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  1. #401
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Neisan_Quetz View Post
    If you are using 5/5 pink/perle you are lazy and a bad player when better gear that does not require maximum dedication is available and easy to make. If you are fulltiming gear you are lazy and a bad player and don't understand how game mechanics work. You don't need the best gear to not suck at this game.
    only elitists use different gear for their jobs and we don't like elitists here!
    (2)

  2. #402
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Aha, aha, ahahahaha

    Please, do call me when you get 60 rare r/e from a single VW run... ever... If you're lucky you might see 20 of the common r/e drop...
    What I described was a worst case situation that SE would not allow to happen. The fact that it CAN happen is enough to not give the option to allow it in the first place.

    It's obvious SE wants this stuff to be rare and time consuming, asking for it to drop like candy is not going to work.
    It's that christmas present you always wanted for years, not a grocery list item...
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #403
    Player
    Join Date
    Mar 2011
    Posts
    334
    Show me one post where anyone is asking for the items to "Drop like candy".
    (7)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  4. #404
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Kristal View Post
    What I described was a worst case situation that SE would not allow to happen. The fact that it CAN happen is enough to not give the option to allow it in the first place.

    It's obvious SE wants this stuff to be rare and time consuming, asking for it to drop like candy is not going to work.
    It's that christmas present you always wanted for years, not a grocery list item...
    You seem to be under the assumption the drop rates for these items is higher than they actually are. Even with an add to pool option, rare drops from VW still won't 'drop like candy' and people won't be capping in a matter of days. It just means people getting multiple rare drops will stop sending them to the void if they feel generous, or they can still spite the group and destroy it anyway.
    (9)

  5. #405
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kristal View Post
    What I described was a worst case situation that SE would not allow to happen. The fact that it CAN happen is enough to not give the option to allow it in the first place.

    It's obvious SE wants this stuff to be rare and time consuming, asking for it to drop like candy is not going to work.
    It's that christmas present you always wanted for years, not a grocery list item...
    I'm a little lost here, as I'm sure anyone who does VWNM constantly would be too. You're describing a worst case scenario that with current drop rates is absolutely impossible. Then you are using this as a tool to argue against allowing an add to pool option? I'd like to know what realm of possibility exist where that many of the items (most desired gear/weapons) will drop at such a rate that people will wear out the content and have nothing left to do.

    The only way this would even happen is if, not only did they allow you to add to the pool, but they increased the drop rate and made TH effect the chest. This isn't what people are asking for all at once. People are asking for a change within the possibilities listed to make the drop rate accurate that doesn't have negative impacts at the same time, or feel like it is made to extend time cause they don't have the man power to constantly add good content to the game while providing fixes and balances. It's and either/or, not an all and now.

    If TH affects the lights above and beyond the cap this is only a minor increase on an already horrible drop rate. The catch 22 on this is that if nothing else changes (aka check system or add to pool option) then all this is really doing is upping the chance the item still goes to someone who already has it for the 3rd or 4th time in a row.

    If instead they add a check system, this does not mean they will automatically instate an additional function to the chest propagation that it cycles to someone else instead. Knowing SE it will instead just act like that one individual killed the NM solo. That was the 1/x chance it would pop in a chest per fight and just because that person already had it they instead got another log while everyone else in the alliance rolled a 0/x chance to get it.

    There is always the option that if they give an "Add to pool" option with a "Destroy item" option, this means it will do something that Abyssea did a wonderful job of undoing: bring people back into a grouped community with LS structure. Face it, while VWNM does a great job of bringing random people together there is always 1-4, if not more, you would rather not have to deal with in that group. This means you're more than likely to do 1 of 2 things: destroy the item or drop yours just to obtain it again just to remove the chance they might get it. Yes, my glass is half empty so people are spiteful enough to do this. Where as the LS will be more inclined to help other members, but I'm sure the spitefulness will still exist all the same. No LS is perfect.

    Knowing SE they would more than likely just rather increase the drop rate, plain and simple while adding destroy item option. Downside being it is only an artificial increase since it doesn't fix the problem that people are getting multiple of the desired items. It then only makes the increase look like it should have been in the first place had they kept the current loot distribution and just added a rare/ex check instead with a roll over, but still not add to pool option. The primary difference from now being you'll see more "hey....I got XXX item again......5th time, sorry everyone."

