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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by Camate View Post
    Howdy!

    I would like to make an addition to a planned adjustment that was announced earlier.

    The issue at hand is the highest priority issue that we would like to address first before we make any other adjustments. There are many other adjustments we would like to make, but if we make too many adjustments at once, the following issues may occur:
    • The balance is shifted too quickly, possibly making the game worse
    • It is difficult to see improvement because too many changes are made
    • An unexpected adverse effect occurs due to the changes overlapping
    To avoid these problems, it would be best to plan adjustments in order based on priority and their effect.

    In response to us making adjustments in stages, many of you may feel that we are not making enough adjustments, but we hope you understand that our plan is to continuously make adjustments.

    Also, when leaving feedback I would like to ask that you provide detailed opinions with suggestions for improvement, rather than simply stating whether you like or dislike a proposed adjustment. This would be very helpful for us.
     
    Now, I will address some feedback that has been submitted.



    We understand your concern that players will simply switch to their strongest jobs due to the removal of the necessity to proc weaknesses and we’re carefully planning to address this issue.

    In order to avoid content becoming monotonous, an idea we are looking into is not completely separating weakness and loot by increasing the maximum bonus attained through cells and other ascent items. As a result, if there are few players involved, using cells will replace having to proc weakness, and for larger parties, it would be possible to avoid paying the high cost for cells by procing weakness as usual.

    We may discover some issues with the above proposal upon our extensive review, but we believe that if we completely separate weakness and loot, it is inevitable that players will lean toward using only their strongest jobs.

    In order to allow creative freedom in battle, it is necessary to improve the effects of procing weakness, so that it is more enjoyable to use various tactics to proc weaknesses rather than resorting to using the strongest job available. This is a long term goal for us, so it is not possible to make this change all at once, but we will be taking steps one by one to achieve this goal.

    Please let us know what you think.
    ...What? Alright uh, somebody needs to fill me in here. Since when is using your strongest job a bad thing? Isn't the whole reason it's your strongest job because you like to use it?. Why would anyone want to play a weaker job because they're forced to proc crap? This seems absolutely absurd to me and I literally just yelled at my computer after reading this. There's a whole topic on getting rid of proc systems! What makes you think people want this?

    Get rid of the need to proc on higher tiers (to stay alive), and let people come the jobs that they want to for once (since pre-abyssea...).
    (2)
    Last edited by Helel; 01-19-2012 at 08:54 AM.

  2. #2
    Player Dantedmc's Avatar
    Join Date
    Sep 2011
    Posts
    77
    Character
    Danntay
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Helel View Post
    ...What? Alright uh, somebody needs to fill me in here. Since when is using your strongest job a bad thing? Isn't the whole reason it's your strongest job because you like to use it?. Why would anyone want to play a weaker job because they're forced to proc crap? This seems absolutely absurd to me and I literally just yelled at my computer after reading this. There's a whole topic on getting rid of proc systems! What makes you think people want this?

    Get rid of the need to proc on higher tiers (to stay alive), and let people come the jobs that they want to for once (since pre-abyssea...).
    It won't be "your strongest job that you like to use". It will be the jobs that kill the fastest and whms on all but the toughest nms that actually require procs. Atleast right now a majority of jobs are involved in the event.
    (2)