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  1. #1
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I was talking today with a friend about how they should add an effect that increases the drop rate of good items from any specific VWNM for every time you kill it. The suggested number was a .1% drop rate increase per kill that caps at 10%. So after 100 kills of any specific NM you would have a 1/10 chance of getting the item you are after. It still fits with the Tanaka style dice roll reward system but players could at least say they are making some sort of minimal progress even when they get logged. It would still be a massive grind but the chance of going 0/200 on anything would be very very low and the chance of some guy showing up and going 1/1 when you are 0/100 would be even lower.

    I know a guy on my server who put together 200+ Qilins runs that never got a Coruscanti who was treated to watching someone who had no use for it go 1/1. There's no justification in the world to crush someones soul like that in a video game.

    Also, I made this to illustrate how VW makes people feel.

    (40)
    Last edited by Insaniac; 12-25-2011 at 05:09 PM.
    ↓ Trolling sapling ↓

  2. #2
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Insaniac View Post
    I was talking today with a friend about how they should add an effect that increases the drop rate of good items from any specific VWNM for every time you kill it. The suggested number was a .1% drop rate increase per kill that caps at 10%. So after 100 kills of any specific NM you would have a 1/10 chance of getting the item you are after. It still fits with the Tanaka style dice roll reward system but players could at least say they are making some sort of minimal progress even when they get logged. It would still be a massive grind but the chance of going 0/200 on anything would be very very low and the chance of some guy showing up and going 1/1 when you are 0/100 would be even lower.
    This idea is quite good, I would love something like that. Preserve randomness, yet increase steady rewards through progress.

    That's the thing that ticks most people off about randomness. If you remember, SE had a poll whether people wanted AF2+2 to be static augments or random augments. People were overwhelmingly for static augments, and for the exact same reason. People wanna see progress. They don't wanna be right where they were 50 tries ago, while someone else goes 1/1. They want progress, like with empyrean armor and weapons. They wanna know that, when they invest five hours of their lives, that they at least went somewhere. People don't like playing the lottery (well, some maybe, but definitely not as a fulltime job). Just give us something that tells us we're working towards a goal.
    (10)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  3. #3
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Arcon View Post
    People were overwhelmingly for static augments, and for the exact same reason. People wanna see progress. They don't wanna be right where they were 50 tries ago, while someone else goes 1/1. They want progress, like with empyrean armor and weapons. They wanna know that, when they invest five hours of their lives, that they at least went somewhere. People don't like playing the lottery (well, some maybe, but definitely not as a fulltime job). Just give us something that tells us we're working towards a goal.
    If it was a progress, you would need beat the NM 1,000 time, and then Casual player be unhappy.

    With *lottery* system, everyone have chance at it, some be ultra unlucky, some be lucky. (End of story)

    Note #1
    I find it funny, because most of these armor are just good for WS and totally TRASH to TP in, making the sphere effect useless, the only reason most of "CRY BABY" want the armor is to "FEEL SPECIAL", but how special will you feel if everyone have it because its a 100% drop rate? [Abyssea reference]

    I wonder sometime if people even think before post they Q.Q thread, as VW work right now is ~1% chance on body for EACH of the 18 player, so stop comparing this with OLD shitty content we had with HNM that was 1% drop for a whole 18 player in alliance, not even going to talk to the 24 to 72h wait per fight.

    You can kill VW NM (with a good group) in 2~5 min, you suck if you kill it in 15 min. So even if you have to fight it 200x is max 3,000 minute (if you sux) or 1,000 minute if you in good group. so that is 50h or 16h of your "precious time". God even casual player can do this easy.

    If you have so much GIL, then why don't you just buy the NQ version at AH, because it don't have the "Sphere effect" to make you feel special? (Then Go back read Note #1)

    I do VW everyday, i see body drop everyday, i also see PPL rage quit in my alliance after 0/1 just because someone in my alliance got body 1/43.

    Hater always gonna hate.
    (0)

  4. #4
    Player
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    Quote Originally Posted by Ilax View Post
    If it was a progress, you would need beat the NM 1,000 time, and then Casual player be unhappy.
    Needing to use such a high number to make your point is silly. If you had to beat an NM 75 times to get a sure-fire chance at the HQ drop, it'd be a number that you could slowly chip away at - a mountain with a summit to be scaled. In the current system you have an unknown number which makes everyone unhappy.

    Sure, some people would complain about a point system but overall you'd have people willing to group up because a reward would only be X number of kills away.


    With *lottery* system, everyone have chance at it, some be ultra unlucky, some be lucky. (End of story)
    Which is why Voidwatch sucks. It punishes linkshells that want to gear up certain people and it punishes randoms by giving some loot, some a waste of time and mismatched drops. It's a piece of shit.

