Quote Originally Posted by Camate View Post
[*]Weaknesses and rewards
Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.
The joke is on you this time, Development Bros. Tangibly decreasing things like "no chance", "nothing", and "no hope" will be a real challenge.

Quote Originally Posted by Camate View Post
[*]Addition of option to destroy rewards
Currently, players need to receive all the rewards at once; however, since it is inconvenient when there is a rare item that you already possess and you are unable to receive the rewards, we will be making it possible to get rid of the item without obtaining it. We are planning to implement this during this week’s test server update.
Perhaps "destroying nothing" is an important step to reaching the final stages of enlightenment and this may help people reincarnate to a higher plane. My very subtle mind looks forward to this addition.