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  1. #181
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    You live in a city situated on an island. If you want to drive off the island for whatever reason, theres only one bridge off the island. The bridge has one lane both ways. People complain about possibly expanding the bridge to have 3 lanes both ways, or to add a secondary bridge that leads to another part off the island. City says "no"...
    Everyone is clearly upset, because they get stuck on this bridge for over an hour, but its the only way to get their cars out of the city. Because the bridge is being used, its a success?
    It's a success because although we all hate it and are angry about it we still all do it. I can't get any drops in massive amounts of runs, it makes me angry but I still do it..same for others. In that regard it's a success because it's the worst of a skinner box system which is very cheaply made but makes us invest mass amounts of time.

    If a dev can make cheap content which is custom made to make you do it for a long long time but still get you to do it regular then they are happy, they don't care if it makes us angry as long as we do it. Salvage was a prime example. We are just back to old ways and we better get used to it, things ain't gonna get better.

    They know how angry we are about this and they basically just said "screw you" so best to get used to it.
    (1)

  2. #182
    Player Falseliberty's Avatar
    Join Date
    Jul 2011
    Posts
    60
    Character
    Falseliberty
    World
    Shiva
    Main Class
    THF Lv 99
    so let me get this straight instead of fixing anything they gonna nerf temps and help lazy people catch up?

    Log Watch just gets more and more awesome
    (1)

  3. #183
    Player
    Join Date
    Mar 2011
    Posts
    214
    That is the thing though, What is to catch up? I personally wonder the reasoning for letting anyone do any VW and get the full benefit. (minus teleports with many of are same as OP/tele/recall/campaign warp/abyssea anyway) They get drops (at what we believe to be an equal rate, wouldn't it be hilarious though if the reason they say loot isn't an issue is its higher rates from being on that teir?) they get KI (atmacite/periapt) and they get exp/cruor (the new currency) If I were to make a bet id say that is more of an issue then lack of useful drops. Seeing as nearly EVERY VW run i do there has to be a few people taking the middle of nowhere back alleys to get to the rift. (this even happens on nation runs T1-4, do they just not want to get climb credit? and yes everyone always tells them where VW npcs are they just dont have warp access

    Not 20 seconds are i hit submit, I thought perhaps that IS the answer. Force fights to have an augmented drop rate for those with the climb. Higher drop rates, more people doing climbs, and people have to do the fights they don't want to do for what they do want to do (IE timesink)
    (0)
    Last edited by Zinato; 01-11-2012 at 11:13 AM.

  4. #184
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Runespider View Post
    It's a success because although we all hate it and are angry about it we still all do it. I can't get any drops in massive amounts of runs, it makes me angry but I still do it..same for others. In that regard it's a success because it's the worst of a skinner box system which is very cheaply made but makes us invest mass amounts of time.
    I'm stunned...ok, lets try this again.

    You need a job, you're looking for work. You look, you look, and you look some more...and the only job you manage to get is voluntary work with with a 1/300 chance at getting upgraded to wage work. But hey, you got a job, success?
    (2)

  5. #185
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Thanks so much for all the feedback regarding Voidwatch.
    I have a couple responses to some of the suggestions and opinions that have been stated. (Sorry it’s a bit long)


    Drop rates of equipment for each chapter
    There are no drop rate differences for equipment in chapter 1, 2, or 3. Each has the same amount of rarity and there are no differences between chapters.
    1) we dont care that the droprates are static, we care that the drop rates are horrid.
    2) implement a method that increases your chance to obtain an item during your following runs if you destroy your rewards VS obtaining them. make it so the effect stacks, and is erased when you obtain a High quality item (armor weapon or pouch).

    Quote Originally Posted by Camate View Post
    Bonuses for players who spawn the monster
    It would be possible to look into this if other players who pay the costs received the same effects, for example, receiving the same benefits when using the maximum amount of cells. On the other hand, we are not thinking about offering special benefits just for spawning the monster. In extreme cases, only the player spawning the monster would consume Voidstones and continuous battles could take place which would eliminate the good point of Voidwatch where each member receives their own reward and would also develop long claim times.
    i think providing a bonus to everyone who has their VW quests done up to that point (having the ability to pop that NM) should just recieve a flat out bonus to exp and cuor (like +20%) this would be more agreeable imo

    Quote Originally Posted by Camate View Post
    Cruor needed for atmacite upgrades
    For the amount of cruor needed to upgrade atmacites, the idea was not to acquire these beforehand in Abyssea, but to upgrade atmacites while receiving cruor as rewards for Voidwatch. In order to save cruor, it’s possible to increase the amount gained by using cells or participate in battles without spending Voidstones just for cruor rewards.[/list]
    yea, getting what, 7000 cruor for not using a voidstone? yea that makes a whole lot of sense. thats totaly a fast way to build cuor. the curor costs on Atmacites is retarded. please lower them now that people have burned off their massive curor banks from abyssea spam. kthxbi.

