First a mild correction, there's a hierarchy to items, Rare/Ex items don't get forced out of the pool. But there would be a similar issue with junk getting forced into peoples' inventories and items getting lost from getting forcibly filled. Luckily though, you'd still have 5 min to pass/drop junk before it's lost.
Also I think there's a mild inaccuracy in the logic. You see, the 1% drop rate items are coveted right? So at least for a pickup group, the desired item would be sought after by people going to the run. In essence, the 1% drop rate remains, and is only altered in the event one person gets the item multiple times in a row. If it was a linkshell run I could see your math being relevant, but ironically, it's in favor of the spirit of the game isn't it? Working as a group to improve your odds?
So it is a win-win in either case, I.E. it only comes into play when there's excess, or when you're deliberately trying to help someone that's unfortunate.


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