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  1. #481
    Player ishvara's Avatar
    Join Date
    Jan 2012
    Posts
    3
    Character
    Ishvara
    World
    Lakshmi
    Main Class
    RNG Lv 99
    How about letting people that already have a piece they cant use, for example a Heka's Kalasiris and trade it for a piece they can, or the aforementioned tickets. Let me guess, this could circumvent the "balance", since other people already dropped/tossed these type of items.
    (0)

  2. #482
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Mahoro View Post
    Oy gevalt. Even if this IS the case, and Camate can speak to that better than me, all this means is.....if you are spamming Akvan hundreds of times for Heka's Kalasiris, you make room for Omphalos Bullet or Sceamol Band. If you can't afford TWO inventory spaces, at BEST you likely don't even have room for Cells and at WORST you are not removing everything from the chest and therefore forcing everyone in your ally to wait five minutes for Rift repop.
    It's not an issue for me personally, but it is a flaw in the system that needs to be considered. People are unlikely to hoard items they have no intention of ever using, preferring to drop them than worry about sorting out their storage situation. You can downplay it all you like, but the simple truth of the matter is that it's more convenient to simply toss the item you don't need and many people will do just that.

    We need more details on this new loot scheme regardless though.
    (0)
    Last edited by cidbahamut; 02-02-2012 at 06:02 AM.

  3. #483
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    glad to seem im not the only one that wants to tickets based on Mob and not item (with different amounts for each)

    Camate please pass along word that we love the Dev team alittle more, and I would love it if you mentioned the Mob based tickets to them.
    (2)

  4. #484
    Player Cybernetic_Empire's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Zanece
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Remove the requirement of having to have the item first before you can get a ticket and this will actually be worthwhile. Otherwise, we're going to have to use up valuable storage or spend time sending gear to and from mules. I don't know about anyone else, but when I log in I want to play Final Fantasy XI not Inventory Management XI.

    I also echo the sentiment that tickets should be redeemable for Empyrean weapon upgrade items. Either that or drastically increase the creation of Heavy Metal Plates. There's nothing more irritating than being able to make progress on an Empyrean weapon for zero gil investment (so long as you put in the work), up to level 90, and then get sucker punched with a trial that requires anywhere from 100 to 200 million gil to realistically complete.
    (4)

  5. #485
    Player
    Join Date
    Mar 2011
    Posts
    334
    My only concern is that all the tickets would be burned on plates...
    If they have different tiers of tickets, where the bottom tier is only used for plates, I'd be happy.
    Though pricing may self-regulate those issues...

    I'm skeptically happy right now. Just going to wait and see how this pans out...
    (2)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  6. #486
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Heavy metal and riftdross are already sellable. This change should increase participation so there will be more in the market. No need for heavy metal tickets. I love this change.
    (1)

  7. 02-02-2012 07:07 AM

  8. #487
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

    The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

    They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.

    • In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
    • Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
      *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.


    The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
    http://www.youtube.com/watch?v=Qj2pXikeDRg

    Because it's true.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  9. #488
    Player Cybernetic_Empire's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Zanece
    World
    Ragnarok
    Main Class
    MNK Lv 99
    The more I look at the Dominion Trophy system, the more I think the proposed Voidwatch ticket system should emulate it (except that this time the gear is actually worth a damn). Plus it's a hell of a lot less convoluted and inventory friendly than coding tickets for each individual item.

    1. Make the ticket conversion available even if you don’t already have the item.

    2. Make the tickets storable with an existing VW NPC and retrievable from said NPC.

    3. Make the tickets bazaarable.

    4. Make the tickets tier based. (Lump cities together Tier 1-4, Jeuno Tier 1-6(?), Zilart Tier 1-3(?))

    5. Make hard to get gear worth more tickets than the common gear drops. (I’m talking conversion out of the treasure chest, not when you go to trade in your tickets for the gear you want.)

    6. Allow lower tier tickets to be traded up for higher tier tickets and vice versa.

    This is the best I could come up with if the devs insist on layering it on top of the current drop system.

    Edit: Stuff about Dominion mostly removed, too tangential.
    (3)
    Last edited by Cybernetic_Empire; 02-02-2012 at 07:39 AM.

  10. #489
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    What the fk is this garbage about "MY PRECIOUS INVENTORY". You have porter moogles, you have the means to send most rare/ex stuff you rarely use / dont use but dont want to toss away to other accounts on your POLID, you have 80 safe / 80 storage / 80 locker / 80 satchel / 80 sack / 80 inventory, the latter 3 are all available to use in the field, and you cant devote 10 spots in your storage (you know that stuff that sits in your home nation mog house that you never use because you HP port jeuno) to let a kalarsis/meikogai/harness/etc/etc rot?!?

    come on...
    (1)

  11. #490
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Seriously if you can't hold drops in chest run out of range instead of making everyone wait on you.
    (1)

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