    Hey I'm a DRK and I got a mage drop!
    Hey I'm a WHM and got a melee drop!
    Hey, I'm a moron and got the HQ drop 3x in a row!

    Note #1
    I find it funny, because most of these armor are just good for WS and totally TRASH to TP in, making the sphere effect useless, the only reason most of "CRY BABY" want the armor is to "FEEL SPECIAL", but how special will you feel if everyone have it because its a 100% drop rate? [Abyssea reference]
    Different people want different pieces of gear for different reasons. Some want Ephemeron off Aello while others want Toci's, Hekira or a Radiant mail. Either way you go, your interpretation of how good the gear is doesn't change the fact that the drop rate can be 1/1 or 1/100. In your blindness to bash Abyssea, you've completely missed the point that Voidwatch does nothing but frustrate and detract from the possible pool of people that would participate otherwise.

    I wonder sometime if people even think before post they Q.Q thread, as VW work right now is ~1% chance on body for EACH of the 18 player, so stop comparing this with OLD shitty content we had with HNM that was 1% drop for a whole 18 player in alliance, not even going to talk to the 24 to 72h wait per fight.
    So because old content had shit rates, the new must too? Unlike old HNM, you have no chance to even SEE the fucking loot unless the random number generator wills it to be so. In theory you could go over 1/1000 on a drop and have no way to increase your odds other than to keep spinning the roulette wheel.

    Who cares if the sub 1% rate is spread across more people? Your friend can go 3/30 on HQ drop and what can he/she do other than drop the piece? The system is the 'invisible hand' flipping the bird at you.

    You can kill VW NM (with a good group) in 2~5 min, you suck if you kill it in 15 min. So even if you have to fight it 200x is max 3,000 minute (if you sux) or 1,000 minute if you in good group. so that is 50h or 16h of your "precious time". God even casual player can do this easy.
    Show me 'casual' players beating mobs like Kalusutrax or Botulus Rex in 2-5mins. You're talking out of your ass and even if you zerg the thing down in that time we're still back at square one where you cannot secure loot no matter how many times you repeat.

    Congrats you beat it in 2mins and here is your logs/ore for a job well done.
    (9)
    Last edited by Sparthos; 01-04-2012 at 03:20 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  5. #5
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    Needing to use such a high number to make your point is silly.
    Is only silly to you because you understand jack nothing, 1,000 is a challenge, and we talking about a stupid fight that take 2~5min that you can pop as many time you want. We not talking about 1,000x ADL nor 500 PW here.

    Quote Originally Posted by Sparthos View Post
    Sure, some people would complain about a point system but overall you'd have people willing to group up because a reward would only be X number of kills away.
    Not really, because base on your first comment, place holder should be 100 only id imagine, and that be done in 1 day for most of everyone. I don't call that a challenge at all.


    Quote Originally Posted by Sparthos View Post
    Which is why Voidwatch sucks. It punishes linkshells that want to gear up certain people and it punishes randoms by giving some loot, some a waste of time and mismatched drops. It's a piece of shit.

    Hey I'm a DRK and I got a mage drop!
    Hey I'm a WHM and got a melee drop!
    Hey, I'm a moron and got the HQ drop 3x in a row!
    Agree that can be frustrating, but after see many LS giving Byakkoa haidate to a god damn BRD in frond of WAR or NIN, just because she had boob or w/e reason it was, i prefer this way.

    I can easy deal with the couple armor droping on floor instead see the little cry baby that do VW only 1 time and expect get everything. Do i need explain? I should to make sure you and other understand how retard it can be:

    Great LS Leader> Hey Cray Baby, come do VW it drop a nice WHM Body.
    CRY BABY> Ah i am sorry, i hate this, i am 0/1 and never get jack anything.
    Great LS Leader> No no, just come, we 17 and we ALL GOING to give it to you if it drop.
    CRY BABY> Oh nice, oki omw guy!.
    Random mage in LS> WTF i am not allow to keep it, jezz buzz i am 0/87 wtf leader.

    Quote Originally Posted by Sparthos View Post
    Different people want different pieces of gear for different reasons. Some want Ephemeron off Aello while others want Toci's, Hekira or a Radiant mail. Either way you go, your interpretation of how good the gear is doesn't change the fact that the drop rate can be 1/1 or 1/100. In your blindness to bash Abyssea, you've completely missed the point that Voidwatch does nothing but frustrate and detract from the possible pool of people that would participate otherwise.
    for most of those armor, the only major difference between NQ and HQ is "sphere effect" which i explained that is useless in most of situation. You can buy the NQ if you don't want to deal with VW spam.


    Quote Originally Posted by Sparthos View Post
    So because old content had shit rates, the new must too?
    Because abyssea was Impossible to gauge EASY, now all new content have to be?

