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  1. #231
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    Mar 2011
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    Quote Originally Posted by saevel View Post
    Umm have you actually fought the mobs in question?

    "Harder" ... you do realize they can at any point in time just declare victory and kill your alliance off.

    Their incredibly cheap, and will spam moves that will kill you in one to two hits while requiring constant damage to bring down. The only way to kill them is to spam temp items, otherwise they'll just kill everyone and despawn.
    Build a better DT set.
    (0)

  2. #232
    Player Gokku's Avatar
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    Mar 2011
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    Quote Originally Posted by Neisan_Quetz View Post
    Build a better DT set.
    this... this 1000x's over
    ive had T3 jeuno fights with Ochain plds who die and i had to tank on monk because with an 0chan you dont need macros or gear swaps or PDT /DT /MDT sets AMIRIGHT GUYS!
    (1)
    Quote Originally Posted by isladar View Post
    As far as I'm aware BG has always held the position of "We're not the *** Morality Police". People are welcome to express their opinions about third party programs on this site. However, we will, as stated, ban the *** *** out of someone trying to post links to said programs. And if people want to cry about Stan's guild program then they should probably start boycotting ffxiah. And excel.

  3. #233
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    Mar 2011
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    I actually had to go back and find Proth's last post in this thread and you still make no fucking sense.
    (2)

  4. #234
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    Mar 2011
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    214
    I few things I've been thinking about that I feel should be considered

    Quote Originally Posted by Camate View Post
    [*]Weaknesses and rewards
    Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.
    In terms of obtaining lights the EV trigger has made a large difference. What I am worried about is how reducing weakness need will affect jobs used for the event. Players always work to the most effective strategy. Be that merit party jobs, pup for CoP 8-3, the 7 jobs used in abyssea, SAM tanks for taimat. The problem here is jobs like rdm and sch are over shadowed by BLM and WHM (there is ALWAYS a best option, perfect balance does not exist in a world with variation) Point being without need to proc many jobs will get the cold shoulder just as they did in abyssea. WHM for healing, BLM for nukes, SAM for DD and so on, people only settle for less when they must and with most VW runs being shouted for there is no reason to settle. Point being VW is one of the few events that finally uses most jobs evenly, even if only due to procs, removing or lessening procs will serve to alienate jobs once again.

    Quote Originally Posted by Camate View Post
    [*]Subsequent follow-ups
    Depending on the route/monster (also depending on players), they are becoming split into popular/unpopular, so we will be continuing to find ways to make it so it will be easy for players that take on these routes later to gather party members.

    Also for players that have already cleared these routes, there are already benefits for them to re-do them, such as being able to participate without spending Voidstones and receiving cruor/XP rewards; however, since we feel this isn’t enough, we will be looking into other benefits to participate in fights that have already been completed.
    The reason they are being split isn't due to lack of rewards. The reason for the split is because of the strain put not only on personal stones but the servers overall stock as well. People want items from specific fights and funnel all their resources into those fights. (this is partially due to drop rates, If someone spends 500 stones getting one item they want most, it should be no surprise they don't do any other fight since they need every stone they can get)

    Lets take for example if Toci's was added to Hahava to improve fights against him. All that would serve to do is make Hahava popular (since Pil sucks) but wouldnt help in more T1-T4 being done. If you add Toci's to all Sandy VWNM players will just fight T1 until they get it. The point I wish to make is the same as before, players do what is most effective. They pick an item and do what they can to obtain it. If you forced players to climb the Tiers to get better drop rate/participate in higher tiers you would see everyone make the climb and never go back. If you place high tier rewards in earlier tiers players wont seek to climb higher.

    What I want to show with all of this is as long as stones are limited (and they are regardless of if they can be purchased) players have no incentive to waste what they have on fights that dont benefit them. EXP/Cruor of any amount is not incentive as both drop in all tiers. Gear/upgrade drops are not incentive either as assuming they do not drop in all VW fights (even if they did players would just move to the easier/faster fights) players would still just circle the fights they desire drops from.

    You may already have considered what I've said if so I'm simply reminding of these things. I'm not saying a solution can't be found I'm saying please don't start making changes without first thinking them through. (I feel some things in the past have suffered for this reason)
    (7)

  5. #235
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Most high school educated players could fix VW within 15 minutes of walking into the SE offices. There's no way the devs are that dumb. They know how it could be turned into a wildly successful and enjoyed event but if they do that it won't be a 3 year time sink. As long as people log on to do it, even if they hate every second of it, they will never change the loot system. At least not until they introduce some more time sinks. The thing they are dumb enough to do it seems is make the only event for a lot of people to do, a soul crushing crap fest.
    (5)
    ↓ Trolling sapling ↓

  6. #236
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    Perfect example of what I was talking about, my alliance is 13/18 for T5 progression having shouted for 30 minutes. A Pil x8 shout comes up, not 3 minutes later my group is disbanding because 7 members including the leader would rather farm Toci's then do progression.
    (2)

  7. #237
    Player Runespider's Avatar
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    Mar 2011
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    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Build a better DT set.
    This is pug content, you can guarantee most of the DD won't have a DT set that's any good and you need to kill this stuff in 30 mins, so you can't be timid. When they nerf temps your DD will be hitting the floor constantly and your mages will quickly run out of MP curing the sponges, this is just talking of the last update VW nms here. Try the new T6 jeuno fights with nerfed temps and see how your DT sets go. They will wipe the floor with you.

    VW isn't a mistake, they know exactly what they are doing and it was planned to perfection. They let you do it as much as you want because they know there is very little else in the game right now, they make the drops blingy to make you want them badly (even though their actual stats aren't that great to preserve balance) and they make them very rare and random yet make sure enough drop to keep your mind ticking away with "next kill will be the one".

    VW is quite a sadistic event for the few that get tied up in it, they would of been better off not replying at all. All this did was stir up the hornets nest because what they replied with was worse than we could of imagined.
    (6)

  8. #238
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    Mar 2011
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    I doubt that statement about nerfing temps was for the current tiers of Voidwatch.

    What it read like was that future Voidwatch would probably lay off the temps.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  9. #239
    Player Catsby's Avatar
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    Mar 2011
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    Cat!
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    I can't believe what I just read.

    Shit, guys. Shit. This isn't 2005. You don't need 1% drop rates to keep people playing. Bumping that body piece to 10% - 15% wont immediately cap everyone on gear and cause them to quit out of boredom. People have several jobs to gear and tons of friends with several jobs to gear.

    derp what if you could earn points from VW to spend on gear and earned titles from NMs? :/
    (7)
    Dear Customer,
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    Signature states "JP ONRY" in Japanese.

  10. #240
    Player Insaniac's Avatar
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    Mar 2011
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    Insaniak
    World
    Lakshmi
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    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    I doubt that statement about nerfing temps was for the current tiers of Voidwatch.

    What it read like was that future Voidwatch would probably lay off the temps.
    Agreed. The current T6s would be completely unwinnable without infinite temps.
    (1)
    ↓ Trolling sapling ↓

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