Page 23 of 73 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast
Results 221 to 230 of 722
  1. #221
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Most of you probably don't like me, but I'm gonna keep it real anyway.

    The only reason they even bothered to respond was, it looks bad for business if there is a lengthy issue and they don't address it publically

    Like other have said, they completley ignored what we were mainly concerned about. They might as well have no responded at all, except if they don't respond, it gives us the impression they are ignoring us.

    Thing is, even with that response, I would say they're ignoring us anyway.

    I stand by what I said earlier, in that SE wants you, me, and all our friends, family and ls members to work as long, and hard as possible for the best drops. They wanna drag us out for 500 VW fights and 1 years worth of content. Why? So they can continue to make money without having to spend actual time on making new content because we got out stuff.

    In the past when SE did this, we just stopped caring and played the content we enjoyed (which is probably best, because I highly doubt VW is what is standing between people and leaving the game. If so... It's probably best you quit, cause you're gonna be mad a LONG TIME, lol.) This is what me and my friends do.

    Or, there will be a steady decline in subs until another server merge is announced. People quitting are most likely displeased with the direction of the game. I don't think more than an irrelevant margin of people will quit over VW loot, but I do know one thing...

    If the next event has a similar drop system, all HELL will break lose and SE will be sorry.
    (2)

  2. #222
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I vote for harder mobs, less temps, and a straight old school loot system. Bring back HNMLS without the camping.
    (2)

  3. #223
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    also, in case no one has seen it

    http://forum.square-enix.com/ffxi/th...624#post260624

    I personally think thats a great suggestion. Why are we paying the sub fee for a small 3 man dev team that shoots out filler content?

    Game should be cheaper tbh.
    (3)

  4. #224
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Something that needs to be clear and I have a funny feeling that it is the big mis-understanding between what the Dev is consider drop rate and what the player bases are called drop rate. I think as a whole, we need to address it as the drop system.

    To the DEV, the drop rate is probably 1% on ra/ex item per NM (I pull this 1% out of thin air, but can subsitute the appropriate number in here if anyone wants because this number as long as it is not a significant number becomes meaningless). However, something that I dont know if the DEV understoods or not (and right now I'm assuming that they somehow didn't understood it), is that there's ONLY 1/18 of the chance of any one single person in getting that CHEST that contains that 1% ra/ex item. So, in essence, the EFFECTIVE drop rate of any one person in ever getting this 1% ra/ex item is 1% * 1/18 which is equal to roughly 0.056%. (If we were to subsitute the 1% with a 5%, the effective rate of anyone getting that idea is still only 0.278%).

    So, Camata, it's NOT the drop rate per NM of the top tier ra/ex that is the issue. The issue is the drop system whereby a completely randomization of 1/18 which drops whatever the effective rate of anyone ever getting the item to the ridiculously low effective value.

    Now, clearly I have made many assumptions such as: there's only 1 top ra/ex drop possible per NM fight, the drop rate per NM fight is only 1% and that there's always 18 chests (which wouldn't be true if you have less ppl, which would effectively bump up the effective drop rate).

    But the point I'm trying to make after all these rambling is that the drop SYSTEM such as something like this becomes a PURE luck of the person and nothing else really matters. If you really want to reward users based on their effort, this system is need of a major overhaul.

    Stick to a 1% drop rate per NM fight if you want but make it so that there's not a 1/18 multiplier after that please.
    (1)

  5. #225
    Player Anza's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    It's just shocking to me to see such consensus among the players. Even on things that the community predominantly feels a certain way about, there's nearly always SOME dissenters. I am seeing no legitimate arguments for the minority here - EVERYONE agrees the VW drop system is atrocious. SE's response is to ignore the one concern people are screaming for and nerf a couple other aspects. Truly mind-blowing.

    To me, VW is perhaps the biggest failure in FFXI's history. And the sad part is that it could be fixed with changes to the treasure system that S-E still insists is the BEST feature of the event. I know I'm not alone in avoiding VW completely, and I'm running out of other content. It's like they're begging me to hang it up.

    These days it's pretty much Dyna only for me, farming currency and halfheartedly finishing up Relic +2 pieces that I'm not even sure why I'm bothering with. Other than that, finishing a few 99 elemental magian weapons and re-capping exp/merits. I'm not really interested in grinding 100 merits for a sidegrade WS, nor is that the least bit fun. Abyssea provided me a year and a half of great entertainment, but that's running out as I and my friends finish all of our Abyssea goals. I guess I'm holding out some little hope that the new Nyzul/Limbus content will be fun, since those were probably my two favorite past events. It's hard to stick around during this era though.
    (4)

  6. #226
    Player Istabpeople's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    11
    Character
    Istabpeople
    World
    Phoenix
    Main Class
    DRK Lv 99
    Yeah, so I know I'm a little late to the thread here. And to be honest I don't generally post much on the forums, I just follow the dev tracker hoping for good news (lol). But seriously, I'm getting pretty damn annoyed with the whole 'Keep that feedback coming!' which basically always translates into 'We'll just hear what we want to hear and misinterpret what you want' or 'We'll just completely ignore the root cause of your concern and distract you by telling you all about the shit we're doing that nobody asked for'.

    That being said... this forum is working as intended.
    (3)

  7. #227
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Cowardlybabooon View Post
    I vote for harder mobs, less temps, and a straight old school loot system. Bring back HNMLS without the camping.
    hnms werent hard outside of the lowman timmy
    (4)

  8. #228
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Cowardlybabooon View Post
    I vote for harder mobs, less temps, and a straight old school loot system. Bring back HNMLS without the camping.
    Umm have you actually fought the mobs in question?

    "Harder" ... you do realize they can at any point in time just declare victory and kill your alliance off.

    Their incredibly cheap, and will spam moves that will kill you in one to two hits while requiring constant damage to bring down. The only way to kill them is to spam temp items, otherwise they'll just kill everyone and despawn.
    (3)

  9. #229
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by hideka View Post
    i think providing a bonus to everyone who has their VW quests done up to that point (having the ability to pop that NM) should just recieve a flat out bonus to exp and cruor (like +20%) this would be more agreeable imo
    maybe even a 20% bonus to ALL lights. Why should people that didn't put the progression work in have the same chance at drops? (excluding the bonus gained from periapts of glory and concentration)
    (0)

  10. #230
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Phafi View Post
    maybe even a 20% bonus to ALL lights. Why should people that didn't put the progression work in have the same chance at drops? (excluding the bonus gained from periapts of glory and concentration)

    1) ppl would be less likely to join your shout run if they got nerfed drops
    2) 20% bonus to lights lololololololol
    (5)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

Page 23 of 73 FirstFirst ... 13 21 22 23 24 25 33 ... LastLast