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  1. #1
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone!

    Thank you for all of your feedback.

    I would like to answer some of the questions that have been raised in response to the planned adjustments that I announced last week, as well as provide more detailed information on the battle adjustments that will be made.

    Now, I am sure that some players are worried that this content will become more difficult to complete or that it will become more difficult to obtain loot, but I would like to assure you that none of the planned adjustments will be disadvantageous for the players.

    Freezing issue in certain zones

    A lot of players have been reporting freezing issues with Voidwatch in Fort Karugo-Narugo [S]. This issue is being addressed with the highest priority.

    As a temporary fix, we plan on implementing a Voidwatch battle with the same content as Fort Karugo-Narugo [S] in a different area.

    Battle adjustments



    That is exactly what our idea for Voidwatch was at the time of first implementation.

    However, recently the issue of only tanks being able to get near the target due to powerful AoE spells has shifted the balance. As a result, players have become more dependent on temporary items and more often than not, players continually proc weaknesses in order to use temporary items. We agree with the players saying that “it’s ridiculous that one hit from an AoE spell kills me,” and this is the issue that we are placing a high priority on resolving.

    As a future adjustment, we’re considering lowering the damage that non-targeted characters receive from AoE spells. We will re-evaluate the overall balance once we reduce the damage from AoE spells, but if further adjustments are necessary, we may look into the effects of weaknesses.

    ※With regard to battle balance, I would like to note that we do not assume that every player has the best armor, such as Aegis and Ochain, or Relic/Mythic/Empyrean Weapons. It is definitely advantageous to have the best gear, but we are making adjustments so that even players without the best gear are able to creatively finish all content.

    The separation of exploiting weakness and loot

    A specific adjustment we have planned is to set blue and red alignment at their maximum values at the beginning of the battle.
    ※It would be possible to raise these values even more through ascent items.
    As a result, players will not have to worry about exploiting weakness in order to obtain better loot. Our aim is for players to only have to consider exploiting weakness as part of their battle strategy. Also, this adjustment will address the difficulty of smaller parties obtaining loot.
    What about the BIGGEST issue that everyone has and that is the PURE RANDOMNESS of the drop of the ra/ex item? None of these really address that issue.

    In fact the issues that you're addressing are for the most part, non-issues. Other than a few NMs in the latest chapter, most NMs are pretty easy to deal with. Proc'ing to cap Red (and Blue - ppl can agrue as to the real value for capping blue is just more logs/ore but that's also not as big as the main issue) isn't hard at all even for PUG. But the insanity of ppl at several hundred runs for the same NMs and not ever seeing the top tier ra/ex while seeing many new comers getting it on their 1st or 2nd or 3rd tries just completely takes any fun and joy in doing VW at all.

    Please please please please please for the sanity of us, please make sure that the DEV team understands this pure random drop of these ra/ex item IS the biggest issue and is the most important issue that needs to be addressed. Not the ability to cap lights or clearing the fight or difficulting in clearing fight, etc.
    (23)

  2. #2
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dreamin View Post
    What about the BIGGEST issue that everyone has and that is the PURE RANDOMNESS of the drop of the ra/ex item? None of these really address that issue.

    In fact the issues that you're addressing are for the most part, non-issues. Other than a few NMs in the latest chapter, most NMs are pretty easy to deal with. Proc'ing to cap Red (and Blue - ppl can agrue as to the real value for capping blue is just more logs/ore but that's also not as big as the main issue) isn't hard at all even for PUG. But the insanity of ppl at several hundred runs for the same NMs and not ever seeing the top tier ra/ex while seeing many new comers getting it on their 1st or 2nd or 3rd tries just completely takes any fun and joy in doing VW at all.

    Please please please please please for the sanity of us, please make sure that the DEV team understands this pure random drop of these ra/ex item IS the biggest issue and is the most important issue that needs to be addressed. Not the ability to cap lights or clearing the fight or difficulting in clearing fight, etc.
    Quoted for truth. All those updates to VW are all fine and dandy, but the big issue still remains at large.

    One of our guys just came back to the game recently, and on the third Kaggen we did last night, he was able to get a Mekira Meikogai. I'm not complaining that he got it, by all means he is lucky to even have one as it will benefit his WAR and SAM. But this was his THIRD Kaggen run, comparing to every PLD or WAR in our shell who has went 0/60+, objectively speaking. That is BEYOND all random, out-of-this-world Odds.

    There has got to be a point where something has to give for all those who have went beyond 100 tries doing any high-tier Voidwatch NM, not to see a single high-end piece of gear drop. At this point, a lotting system at least gave us hope of ever, ever, ever seeing a drop (Except Shinryu concerning Twilight Helm/Cloak/Mail, but that's an entirely different issue, the droprates on those should get a raise by now).
    (1)
    Last edited by Quetzacoatl; 01-18-2012 at 03:28 AM.

  3. #3
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    Quoted for truth. All those updates to VW are all fine and dandy, but the big issue still remains at large.

    One of our guys just came back to the game recently, and on the third Kaggen we did last night, he was able to get a Mekira Meikogai. I'm not complaining that he got it, by all means he is lucky to even have one as it will benefit his WAR and SAM. But this was his THIRD Kaggen run, comparing to every PLD or WAR in our shell who has went 0/60+, objectively speaking. That is BEYOND all random, out-of-this-world Odds.

    There has got to be a point where something has to give for all those who have went beyond 100 tries doing any high-tier Voidwatch NM, not to see a single high-end piece of gear drop. At this point, a lotting system at least gave us hope of ever, ever, ever seeing a drop (Except Shinryu concerning Twilight Helm/Cloak/Mail, but that's an entirely different issue, the droprates on those should get a raise by now).
    im fine with dumb luck, what i'm not fine with is our main whm having to take or a destroy a tocci's harness because she cant elect to give it to the alliance. Highly prized piece of gear that she will never equip\be able to equip.
    (3)

  4. #4
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    There has got to be a point where something has to give for all those who have went beyond 100 tries doing any high-tier Voidwatch NM, not to see a single high-end piece of gear drop. At this point, a lotting system at least gave us hope of ever, ever, ever seeing a drop (Except Shinryu concerning Twilight Helm/Cloak/Mail, but that's an entirely different issue, the droprates on those should get a raise by now).
    It's there. Most sane people has basically given up hope. And as the number of competent players decreased in doing these, it cascaded down with the other competent players. So basically less and less successful VW runs happened. I've went from doing several runs (4x per runs) per day (I've burned off all my CP and AN and 1/3 of all my Cruors for voiddusts and cells) to maybe 1 to 2 runs per week now. And as I get more and more Logs and Ores (and other crap), the less and less likely I'll be keep doing this. It's sad because most of the top tier NM fights can be fun. Just not fun and becomes just WORK and Boring work at that after your 200+ for fighting the same NM. It makes the game into work and I only do work if I get PAID in money.
    (1)