I seriously, can't believe the things I'm reading. The Dev team has begun working on several issues brought up by the voidwatch system, and yet here everyone is complaining and repeating the same things. You have been assured your concerns are being discussed, ALL OF THEM. But, for some reason everyone seems to expect that the entire team drop everything they are doing and fix drop rates this instant, and the players don't seem like they will be satisfied until it is added. Lets assume for a moment they said right now "we plan to increase drop rates in all voidwatch in the June update." Do you know what would happen? Everyone would immediately get on the forum and proceed to say, "Make it a priority, we don't want to wait"

We have conformation of several great changes.
*A battlefield know for freezing will be altered until the freezing issue is fixed. And I know the response to my saying this will be, It shouldn't freeze in the first place. Well, it does and the fact it being looked at is wonderful news.
*Second, the mass AoE and Deathga known to many NMs will reduced allowing for a more normal fight style, as compared to the current Invulnerable or Dead style. (When a BLM can be the main tank for some Voidwatch there is an issue that needs to be addressed)
*Additionally, the DEV team is working on adjusting the systems battles to not require top tier gear. This is fantastic news, hopefully it will help the event allow more players as well as allow players to play jobs they like but, may not have top edge gear for. "But, if you play a job regularly you would have it geared" you may say. It seems a little hard to believe that every paladin has aegis and ochain for the battles that specify one or the other. Also, what about the players with several DD, the fact that players expects a player with SAM WAR and DRK to have an empyrean for each is pretty sad. Dispelling ideas of master gear is a great step for Voidwatch, more players to join means more runs to be made to acquire gear. Every time I see a player complain the game is too easy, all I do is laugh and think put down your god mode weapon.
*We have been told, they will allow players to destroy unwanted items in chests, so that players who are above bringing R/X to Voidwatch runs don't leave the chest standing.
*We have been told, that lights will be less of an issue in Voidwatch and from the sounds of it will be set to maximum in all fights. This means procs will no longer have a major impact on fights and also means players can focus on fighting and not spaming Stone II for hints and procing.

These are all wonderful adjustments that will make voidwatch more enjoyable for all, and I thank the DEV team for the consideration, with some luck and future teaks voidwatch may become a "battle" and not a "proc or die" (And I know I will get a Voidwatch isn't hard now response, and yet even still those same people will go fully geared, Empyrean DD only, temp spam into fights. Perhaps if it really is not that hard try doing a run without such things.)

As my final note, all I see is people suggesting the same things, The DEVs have seen it. You are not getting a response because they have nothing to report on the issue right now. All of these suggestions on how to "fix" voidwatch are all loot based and don't even match up. Player A wants a place in pool option, Player B wants the items to be R/ but not /X and Player C wants points. (Someone is going to be disappointed and those people will just come right back here to complain) Have some patience, I have a really hard time believing all of these people with "nothing to do" have every single piece of gear, for all jobs they have except those R/X ones from Voidwatch. How about progression? After all nobody likes the guy how doesn't have Voidwatch warp and spends 30 minutes walking to the fight.

All of these posts that are yelling at the MODs and DEVs, (its gotten so bad poor Camate had to step in) do nothing but, remind me of a spoiled brats who complain if they don't get their way, and right this instant. *Think german condom commercial

Finally, at risk of being hated by this entire thread, board and even my server. I want to thank Camate for putting up with this and having the courage to speak. I also want to thank the DEVs for considering our feedback (even if it is not currently top priority) and looking into Voidwatch, as well as putting their best efforts into making it an enjoyable event for everyone. If one day something is done to alter drop rates, wonderful, if not I still look forward to a more enjoyable event.