I like a hardy challenge myself, but this so much.
The Dev team seems infinitely more concerned with maintaining what they consider to be the integrity of the game than whether or not the players actually have fun playing it. This is probably the single biggest design mistake they've been rolling with for all this time. The MMO market has evolved, people don't need to put up with that shit any more.
Difficulty? I'm all for that. Give me difficulty. Tedium is not difficulty. Shitty 0.5% drop rates are not difficulty. They are annoyances. Spend more time making your game interesting and fun to play and less time worrying about how horrible it would be if someone actually obtained the items you designed in a reasonable timeframe.
I will have my revenge!
Yea, it is always hilarious to tell SE that it doesn't work with a moon phase based Fenrir, and they just reply that they can't do anything about it because Lore > Fun/Usefulness. Thanks, you spent weeks adding content nobody will use, but at least it fits with the Lore.
Can't wait for Cait Sith and his Lore based "unsummons on attacked" abilitity.
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