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  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    [*]Weaknesses and rewards
    Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.
    The joke is on you this time, Development Bros. Tangibly decreasing things like "no chance", "nothing", and "no hope" will be a real challenge.

    Quote Originally Posted by Camate View Post
    [*]Addition of option to destroy rewards
    Currently, players need to receive all the rewards at once; however, since it is inconvenient when there is a rare item that you already possess and you are unable to receive the rewards, we will be making it possible to get rid of the item without obtaining it. We are planning to implement this during this week’s test server update.
    Perhaps "destroying nothing" is an important step to reaching the final stages of enlightenment and this may help people reincarnate to a higher plane. My very subtle mind looks forward to this addition.
    (6)

  2. #2
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Quote Originally Posted by SpankWustler View Post
    Perhaps "destroying nothing" is an important step to reaching the final stages of enlightenment and this may help people reincarnate to a higher plane. My very subtle mind looks forward to this addition.
    Ah yes, we are missing the deep phliosophical implications of voidwatch. I think the secret to dividing by zero may also be hidden inside there somewhere.
    (0)