How many people would seriously consider buying tickets at significantly higher prices though? Price rises, fewer people buy, you have tickets in circulation but they're not selling, prices drop.
Gil may be easy to come by these days but I have better things to do than throw it at an item I may not even complete.
Even so it's still unreasonable to expect the tickets to effectively net negative gil in profit and I hadn't even mentioned the 100k a stack Rubicund prices per run in the off chance GG had already calculated that in. As is stands there is no motivation to participate for a body ticket even at 2~3 mil a ticket simply because a better use of time would be do just about anything else down to farming geodes. Even worse is that the system SE gave us is so mind bogglingly retarded that it actually encourages people whom might have helped for the lesser drops to just buy a cheap ticket instead since a little voiddust can probably pay for the items.
To expect the prices to get lower relies on an expectation of human stupidity and as dumb as other players can be they still have the intelligence to go do better stuff when the inequity is pointed out.
Plus is doing a fight with the people trying to make gil that are too stupid to realize they're losing gil participating even if they get the "drop" really something you'd trust?
You summed much of my thoughts up, but you didn't quite reach my conclusion. I think you excluded an option here.
Look at how many people currently don't use stones/cells if they don't want anything from the NM, even if it drops plates or riftdross/cinder. Ticket prices will be dictated by the price of voiddust, cells, and the rarity/demand of the item the ticket represents. Given that no Voidwatch item is powerful enough to drive price significantly above the sum price of the input items (in a perverse way you might even argue they're worth less), many will simply choose to forgo seeking tickets from a NM if they're low on stones (thus driven to use voiddust) and already have their desired drops. In other words, this doesn't even add enough incentive to use stones to justify its implementation. That's how bad this system is. It will barely (maybe) be worthwhile if you get a ticket for something you have and can sell said ticket for and you can also gain something else of value from the same NM.
Last edited by Nightfyre; 02-06-2012 at 01:16 PM.
Think we need to give SE a clear message and that message should be:
1. No, this proposed ticket where ppl who already own the ra/ex item would get a ticket each time after as long as they kept the ra/ex item doesn't solve the unlucky ppl's problems at all.
2. Give us an alternative where EACH person who has done the NM gets something that can work towards the top ra/ex of that said NM. If it will help, requires the person to completely rejected the entire chest to get this 'point/ticket/token' or whatever may be that you want to call it. Make the requirement for trade in something like 5-6 (make it 10, 100 or even 200 if that gives you more 'time' with these events) of these point/ticket/token to 1 top ra/ex. [As someone has said before, model this after Dominion Points work prefectly fine here].
Let's come together and give SE a more concise message.
Well, it seems I misunderstood this ticket system at first. It seemed really good the way I interpreted it, but turns out it's shit. So far, Mekira Meikogai has eluded me, it just will not drop for me. With this ticket system, I can get one if I spend XXX amount of gil on Mekira Meikogai tickets. Yay? Like I don't already spend most of my gil on heavy metal plates? Oh hey, I can get tickets for all those Mantis Eyes that I don't need. I can sell those!............ Riiiiiight.
Might aswell leave things as they are now, for all I care.
Originally Posted by SpankWustler
I had high hopes for this system, even went as far as to say it made VW as close to perfect of an EG event as Einherjar. Unfortunately, you have ruined that SE.
What's funny about this system is that when I plan VW events in the future for my LS after this stuff is implemented, I will try to put all the people who HAVE the desirable ra/ex drop in with the people who really want it. That way even if the people who really want it don't get it, the saving grace will be if one of the people who have it get a "repeat."
There will be no "wastes" of a desirable drop, which seems to be SE's version of a compromise. It makes you build the ally in a counterintuitive way. It's a weird system but at least it's better than nothing. Sigh...I was really hoping for that original "item of our choice" system before Camate revised his message.
I don't know why they're making it this hard. This is all they have to do for a ticket system..............
-Break tickets up into tiers based on VW branch (Sandy, Bastok, Windy, Jeuno, Ziltart)
-Have the option to destroy your entire chest of logs and ores and turn it into a ticket for that tier, tickets are r/ex, and
if you take anything out of your box = no ticket
-Price the most desired drops with an NPC accordingly
-R/ex bodies and highly sought after rare drops 100 tickets
- other r/ex drops 50 tickets
- AHable drops 25 tickets
- pouch of heavy metal plates 10 tickets
-cinder/dross 5 tickets
-single HMP 1 ticket
BANG! We get our much desired quazi point system, and a reasonable alternative method to obtain HMP by *gasp* actually doing the content, not just throwing gil at it.
Last edited by Avelonia; 02-07-2012 at 03:57 AM.
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