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  1. #531
    Player Mahoro's Avatar
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    Aug 2011
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    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dragonlord View Post
    If this system is implemented, the highly sought after items like toci's harness will have high demand for its tickets. Low supply and high demand will mean these will maintain quite high prices. If some one in your linkshell is willing to pass up x mil gil so you can have 1/6th of an item then that's great for you. But, i wouldn't expect anyone to do it for me, nor would i give up that voucher bc it was my input (time, stones, cells, sheer luck) that got the voucher.

    If SE really designed this system to have LSmates benefit from each other, then it fails that task. As an overall addition to the VW system, its not bad. It adds more gil incentive into doing the event and a reason for people to repeat VWNMs they have already done. So they can help others while still getting rewards.
    I doubt there will be low supply. Do you know how many Chakrams Pil has crapped out for people, or Sceamol Bands that Akvan has crapped out? The person in this thread who said he is 0/250 on ANY ra/ex is probably the unluckiest special snowflake I've heard of. I have lost count of how many junk ra/ex drops my LS mates and I have gotten in VW, and I don't think I've spammed any particular NM more than 80-100 times. I don't think these tickets will be as rare as people think, but of course time will tell.

    As for your other concern that once you introduce gil into the equation, it makes it less likely that LS mates will help each other out, that is a necessary consequence of keeping personal loot. Any system whereby people trade stuff to each other will have the danger of introducing gil into the equation. That can be laid at the players' feet, not SE's, and there will be groups whose members are happy to trade tickets quid pro quo to help each other out (e.g., a mage trades a ticket for Toci's for a ticket for Mekira's, etc). In any event, the pros you listed for a gil incentive seem to outweigh the cons.
    (1)

  2. #532
    Player Nordya's Avatar
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    Mar 2011
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    23
    Character
    Lockhe
    World
    Valefor
    Main Class
    MNK Lv 35
    Wouldn't making tickets able to be sold be an opportunity for RMT to make more gil?
    (0)

  3. #533
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    Quote Originally Posted by Nordya View Post
    Wouldn't making tickets able to be sold be an opportunity for RMT to make more gil?
    If you mean the mysterious mole people of Grauberg and their kin, no way. Voidwatch is too complex an activity with too high an entry fee for them to bother with it. I'm not even sure their diligent and hard-working subterranean race are still around.

    If you mean it's one more opportunity for normal players who sell gil on the side to sell a little more, it seems like a minor contribution. Compared to cruor-burning with lots of characters and/or fishing with lots of characters and/or farming Dynamis once a day and other activities that reliably return consistent amounts of gil, I don't think selling tickets that rarely drop will be a drop in the bucket.

    If you're being sarcastic, then congratulations. I fell for your joke.
    (4)

  4. #534
    Player Nordya's Avatar
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    Mar 2011
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    23
    Character
    Lockhe
    World
    Valefor
    Main Class
    MNK Lv 35
    Quote Originally Posted by SpankWustler View Post
    If you mean the mysterious mole people of Grauberg and their kin, no way. Voidwatch is too complex an activity with too high an entry fee for them to bother with it. I'm not even sure their diligent and hard-working subterranean race are still around.

    If you mean it's one more opportunity for normal players who sell gil on the side to sell a little more, it seems like a minor contribution. Compared to cruor-burning with lots of characters and/or fishing with lots of characters and/or farming Dynamis once a day and other activities that reliably return consistent amounts of gil, I don't think selling tickets that rarely drop will be a drop in the bucket.

    If you're being sarcastic, then congratulations. I fell for your joke.
    Nah it was a real question about the 1st type of player you mentioned. I didn't know second type of players existed lol.
    (0)

  5. #535
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    RMT >_> Really?

    I thought people were past the golden age of paranoia that RMT Control everything and we're living inside a RMT Made Dream-ville of them abusing everything for gil.

    RMT pretty much just don't exist anymore in the form of the 24hours mindless drones farming gil every second form. Only people who RMT These days are saddly, actual players. Systems should never be adjusted or realized based on the possible RMT Abuse, There's so very few of them the market is almost gone.

    and to be perfectly frank, Coming from someone who's played since the beginning, I've had enough with Bullshit being adjusted to "combat RMT". Its ruined/hindered Chocobo Digging, Fishing, and so many other side-activities in FFXI's history.

    That said, I would like to mention - The only alternative to "Sellable" is making the item "EX", and F**k you too buddy! if you think thats a better idea. Because if something can be traded, it can be sold. Frankly, adding a system where you carry around more /ex Junk and still can't help your friend would have been nice for the individual, but sucks for anyone with friends who dont get drops.

    (PS RMT paranoia dude: don't take offense to much of this, Its just one mans babbling, especially the last paragraph as thats not even targeted at you.)
    (6)
    Last edited by Karbuncle; 02-02-2012 at 07:03 PM.

  6. #536
    Player Airrick's Avatar
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    Feb 2012
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    2
    Character
    Airrick
    World
    Siren
    Main Class
    WAR Lv 99
    I would say an easy solution would be to do like the chests in Aby, allow players to move spoils to the treasure pool. That way if someone happens to get a piece of gear they already have or dont need they can allow the rest of the alliance to lot it instead of dropping it to the ground.
    (0)

  7. #537
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Airrick View Post
    I would say an easy solution would be to do like the chests in Aby, allow players to move spoils to the treasure pool. That way if someone happens to get a piece of gear they already have or dont need they can allow the rest of the alliance to lot it instead of dropping it to the ground.
    Yah, Thats been suggested, and the Dev team said "no."

    Their reasoning is that they wanted VW to be a system were each player gets their own rewards, Adding to Pool would somehow spoil that (I can see their reasoning, But i don't like it )
    (2)

  8. #538
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    More I think about this back wards around about crap more it smells like wag the dog. Only thing this would have to do with RMT is its another system that promotes gil buying.
    (0)

  9. #539
    Player
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    Aug 2011
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    Quote Originally Posted by Karbuncle View Post
    and to be perfectly frank, Coming from someone who's played since the beginning, I've had enough with Bullshit being adjusted to "combat RMT". Its ruined/hindered Chocobo Digging, Fishing, and so many other side-activities in FFXI's history.
    This may be off-topic, but I'm with you on this. The zero-to-four remaining RMT on each server are hardly a force that need be combated, and I never want to see a change like the one to Chocobo Digging again.
    (1)

  10. #540
    Player Elgorian's Avatar
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    Sep 2011
    Location
    Ohio
    Posts
    25
    Character
    Elgorian
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Airrick View Post
    I would say an easy solution would be to do like the chests in Aby, allow players to move spoils to the treasure pool. That way if someone happens to get a piece of gear they already have or dont need they can allow the rest of the alliance to lot it instead of dropping it to the ground.
    Also, if 18 people were to transfer spoils to the pool at once.... I'm pretty sure no one would even have the chance to lot before things were auto-sorted, could also be abused if someone lots then fills pool so it drops...
    (1)
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