    Quote Originally Posted by Sparthos View Post
    Unlike old HNM, you have no chance to even SEE the fucking loot unless the random number generator wills it to be so. In theory you could go over 1/1000 on a drop and have no way to increase your odds other than to keep spinning the roulette wheel.
    Must be the reason there tons of D.ring all around every server right? You sure you even know what you are talking about?

    Quote Originally Posted by Sparthos View Post
    Show me 'casual' players beating mobs like Kalusutrax or Botulus Rex in 2-5mins. You're talking out of your ass and even if you zerg the thing down in that time we're still back at square one where you cannot secure loot no matter how many times you repeat.
    Are you just trolling me or something? I mean common seriously. Those 2 NM need to be kill <5 min, the longer the fight last, the less chance you have to win.

    Anyway is not like SE removed abyssea, no they actually nerfed dynamis, nyzle, sky, sea, salvage, etc to make ppl like you happy. There still plenty of event that is TOO WEAK and easy to accomplish, but you guy don't love them bc the gear are not making you feel special, so w/e, go buy NQ version at the Auction house.

    What left for who asking a better challenge? VW is not even close to what hardcore player really want, but is best option so far SE been releasing in last 3yr.

    So please get off my toe, go back in abyssea,
    (0)
    Last edited by Ilax; 01-04-2012 at 06:43 AM.

  6. #6
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ilax View Post
    If it was a progress, you would need beat the NM 1,000 time, and then Casual player be unhappy.
    Yes, I've noticed that everyone hates the magian trial system and has completely stopped using it. /Sarcasm

    Quote Originally Posted by Ilax View Post
    Hater always gonna hate.
    WTF does that mean? Who are you? Too $hort?
    (2)

  7. #7
    Player Kitkat's Avatar
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    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Insaniac View Post

    Also, I made this to illustrate how VW makes people feel.

    Shouldn't the box be on the other side since.....it's basically **** in a box?

    I don't mean to sound ungrateful, but any type of loot system that doesn't have a check on a person to ensure they don't already have the item before propagating, and if they did would default to another person instead (or even have option to go into ally lot pool), is incredibly stupid. Every other NM I fought prior to Abyssea had this so that if everyone who fought the NM already had the item it wouldn't even drop....even if it was a 100% drop. Now we have the item dropping in multiple fights to the same person or a person who doesn't even want it (based on jobs they enjoy playing), but instead of the Devs meeting us halfway they say "No, this woks fine according to our projections and implementation, while supporting higher distribution to the population."

    Um....no it doesn't. If 1-3 people are constantly getting the same drop over and over again, or drops they don't want, it isn't promoting higher distribution to the population, it is killing distribution to the population. "Oh look, my 3rd toci Harness. I guess SE is telling me I need to wear 3 at once....not that I can take the 2nd one out of the box anyway!"

    As to why people say it is a bad system, this is a summary of the last 15 fights I've done with 17 other people:

    Me: Anyone get anything good?
    PersonA: No, just logs
    PersonB: Whole bunch of shit
    PersonC: (All right!) more ores I could have gotten off worms!


    So yes....the loot system is absolutely horrible when lacking a check system or the ability to add to ally pool if you already got the item or don't want it in the first place.
    (6)
    Last edited by Kitkat; 12-26-2011 at 08:52 AM.

  8. #8
    Player Prothscar's Avatar
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    Apr 2011
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    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Guy in my LS has received two Coruscantis. Another has received 5 (6?) Mekira Meikogai. These situations should not be allowed to exist. If not allowing us to put loot into a common drop pool, at least have the game stick the item in someone else's chest instead, or make it impossible to have the same item drop if you already own one in one of your primary storage locations to avoid the rest of your group wanting to murder you.
    (13)

  9. #9
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Guy in my LS has received two Coruscantis. Another has received 5 (6?) Mekira Meikogai. These situations should not be allowed to exist. If not allowing us to put loot into a common drop pool, at least have the game stick the item in someone else's chest instead, or make it impossible to have the same item drop if you already own one in one of your primary storage locations to avoid the rest of your group wanting to murder you.
    At this point I'm so sick of checking the box after a long fight only to get garbage that I would be ok with them just making everything sellable. I'm just sick and tired of it.

    Point system with large number of kills, increased drop % based on number of kills, increased drop rate, sellable...literally anything. Voidwatch is the only endgame event FFXI has outside of Aby and it's current loot system is the worst thing I've ever seen. The idea was good, the reality sucks.
    (11)

  10. #10
    Player Eri's Avatar
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    Mar 2011
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    ドイツ
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    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Quote Originally Posted by Runespider View Post
    Voidwatch is the only endgame event FFXI has outside of Aby and it's current loot system is the worst thing I've ever seen.
    Wait Abys is Endgame? Never Noticed.......
    (4)
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    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
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