    Quote Originally Posted by Camate View Post

    Weaknesses and rewards
    Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.
    no, people dont build partys like this, they build parties in which having an emperyan or a relic is a requirement, as anyone who does not have time invested into one of these weapons is likely to be a massive detriment to the party, and incapable of participating effectively. instead of worrying about this bullcrap, how bout revamping the BLU procs like you said you were almost two updates ago. having to set 50-60 points of proc spells makes blu almost worthless, so were forced to only set 1-2 sets of proc spells so we can atleast retain some utility. reduce it to 1-2 proc spells per element.

    Quote Originally Posted by Camate View Post
    Weakness revamps
    In order to create battles that can be completed without relying on temporary items, we are planning to revamp weaknesses as well as adjust the distribution of temporary items.

    Also, in regards to cases where the weakness is difficult or due to your setup you cannot exploit it even though you determined what it is, we are planning to perform appropriate adjustments. Though we have already received quite a bit of feedback on weakness, if there are any others you would like us to look into please submit your feedback.
    yes, no more white procs on jobs that arent in your party, i think a retarded rock would have had the foresight to implement this from day one.

    Quote Originally Posted by Camate View Post
    Addition of option to destroy rewards
    Currently, players need to receive all the rewards at once; however, since it is inconvenient when there is a rare item that you already possess and you are unable to receive the rewards, we will be making it possible to get rid of the item without obtaining it. We are planning to implement this during this week’s test server update.
    give the alliance leader the option to destroy the chest after 120 seconds and/or everyone has viewed their rewards.

    Quote Originally Posted by Camate View Post
    Subsequent follow-ups
    Depending on the route/monster (also depending on players), they are becoming split into popular/unpopular, so we will be continuing to find ways to make it so it will be easy for players that take on these routes later to gather party members.

    Also for players that have already cleared these routes, there are already benefits for them to re-do them, such as being able to participate without spending Voidstones and receiving cruor/XP rewards; however, since we feel this isn’t enough, we will be looking into other benefits to participate in fights that have already been completed.[/list]Finally, we plan on discussing topics in regards the loot system in the future, so please continue submitting your feedback.
    in regards to loot: Please put in the option to transfer your chest to party spoils, this way we can stop having people get 2-3 tocis harnesses(just an example) while others go without for 50+ runs.
    (3)

  6. #186
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    You need a job, you're looking for work. You look, you look, and you look some more...and the only job you manage to get is voluntary work with with a 1/300 chance at getting upgraded to wage work. But hey, you got a job, success?
    From an empoyers pov of course, you will work for minimum wage and feel lucky that you got that job. The employer doesn't care if you're happy.

    An event where they can make you do it even though it's horrible is a success to them. It's crap to us but we still do it anyway, WoE is a failure because it's horrible and nobody does it, VW is a success because it's horrible but a large number of us still do it.
    (1)

  7. #187
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Camate View Post
    [*]Weaknesses and rewards
    Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.
    The joke is on you this time, Development Bros. Tangibly decreasing things like "no chance", "nothing", and "no hope" will be a real challenge.

    Quote Originally Posted by Camate View Post
    [*]Addition of option to destroy rewards
    Currently, players need to receive all the rewards at once; however, since it is inconvenient when there is a rare item that you already possess and you are unable to receive the rewards, we will be making it possible to get rid of the item without obtaining it. We are planning to implement this during this week’s test server update.
    Perhaps "destroying nothing" is an important step to reaching the final stages of enlightenment and this may help people reincarnate to a higher plane. My very subtle mind looks forward to this addition.
    (6)

  8. #188
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Atoreis View Post
    The truth is that SE intentionally made VW this way (ridiculous low drop rate) to keep us playing the game w/o the need for them to add new content soon. They cant say that officially so they will keep "listening" a feedback and focus on everything else beside fair reward system.
    I really hate how true this statement is.
    (2)

  9. #189
    Player
    Join Date
    Mar 2011
    Posts
    334
    Could you imagine if SE was in charge of an army?

    Soldier: "Help I've been shot! Get a Medic!"

    SE: "We've listened to your input and have decided to send the medics to plant flowers on the battlefield."

    SE: "Additionally we've seen the damage bullets do to our troops so we've replaced all your guns' ammunition with barbecue tongs and wood chips."
    (10)
    Last edited by Frost; 01-11-2012 at 01:03 PM.
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  10. #190
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Runespider View Post
    From an empoyers pov of course, you will work for minimum wage and feel lucky that you got that job. The employer doesn't care if you're happy.

    An event where they can make you do it even though it's horrible is a success to them. It's crap to us but we still do it anyway, WoE is a failure because it's horrible and nobody does it, VW is a success because it's horrible but a large number of us still do it.
    What I've got from your posts is that the base is being beaten in the crotch with a pipe yet they continue to do the event anyway because there are some drops worth chasing.

    Question is... for how long? Obsession only goes so far and unlike kings you're never progressing in Voidwatch unless you get the drops. This is starting to look like VNMs/Yilbegan '09 XI where people started to burn off once it looked like the game was on the skids. How long will people stick around this time? Level 99 is here and it's a pile of crap coupled with backlogged updates due to a skeleton dev team - underwhelming to say the least.

    Unless the Last Stand is released in March and Nyzul II manages to blow the load of the base, XI is in a bad spot and this time Abyssea isn't around to pique interest and bring life back to the streets of Port AFK.
    (8)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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