Quote Originally Posted by Karbuncle View Post
Sounds like "1 Ticket Per NM" type deal. Or, Its a tier System. I.E You get a Ticket based on the Tier of the item, Not the Specific NM.

For instance, Qilin drops would be tiered like...

Houyi's Gorget - Tier 1 Ticket
Fajin Boots - Tier 2 Ticket
Lux Pugio - Tier 3 Ticket
Coruscanti - Tier 4 Ticket

And Kaggen would be...

Mantis Eye - Tier 1 Ticket
Phasmida Belt - Tier 2 Ticket
Mekira - Tier 3 Ticket

And Pil would be like...

A. Chakram - Tier 1 Ticket
D. Sollerets - Tier 2 Ticket
Toci's Harness - Tier 3 Ticket
This broad sort of system seems likely to me because the Development Bros mentioned they disliked how there were "popular and unpopular" monsters in Voidwatch. Also, it would be in-line with the protruding protuberance some developer has for keep rare stuff really, really rare.

Tickets that cover such a broad area would let people primarily fight monsters to help people catch up on needed clears, needed atmacites, etc. and just fight some extras of certain things for a higher chance at desired items.

I'm not counting on this method, though. The Development Bros tend to do things that are more interesting than any idea a player has presented or craft nightmares that trump anything an improperly medicated schizophrenic could imagine after reading the collected works of H. P. Lovecraft. There's no middle ground and there's no way of knowing which is coming.