Quote Originally Posted by Maurauc View Post
As far as I can tell, it just meant things like items from Kaggen will be put onto one ticket, and you could trade one item 6 times and get the other. Still an improvement, but keeps the personal reward, which is what they wanted.
The problem with this that I touched on in my edit is that some NMs only have drops with fairly niche applications. For instance, how many people do you know who are just dying to kill Aello or Ocythoe? A system with broader scope would be preferable in this case.

A system in which tickets are sorted by tier allows relatively broad application and covers most of the desirable drops. However, there's still potential for scarcity of certain tickets here. Not a lot of people are farming T3 cities NMs, so say... a PUP looking for the turtle's animator (I don't even know if it's worthwhile, just an example) is going to be out of luck. This also fails to take note of the relative scarcity of the drop you're destroying (glowing items vs common drops) unless there's an additional layer of complexity to the system.

Tickets divided by scarcity of drop (one type for ultra-rare glowy stuff, another for common) allows the broadest scope while respecting the value of the item destroyed. However, unless you're able to efficiently convert different types of tickets into other types of tickets there will likely be issues with accumulating enough of the most valuable tickets to trade them in for the most valuable items. I think this is the best option (barring something I didn't think of!), but it really needs a way to convert one type of ticket into another (say, 6 common tickets = 2 rare tickets = 1 ultra-rare ticket) to allow the system to benefit us in the way it needs to.

Anyway, hopefully we'll see an official response on this soon.