discussion - what you are doing at the time is relevant to you, or you wouldn't be there and anything that helps what you are doing is of consequence. While some may accuse me of "playing with semantics" here, I would say that doing so is just poor critical thinking. It would be better to argue against using Delta Thrust for its plague effect - and in that case, I would agree. But, back to the point...)

    Am I arguing that Delta Thrust will stick plague on Tier III Voidwatch NMs? No. I am not arguing it will stick on anything. I am stating that the spell has that effect, which is icing on an already attractive cake.

    Also, I am happy to see this pointed out:

    Quote Originally Posted by Nightfyre View Post
    You made the jump to Delta Thrust spam out of nowhere...
    Quote Originally Posted by Prothscar View Post
    As for Delta Thrust spam, I saw no one mention the words "spam", "Delta", or "Thrust" in the same post until you came along. "Spamming" Delta Thrust is idiotic in a setting such as Voidwatch.
    I am fairly certain quite a few of his responses were directed at me, and my statements regarding the ubiquity of casting Delta Thrust was not intended as an assertion regarding the frequency of its use. Thank you, Prothscar and Nightfyre, for pointing this out.

    Quote Originally Posted by Prothscar View Post
    Blue Mage does not receive Fast Cast I and II, we receive Fast Cast .5 and Fast Cast I. While 15 isn't half of our available points, it is 25% of our total available set points being spent on one trait with two of the spells being largely useless in any situation, and the other two only being useful when you're solo or require the extra -40 ACC of Auroral Drape over a normal Blind spell, (30 v. Kurayami), to maintain a capped evade rate.
    I understand the choice of terms you use, as the Fast Cast that Blue Mages acquire is not equitable to that provided to, say, Red Mages. However, for conversational purposes, calling them I and II is functional, as this is all obviously within the context of "provided by Blue Mage Job Traits," so I think the distinction is essentially unnecessary. I chose I and II because I was trying to stick with the terminology used on the Blue Gartr wiki entry for Blue Mage Job Traits, in the interest of clarity.

    Also, I was not stating, in my post, that one should set Fast Cast, merely that it is inaccurate to state that it costs half of our set points to do so. I felt this was pretty clear in my initial post, but perhaps it was not. Also, I will admit that, as with any situational discussion, I included a caveat that Fast Cast might outweigh some of the traits that were being weighed against it, but even in so doing I offered that in at least one of those situations (as an example) one would be better served just subbing RDM.

    ------

    But, again, I want to stress that none of that was intended to come across as fighting about it. I just wanted to clarify, as I know I can very fairly verbose.

    Have fun, all!
    ~Anna

    [Edit: Removed a "First," from the beginning of a sentence that was a legacy of a previous structure. It may have caused some confusion regarding tone, so I took it out.]
    (0)
    Last edited by Annahya; 12-31-2011 at 12:43 PM.
    "Play the way you want and have a good time - but understand that your performance can have an effect on the fun of others. Be effective for those counting on you, and never lose sight of the fact that enjoyment for yourself and others is the ultimate goal."

  10. #60
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    ok please... back to topic!
    please fill out this list with what you feel is the Ultimate Setup for the Thread title lol....

    CDC Build
    Main:
    Sub:
    Ranged:
    Ammo:
    Head:
    Neck:
    Ear1:
    Ear2:
    Body:
    Hands:
    Ring1:
    Ring2:
    Back:
    Waist:
    Legs:
    Feet:

    Melee TP Build
    Main:
    Sub:
    Ranged:
    Ammo:
    Head:
    Neck:
    Ear1:
    Ear2:
    Body:
    Hands:
    Ring1:
    Ring2:
    Back:
    Waist:
    Legs:
    Feet:

    Spell List:
    1-
    2-
    3-
    4-
    5-
    6-
    7-
    8-
    9-
    10-
    11-
    12-
    13-
    14-
    15-
    16-
    17-
    18-
    19-
    20-

    Traits Gained:

    Logic:

    Tactics:
    (0)

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