It's a success because although we all hate it and are angry about it we still all do it. I can't get any drops in massive amounts of runs, it makes me angry but I still do it..same for others. In that regard it's a success because it's the worst of a skinner box system which is very cheaply made but makes us invest mass amounts of time.You live in a city situated on an island. If you want to drive off the island for whatever reason, theres only one bridge off the island. The bridge has one lane both ways. People complain about possibly expanding the bridge to have 3 lanes both ways, or to add a secondary bridge that leads to another part off the island. City says "no"...
Everyone is clearly upset, because they get stuck on this bridge for over an hour, but its the only way to get their cars out of the city. Because the bridge is being used, its a success?
If a dev can make cheap content which is custom made to make you do it for a long long time but still get you to do it regular then they are happy, they don't care if it makes us angry as long as we do it. Salvage was a prime example. We are just back to old ways and we better get used to it, things ain't gonna get better.
They know how angry we are about this and they basically just said "screw you" so best to get used to it.