    Personally I wouldn't want a straight out drop increase to the base. I would mostly prefer they add a check system with possible roll over to another individual if anything so that everyone is really getting a fair chance at the item. The current system doesn't do this because only a few are getting the item multiple times while others will go days/weeks without ever seeing the body in their chest, but see someone say they got it again. SE is only tossing dirt in these peoples faces by adding a "destroy item" option instead of fixing the primary gripe about the loot distribution as it currently stands.
    (6)

  6. #406
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    The sad part really is that not only will they not fix this but they will make the same mistakes in Legion and everything else this team adds after.
    (3)

  7. #407
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Runespider View Post
    The sad part really is that not only will they not fix this but they will make the same mistakes in Legion and everything else this team adds after.
    Explain how you got to this conclusion please. Because, unless the last week has been a hazy dream to me, they've already announced enough of Legion to know that's not the case. The only thing that isn't confirmed yet is the actual drop rate of the NMs in there, which has nothing to do with the loot distribution (which is also known) and is only a part of the overall spoils of the event. And even if the actual drop rate was as bad as HQ VW drops, it would still be a lot better overall, because you can do several NMs each run. A 1% drop chance would thus turn into a 10% drop chance, during the course of the run. Which means, every 10 runs (every five hours of doing the content) on average you should see a HQ item drop. It may sound a lot to some people still, but I can't honestly say that I would be complaining about it. And that's still assuming only a 1% chance, we'll have to see how it actually pans out.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #408
    Player Aequis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    46
    Character
    Aequis
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Just adding my voice to the points system consensus. Though I feel the ship has already sailed, so to speak, and they won't retroactively change it now.

    I think my most worthwhile drops so far have been a Comet scroll and the Scaemol band from Akvan? My partner has been using Rubicund cells on pretty much every pop of an NM that drops something worthwhile, and he's gotten one Oynos dagger (incidentally, when he didn't use cells). That's out of every city run we've done (currently on Jeuno T3s) and multiple pick-up groups we've joined.

    It's just very frustrating, and I'm not really sure why a points system wasn't implemented at the start. It's such a glaringly obvious solution to the drop rate, while keeping items non-RMT/sellable (the crux of why SE is so adamant on making r/ex stuff drop out of the box at random), keeping interest and incentive in the event and, well...making the playerbase happy. *shrug*
    (1)
    Lv.99 RDM ~ BLM ~ WHM ~ BLU ~ NIN ~ DNC ~ DRG ~ BST ~ SMN ~ THF ~ PLD ~ SCH ~ SAM ~ COR

    ** I love cooking, and will be happy to take food commissions of any type. Just ask me. **

  9. #409
    Player Chriskara10's Avatar
    Join Date
    Jan 2012
    Posts
    4
    Character
    Fokuku
    World
    Carbuncle
    Main Class
    RNG Lv 99
    VW reward system made me back in November!! I came-back 2 weeks ago and i'm about to quite again!! Way to keep your costumer happy. keep it up SE, So i only play 2 month a year and only get $100 instead $600 a year!
    (3)

  10. #410
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Arcon View Post
    Explain how you got to this conclusion please. Because, unless the last week has been a hazy dream to me, they've already announced enough of Legion to know that's not the case. The only thing that isn't confirmed yet is the actual drop rate of the NMs in there, which has nothing to do with the loot distribution (which is also known) and is only a part of the overall spoils of the event. And even if the actual drop rate was as bad as HQ VW drops, it would still be a lot better overall, because you can do several NMs each run. A 1% drop chance would thus turn into a 10% drop chance, during the course of the run. Which means, every 10 runs (every five hours of doing the content) on average you should see a HQ item drop. It may sound a lot to some people still, but I can't honestly say that I would be complaining about it. And that's still assuming only a 1% chance, we'll have to see how it actually pans out.
    Some how I imagine Legion will be like Nyzul Isle, only with nothing but NMs. They will all be NMs that exist in other events, and they will have an incredibly low drop rate. You will get points that you can use on some generic sets of gear, but actual drops will be incredily rare. Just a prediction though.
    (3)

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