So you've seen yourself that the current system is shit yet instead of realizing there are better ways to build a hamster wheel you laud the current system as a 'challenge' instead of observing that this reward system is just all sorts of bad.
Stockholm's. Look it up cause you're a textbook case here of it. Soon you'll be explaining how this system is superior and encourages challenge.... wait you did that already. Seriously. Challenge? All these shitty systems do is promote people to quit, take long breaks or otherwise look upon SE products as items created by sadistic Japanese men who want to see you suffer as deeply as possible.
YAY WE BEAT BOTULUS REX. WOO. GJ GUYS, WELL DONE.
What did we get?!
Logs, Ores, OMG OMG KNIFE DORP.
This'll look so good on my mannequin!
........
You mean those +2 items that want 20k EXP for -10sec on my 2hr? Yeah, 20000 EXP sounds good for some marginal upgrades that basically mean shit since all that matters is Voidwatch. If Abyssea was bad, give me some more and drown it in alcohol please.Maybe VW is not for you, hey good news, there dynamis which give you currency everyday and can feel you "acrhive" something, and for FACT you will get something out of it.
The moogle should have been like:
Trial 2054 kupo? It's a poorly thrown together grind designed to get you doing something till we can bother to extrude out some new content, kupo!
Days of Dynamis for 10 sec off a 2hr... I can hear the footsteps of people FLOCKING to do this content.
The fact is that if the base doesn't accept a system it become progressively harder to make gains within the system. WoE? GL finishing a +4 weapon. Old WoE tiers? Progressively harder to setup. Interest in the game? Dwindling because Voidwatch is the only endgame that matters and most people are not going to put up with dozens of kills with no drops to show for it.
Sorry, there are too many other games out there for people to put up with Tanaka's old-world MMO development and the game is suffering yet again because of shit decisions.
Bullshit. Other MMOs have understood that token (point) systems have valid application and that you don't make everything random if you want to succeed in keeping the valuable 'average' player. You need some instant gratification of people will lose interest and without fallback content? Yeah..Dude, the BASE of every MMORPG sit on LUCK... Perseverance + Luck = MMORPG. You sure you even love this type of game?
Sure, you can have some random rare drops to spice up the pool but everything? Only Tanaka could look years of MMO progress in the eye and simply ignore it for an all or nothing system where you get logs/ore or the HQ drops.
Stupid decisions like this is why SE looks bad in the MMO industry.


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