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  1. #491
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Eburo View Post
    My opinion is that this is a nice gift from SE, so why complain about it?

    Things will only get better, nothing is getting worse.

    Thanks SE, for doing some good!
    This isn't a gift, it's something that should have been in place on day one but wasn't.
    (1)

  2. #492
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Camate View Post
    • *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.
    Awesome. It still preserves the fun reward and instant gratification of obtaining a cool rare/ex item, but removes the hopelessness of doing VW endlessly with no rewards. A sort of guarantee that a large time investment will pay off. Looking forward to these changes.
    (1)

  3. #493
    Player Cybernetic_Empire's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Zanece
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nynja View Post
    What the fk is this garbage about "MY PRECIOUS INVENTORY". You have porter moogles, you have the means to send most rare/ex stuff you rarely use / dont use but dont want to toss away to other accounts on your POLID, you have 80 safe / 80 storage / 80 locker / 80 satchel / 80 sack / 80 inventory, the latter 3 are all available to use in the field, and you cant devote 10 spots in your storage (you know that stuff that sits in your home nation mog house that you never use because you HP port jeuno) to let a kalarsis/meikogai/harness/etc/etc rot?!?

    come on...
    Or they could just make it so you don't have to hold onto stuff you don't want to get tickets. Which leads to less hassle for people like me and apparently less butt hurt from people like you about people like me.
    (2)

  4. #494
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Vivivivi View Post
    Awesome. It still preserves the fun reward and instant gratification of obtaining a cool rare/ex item, but removes the hopelessness of doing VW endlessly with no rewards. A sort of guarantee that a large time investment will pay off. Looking forward to these changes.
    the problem is getting the # of tickets for the rare item you want, think its more likely that you'll get the item yourself then 5-6 people will get lets say Coruscanti for the second or third time and will give/sell you ticket.

    thats why it should be based off mob. get 3 Qilin Tickets you get Fajin Boots, get 12 and you got youself a Coruscanti. Plates and plate pouchs are not r/ex so you wouldn't be able to get them with tickets
    (3)

  5. #495
    Player Kenthedeviant's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Kenthedeviant
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Clearly theyre not going to make several hundred tickets for each individual item that drops in VW, so the REAL question is exactly how theyre going to implement the tickets. Most VWNM's have a common drop, a moderate drops, and a VERY rare drop. it would make a lot of sense to simply make 3 ticket types based on rarity of items, or, better yet, just make ONE ticket type, and have the rarer items simply require more tickets. These are just suggestions, but until we get a definite answer from the Dev team, it could be virtually anything, so we shouldnt get our hopes TOO high until we have an answer.
    (2)

  6. #496
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kenthedeviant View Post
    Clearly theyre not going to make several hundred tickets for each individual item that drops in VW.
    But thats what Camate's post says
    Quote Originally Posted by Camate View Post
    *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
    *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    [*]Tickets will be tradable and sellable.
    (0)

  7. #497
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Tile View Post
    But thats what Camate's post says
    Yah? but it also says there:

    Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
    Sounds like "1 Ticket Per NM" type deal. Or, Its a tier System. I.E You get a Ticket based on the Tier of the item, Not the Specific NM.

    For instance, Qilin drops would be tiered like...

    Houyi's Gorget - Tier 1 Ticket
    Fajin Boots - Tier 2 Ticket
    Lux Pugio - Tier 3 Ticket
    Coruscanti - Tier 4 Ticket

    And Kaggen would be...

    Mantis Eye - Tier 1 Ticket
    Phasmida Belt - Tier 2 Ticket
    Mekira - Tier 3 Ticket

    And Pil would be like...

    A. Chakram - Tier 1 Ticket
    D. Sollerets - Tier 2 Ticket
    Toci's Harness - Tier 3 Ticket

    ------------

    You catch my drift, Meaning, You can't collect 6 Weak-Common items and expect a coruscanti. Alternatively, It could just be "1 Type of Ticket Per NM".

    Theres a lot of possibilities and at this point speculation is meaningless, Not enough information given. The system has a lot of potential but i don't think they'll just be handing us Super-Rare items in exchange for 6 Common Items...
    (6)

  8. #498
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,071
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

    The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

    They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.

    • In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
    • Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
      *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.


    The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
    THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU

    This is a GREAT idea! This will make voidwatch considerably less discouraging for a lot of people.

    Just one thing: Sometimes people do not want the particular item at all, but someone else in the group does. I'd rather just have the ticket rather than have to take the item and have it rot in my inventory so that I can obtain tickets in the future.
    (1)
    Last edited by Alhanelem; 02-02-2012 at 08:47 AM.

  9. #499
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Theres a lot of possibilities and at this point speculation is meaningless, Not enough information given. The system has a lot of potential but i don't think they'll just be handing us Super-Rare items in exchange for 6 Common Items...
    think the Main point is we need some Clarification lol
    (2)

  10. #500
    Player
    Join Date
    Mar 2011
    Posts
    214
    I would be wrong to take time to criticize but, then not also post in praise. So, while many have before me I still want to say thank you to the DEVs for this most welcome change. Additionally, I figure the tickets will have some form of sorting meaning the over all count would be comparatively low (by mob, drop tier, even by path tier perhaps) so at this time until more information is given I'm content to imagine 10-20 types at absolute maximum. I do also second (or third or thirtith) that the option should be given to change the first of a drop into tickets, for those not wanting the item at all. Also, if not too much trouble consider making them AHable? (just a small request no hard feelings if not just trying to cut down on bazaar clutter any chance possible) Again, thank you for this update AND for letting us know. I look forward to see how this idea develops as it get closer to implementation time.

    *Also glad to see you back Camate, there were some scary rumors about you when the other thread went down for clean up.
    (0)
    Quote Originally Posted by SpankWustler View Post
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

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