To be fair, the dev team has already answered us regarding voidwatch drop system.

Remember this?:

It was decided that there will not be any fundamental changes to the drop system to make it possible to add item drops to the treasure pool, as the team does not believe this is not where the main crux of the problem lies.
Now this here is exactly what Greatguardian is talking about. You have a large number - most likely the vast majority - of players who are unhappy (to say the least) with the current voidwatch reward system. Dev team's reply: "nope, not gonna change it, nothing wrong with it."

However, we're not given any explanation as to why the dev team thinks there's nothing wrong with it. We're not given an explanation why they want it to stay the way it is. We're not told why it's a good reward system (in their opinion). Why can't we not be given a proper answer to this?

Most of us would at the very least see a change made so it'll be impossible for a ra/ex item to appear in the personal chest of someone who already has said item. Could we please be given an explanation why this isn't possible? Giving us the ability to "destroy" a ra/ex item we already possess, is not a solution at all. The problem isn't that someone gets their 6th Aliyat Chakram and can't take it out of the chest. All they need to do to make the chest depop sooner, is to run out of range. The problem is when someone gets their 4th Toci's Harness. Or Heka's Kalasiris. Or Mekira Meikogai. How is that person being able to "destroy" that body piece, helping the person in the alliance who's just done his 237th Kaggen fight without getting said body piece? It just feels like insult to injury, seeing the "duh, just got my 4th body" in party chat.