This.
I can understand why some people think the current system is better than drops going to treasure pool, if they have been a part of the kind of ls where leader(s) got everything and favouritism was the common thing. Although why anyone would chose to stay in a ls like that is beyond me, but that's a different topic really.
However, the current system is very far from being "good" or fair. Frost worded it very accurately in the "Eleven Faijin Boots"-thread:
While increasing drop rates might make things a little better, it still doesn't solve the most annoying things about voidwatch:
1. Ra/ex drops going to someone who can't equip and/or never wanted the drop.
2. Same ra/ex item dropping to the same person multiple times.
3. Someone being lucky in a shout group and going 1/1 on the ra/ex item v/s someone who has done 200+ fights and still doesn't have the item. Cue Neisan's post quoted at the top here: "There is nothing even close to "same amount of effort" with the current system".
Personally, the low drop rates doesn't bother me as much as #1 and #2. And all of this together is why I'm in favour of an Einherjar-like ichor system in voidwatch.


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