Basically guys it comes down to this. These are the new ground kings.

In the past SE controlled loot creation though the high respawn times. Once per day for a NQ and twice per week for a HQ (roughly). In a single month only a handful of certain rare items would be created on the server. Their original VW design had us only doing them 4~ish times per day, about the rate at which stones regenerate.

Well we've figured out how to spam the NM's at a considerably higher rate and thus we've generated more rare loot in the world then they've wanted us to. Now it'll only take a few months to a year for the average person to get a certain rare item vs taking the three to four years they had originally planned. On top of this they created fights were the NM could just decide to win and kill everyone. This was a further loot control as it ensured that even if you fight the NM often that not all your fights could yield a reward. Yet again the playerbase has found a way around their skinners' box. We've devised strategy's that consist of frequent use's of temp items while hitting procs to replenish those items. By taking down the NM's fast we reduce the time they have to decide to kill us, and by procing them often we ensure we deal high damage while staying alive. This allows us to win fights at a consistent rate and maximize our loot distribution even though their system is designed to prevent this.

We've called them on their BS skinner's box idea and Tanaka is pissed off. Expect more pain in the coming months.