I was talking today with a friend about how they should add an effect that increases the drop rate of good items from any specific VWNM for every time you kill it. The suggested number was a .1% drop rate increase per kill that caps at 10%. So after 100 kills of any specific NM you would have a 1/10 chance of getting the item you are after. It still fits with the Tanaka style dice roll reward system but players could at least say they are making some sort of minimal progress even when they get logged. It would still be a massive grind but the chance of going 0/200 on anything would be very very low and the chance of some guy showing up and going 1/1 when you are 0/100 would be even lower.
I know a guy on my server who put together 200+ Qilins runs that never got a Coruscanti who was treated to watching someone who had no use for it go 1/1. There's no justification in the world to crush someones soul like that in a video game.
Also, I made this to illustrate how VW makes people feel.
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