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  1. #341
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    We've been asked not to just tear apart the System but to give suggestions, We've Given so many suggestions and alot of them seem to just get ignored
    (6)

  2. #342
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Arcari View Post
    Hearing this kind of occurrence really gets to me, but you know what really gets to me more? Now, we have to wait for an absolute confirmation, but from the way it sounds Legion drops will be handled, the loot you get from random drops and from Legion points will be one in the same. Meaning you can get lucky and have what you're looking for drop in the loot pool and you win lot/LS lets you have it, or you can grind for points, knowing that your hard work will pay off in the end.
    I have the same question too - adding points would fix this imbalance and make sure people have something to look forward to - and yet they do nothing and decided to adjust things that we do not ask to be adjusted...
    (5)

  3. #343
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tile View Post
    We've been asked not to just tear apart the System but to give suggestions, We've Given so many suggestions and alot of them seem to just get ignored
    They've all been ignored to be honest - apart from "add to treasure pool" to which they replied "nope, not happening".
    (2)

  4. #344
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dreamin View Post
    Because you can't balance something that is PURE RANDOM Luck.

    But it's not really random is it? Can computers even technically do random?

    It's sorta random what drops, but it's not like each item has an equal chance of dropping. The percentages are obviously skewed towards vendor trash or nothing at all in some cases. Those percentages are set in the program, right? So, they actually could be balanced. Am I nuts here? I'm sure someone will quickly tell me if I am.
    (4)

  5. #345
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Doubtful it's a true random (in SE's case), and closer to pseudo random.
    (3)

  6. #346
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    If I recall correctly, computers can't generate true randomness, but they can run seeds through sufficiently complex hashing algorithms to simulate randomness to the point where humans can't distinguish it from true randomness.
    (1)

  7. #347
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    It all depends on how they implement the drop. Remember there are 2 steps in the drop sequences - 1st whether or not the given ra/ex item is drop from the NM. Then step 2, which of the 18 potential chest this item will get spread into. Which we'll never know for sure since it's on the server end. And it really is this 2nd distribution where everyone wants to be fixed.

    Some of the popular request to fix this are:

    1. Make it so that if the person who will be getting will not get it and instead, have that chest be passed to the next person. This would effective changes the 'equation' from 1/18 to 1/17 or 1/16...1/Y where Y = number of ppl who has not already received such item. This method is ideal for ppl who are in the same group that keeps repeating the same NM fight over and over again until everyone eventually all receives the item. This happens because the effective drop rate gets better and better for the person who has not yet received the item.

    2. Make it so that anyone who has gotten the ra/ex can place that item into a common loot pool so that anyone can lot it. This step would effectively eliminates the 1/18 2nd step but rather will allow ppl to just lot on them. This method basically gets us back to the old and regular drop into loot pool where everyone then 'lot' and at least gives everyone a sense that they have 'just as good of a chance' in getting it then the person next over. [People who are against having LS where leaders always gets the top price first probably would not be in favor of this but at least it is still a better 'alternative' for PUG at least].
    (1)

  8. #348
    Player Manicora's Avatar
    Join Date
    Mar 2011
    Location
    Lev. Server
    Posts
    64
    Character
    Brotherhood
    World
    Leviathan
    Main Class
    WAR Lv 99
    Issue with the Pass treasure to next person is simple They will not do that.
    As far as People getting items in pool that they already have, SE has been doing that for years, Sky Sea Limbus Abyssea everything has that happen. So many times have I seen Sell able rare and non sell able rare/ex items hit the floor because everyone had those items. SE simply does not care enough to change that fact. It would be great to have options to limit what you can get by already having items in your inventory like Bodys and Acc. Only way to change this is to Spam the total number of post not just keep 1 or 2 post Running though 20+ pages of comments Start new post every day about something you wish to change that is how They see you want change.
    (0)

  9. #349
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by cidbahamut View Post
    If I recall correctly, computers can't generate true randomness, but they can run seeds through sufficiently complex hashing algorithms to simulate randomness to the point where humans can't distinguish it from true randomness.
    This is correct. It's still non-controllable "random" at least. Lots and /randoms are completely controllable since they're a linear system rather than any sort of complex algorithm. Having the /random function be non-random is kinda hilarious imo.

    Fun fact for those of you who don't know how the random/lot system works: It's easily controllable and you can hit 900+ lots any time you want without any third party programs.
    (0)

    I will have my revenge!

  10. #350
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    Fun fact for those of you who don't know how the random/lot system works: It's easily controllable and you can hit 900+ lots any time you want without any third party programs.
    That's my first time hearing this. I find it hard to believe SE would do something that stupid. How exactly does that work?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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