Quote Originally Posted by Neisan_Quetz View Post
There is nothing even close to "same amount of effort" with the current system.
This.

I can understand why some people think the current system is better than drops going to treasure pool, if they have been a part of the kind of ls where leader(s) got everything and favouritism was the common thing. Although why anyone would chose to stay in a ls like that is beyond me, but that's a different topic really.

However, the current system is very far from being "good" or fair. Frost worded it very accurately in the "Eleven Faijin Boots"-thread:

Quote Originally Posted by Frost View Post
So in reality, your new system is not actually helping and is actually just a complete annoyance. In fact it's breeding ill will and confusion on multiple fronts:

People trying to make sense of this idiocy are trying to see patterns that don't exist.
People are getting mad they don't get rewarded.
People getting mad because new people ARE getting rewarded.
People are getting mad because they can't share their good fortune.
People are getting mad at people for getting good fortune.
People can't enjoy their rewards because their friends still get nothing.
People are mad because they're trapped doing these events for the people that can't seem to get a break!
While increasing drop rates might make things a little better, it still doesn't solve the most annoying things about voidwatch:

1. Ra/ex drops going to someone who can't equip and/or never wanted the drop.
2. Same ra/ex item dropping to the same person multiple times.
3. Someone being lucky in a shout group and going 1/1 on the ra/ex item v/s someone who has done 200+ fights and still doesn't have the item. Cue Neisan's post quoted at the top here: "There is nothing even close to "same amount of effort" with the current system".

Personally, the low drop rates doesn't bother me as much as #1 and #2. And all of this together is why I'm in favour of an Einherjar-like ichor system in voidwatch.