Aha, aha, ahahahaha
Please, do call me when you get 60 rare r/e from a single VW run... ever... If you're lucky you might see 20 of the common r/e drop...
Aha, aha, ahahahaha
Please, do call me when you get 60 rare r/e from a single VW run... ever... If you're lucky you might see 20 of the common r/e drop...
What I described was a worst case situation that SE would not allow to happen. The fact that it CAN happen is enough to not give the option to allow it in the first place.
It's obvious SE wants this stuff to be rare and time consuming, asking for it to drop like candy is not going to work.
It's that christmas present you always wanted for years, not a grocery list item...
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
You seem to be under the assumption the drop rates for these items is higher than they actually are. Even with an add to pool option, rare drops from VW still won't 'drop like candy' and people won't be capping in a matter of days. It just means people getting multiple rare drops will stop sending them to the void if they feel generous, or they can still spite the group and destroy it anyway.
I'm a little lost here, as I'm sure anyone who does VWNM constantly would be too. You're describing a worst case scenario that with current drop rates is absolutely impossible. Then you are using this as a tool to argue against allowing an add to pool option? I'd like to know what realm of possibility exist where that many of the items (most desired gear/weapons) will drop at such a rate that people will wear out the content and have nothing left to do.
The only way this would even happen is if, not only did they allow you to add to the pool, but they increased the drop rate and made TH effect the chest. This isn't what people are asking for all at once. People are asking for a change within the possibilities listed to make the drop rate accurate that doesn't have negative impacts at the same time, or feel like it is made to extend time cause they don't have the man power to constantly add good content to the game while providing fixes and balances. It's and either/or, not an all and now.
If TH affects the lights above and beyond the cap this is only a minor increase on an already horrible drop rate. The catch 22 on this is that if nothing else changes (aka check system or add to pool option) then all this is really doing is upping the chance the item still goes to someone who already has it for the 3rd or 4th time in a row.
If instead they add a check system, this does not mean they will automatically instate an additional function to the chest propagation that it cycles to someone else instead. Knowing SE it will instead just act like that one individual killed the NM solo. That was the 1/x chance it would pop in a chest per fight and just because that person already had it they instead got another log while everyone else in the alliance rolled a 0/x chance to get it.
There is always the option that if they give an "Add to pool" option with a "Destroy item" option, this means it will do something that Abyssea did a wonderful job of undoing: bring people back into a grouped community with LS structure. Face it, while VWNM does a great job of bringing random people together there is always 1-4, if not more, you would rather not have to deal with in that group. This means you're more than likely to do 1 of 2 things: destroy the item or drop yours just to obtain it again just to remove the chance they might get it. Yes, my glass is half empty so people are spiteful enough to do this. Where as the LS will be more inclined to help other members, but I'm sure the spitefulness will still exist all the same. No LS is perfect.
Knowing SE they would more than likely just rather increase the drop rate, plain and simple while adding destroy item option. Downside being it is only an artificial increase since it doesn't fix the problem that people are getting multiple of the desired items. It then only makes the increase look like it should have been in the first place had they kept the current loot distribution and just added a rare/ex check instead with a roll over, but still not add to pool option. The primary difference from now being you'll see more "hey....I got XXX item again......5th time, sorry everyone."
Personally I wouldn't want a straight out drop increase to the base. I would mostly prefer they add a check system with possible roll over to another individual if anything so that everyone is really getting a fair chance at the item. The current system doesn't do this because only a few are getting the item multiple times while others will go days/weeks without ever seeing the body in their chest, but see someone say they got it again. SE is only tossing dirt in these peoples faces by adding a "destroy item" option instead of fixing the primary gripe about the loot distribution as it currently stands.
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