Etoile Body +2 wouldn't be a bad option for WS piece, you lose a little damage vs Denali (like 1%), but pick up a boat load of acc which makes it worth it to me. Also, I've heard this might have a -acc mod on it but have yet to test it out.
Would the 3% crit hit dmg gloves be worth Wsing with? I play in and out of abyssea and i'm wondering if a higher crit damage outweight the few extra agi (i don't have the Ws yet).
http://www.ffxiah.com/item-sets/240079
I think this is close to optimal extern build for dnc. Only piece that really is hard to tell is body, tossup between Athos's and Toci's, however I have toci's atm so that's what I use. Triple attack and double attack are both really really nice.
I also am using merman's + brutal in my ear slots atm, since the upgrade from 6 attack to 4 agi is only small and definitely not worth 3.5 million gil, as well as inventory-1, I use mermans for my -mdt build so I already have them, so that's more of an inventory space thing.
One of your rings should be Epona's, Athos' Tabard wins, neck should be Justiciar's Torque, Ammo should be Potestas.
Head and belt are less clear.
Agi+7 ring beats epona' by a long shot on dnc, dunno about thf.
Athos tabard probably wins, like I aid I have toci's and athos is probably only a marginal upgrade.
Want to use the agi+6 or whatever chakram in ranged slot since thats what I always use, and since it costs tp to swap that's locked in.
Houyi's gorget is pretty much on par with Justiciar's, however its store tp+3 makes it marginally better, and if your acc is anything short of capped it wins that much more.
7 Agi will net you a little over 3% more damageAgi+7 ring beats epona' by a long shot on dnc, dunno about thf.
3% TA and 3%DA will be roughly 3.5%
Houyi: ~2.7% (barring acc)Houyi's gorget is pretty much on par with Justiciar's, however its store tp+3 makes it marginally better, and if your acc is anything short of capped it wins that much more.
Justicar: ~4%
Last edited by doctorugh; 01-22-2012 at 12:09 AM.
I'm sorry but where are you getting these values from, and how are you even able to state a static % increase in damage for a piece of gear with attack+? The % increase from justiciar's will be entirely based on how high the defense is of your opponent. If you've already capped the differentiation then +attack will do nothing for you at all, whereas +agi will always give more damage.
I just simply plug the numbers of my current build vs a mob 6 lvls higher that has 450 def (generic mob slightly higher lvl). You'll not cap ratio without some serious buffs going on or the mob being ep.I'm sorry but where are you getting these values from, and how are you even able to state a static % increase in damage for a piece of gear with attack+? The % increase from justiciar's will be entirely based on how high the defense is of your opponent. If you've already capped the differentiation then +attack will do nothing for you at all, whereas +agi will always give more damage.
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