Results 1 to 10 of 723

Dev. Posts

Hybrid View

  1. #1
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Dear SE/Tanaka/FFXI dev team.



    I just finished doing 4 Kaggen fights. The guy organizing it, is 0/250ish on Mekira Meikogai. One person in the alliance got Mekira Meikogai after the first fight. Then he got it AGAIN after the 3rd fight. He was the only person to get this item. Oh, and he wasn't using any cells whatsoever.

    How does that possibly fit in with your love for "balance"????



    Yours sincerely,
    disgruntled customer
    (15)

  2. #2
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tamoa View Post
    Dear SE/Tanaka/FFXI dev team.



    I just finished doing 4 Kaggen fights. The guy organizing it, is 0/250ish on Mekira Meikogai. One person in the alliance got Mekira Meikogai after the first fight. Then he got it AGAIN after the 3rd fight. He was the only person to get this item. Oh, and he wasn't using any cells whatsoever.

    How does that possibly fit in with your love for "balance"????



    Yours sincerely,
    disgruntled customer
    Because you can't balance something that is PURE RANDOM Luck. Some ppl has it and some ppl just dont. Drop for VW is borderline gambling/lottery really where the only diffrence is that you are spending cells/stones and hope to win some ra/ex item instead of money in hope of winning more money.

    Most of us are 0/200-0/400 on many of these items. It's sad that they just dont get the frustration they are putting their playerbase through at all.
    (2)

  3. #3
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Dreamin View Post
    Because you can't balance something that is PURE RANDOM Luck.
    My point exactly. And yet they harp on about balance.
    (2)

  4. #4
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dreamin View Post
    Because you can't balance something that is PURE RANDOM Luck.

    But it's not really random is it? Can computers even technically do random?

    It's sorta random what drops, but it's not like each item has an equal chance of dropping. The percentages are obviously skewed towards vendor trash or nothing at all in some cases. Those percentages are set in the program, right? So, they actually could be balanced. Am I nuts here? I'm sure someone will quickly tell me if I am.
    (4)

  5. #5
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camiie View Post
    But it's not really random is it? Can computers even technically do random?
    They can with the proper equipment, but that's more for high-security applications. I'd expect SE to use low-security pseudorandom algorithms instead. The difference is generally academic unless we're actually able to exploit the pseudorandom algorithms (in such a case as GG mentioned, or even out of stronger generators in certain environments).

    Anyway yes, random drops can be "balanced". In this case, I would propose that balance corresponds to a reasonable expectation that you will obtain the drop by putting in a certain amount of effort. Obviously a non-100% value means we can't expect to get rewards within a reasonable timeframe every time (this is where considerations for a point system would come in to play), but you can still estimate an effort:reward ratio for an average case and adjust accordingly.
    (2)
    Last edited by Nightfyre; 01-21-2012 at 09:03 AM.

  6. #6
    Player Arcari's Avatar
    Join Date
    Jul 2011
    Posts
    10
    Character
    Arcari
    World
    Bismarck
    Main Class
    THF Lv 97
    Quote Originally Posted by Tamoa View Post
    Dear SE/Tanaka/FFXI dev team.



    I just finished doing 4 Kaggen fights. The guy organizing it, is 0/250ish on Mekira Meikogai. One person in the alliance got Mekira Meikogai after the first fight. Then he got it AGAIN after the 3rd fight. He was the only person to get this item. Oh, and he wasn't using any cells whatsoever.

    How does that possibly fit in with your love for "balance"????



    Yours sincerely,
    disgruntled customer
    Hearing this kind of occurrence really gets to me, but you know what really gets to me more? Now, we have to wait for an absolute confirmation, but from the way it sounds Legion drops will be handled, the loot you get from random drops and from Legion points will be one in the same. Meaning you can get lucky and have what you're looking for drop in the loot pool and you win lot/LS lets you have it, or you can grind for points, knowing that your hard work will pay off in the end.

    So my question is, why can't the Voidwatch loot system be handled the same way? And another question, why does SE always seem to wait to make new content to address problems with the current content? I like new events as much as the next player, but the way the devs address problems like this (if at all) really annoys me.
    (6)