I could care less tbh. I just do my voidwatches, I enjoy the fights and even tho the drop rates are annoying, the head cases at SE have said numerous times they will not change this.
On both the forums and a magazine interviews. Does it make sense? No but it's SE
I just dont see them making this events drop any better, if they made them point system, it would take the luck factor out. SE loves for ppl to slave over events so they keep playing.
To expect them to make one of the games end events convenient, i think that's unreasonable.
This is SE afterall.
SE's definition of endgame and endgame gear is to make it as random and difficult to obtain as possible. To them, they think it keeps us playing longer and more invested into it.
If you don't care then do us all a favor and go away. No one wants your opinion.
Yeah I enjoyed killing Kaggen, Akvan and Pil the first 20-30 times, after a few hundred of each, not so much. Considering there isn't much else to do apart from these and the t6 it really starts to grind badly after a while.I could care less tbh. I just do my voidwatches, I enjoy the fights and even tho the drop rates are annoying, the head cases at SE have said numerous times they will not change this.
They probably will change the drop rates (as stated in the interview they like to make content horrible at the start and tone them back in a few months). I do agree though this forum is akin to pissing in the wind and is completely pointless.
I still enjoy the fights as long as I do them with my ls - well, tbh it's more a matter of enjoying doing stuff with my ls friends than anything else.
As for it being like pissing in the wind to make threads like this, as much as I'm inclined to agree I'm also of the opinion that if we don't voice our discontent then it's sure not to be changed. This forum is about giving SE feedback, right? That's what we are doing, every single one of us that's unhappy about voidwatch reward system and posting about it here.
The only thing these boards serve to do is foster an illusion of talking to the devs about what 'we' feel is wrong with the game. Previously you'd have that feedback section on ZAM, interviews and certain BG threads / attempts at communication that would almost always certainly be fail. When it wasn't excuses about balance, communication barriers or needing time to consider the ideas, you'd get silence followed by a continuation of the status quo.
Even Sage Sundi tried to communicate to the devs about issues with the game yet they wouldn't even listen to an employee fluent in their language.
The only language SE speaks is revenue loss.
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I just have this tiny little sliver of hope that if we continue to let SE know when we are seriously unhappy about something, then maybe MAYBE it'll be changed eventually. Maybe. But yeah, most likely nothing will happen. But nothing will certainly happen if we don't let them know.
I guess it slipped your mind that people will always be unhappy tbh. Unless they do a point system, which they absolutely will not do.. people are gonna complain. Even if they allow you to put ur loot in the treasure pool, they will likely make up for this and make the drops even MORE rare, to which people will bitch and moan to no ends.
Is this system perfect? No, but its better than salvage drop rates and it going to ls members th leader favors.
I'm not sure what you're suggesting SE do, but this system is as "fair" as it can be.
The only real thing they need to remedy without unbalancing it, is make the drops much more common.
I wouldn't mind if they made it possible to pool your loot, but if theyre gonna make it even more rare, which they usually do have some counter measure they implement when making stuff more convenient and accessible, i would think people would be just as outraged.
The same person getting the same drop over and over would be irrelevant if the drop was common enough it wouldn't be such a kick in the knee.
increase he drop rates tbh
Last edited by Benihana; 01-03-2012 at 04:15 AM.
So much better than salvage, I can watch the same people drop the same r/e 3+ times rather than the overflow going to someone who can actually use it.
Make it even more rare? What more could they do, halve it from below 1% to... below 1%...?
It's not the same thing. Each person has their own individual loot pool. Thats different than an entire ally sharing 1 pool.
1% DROP rate per person in a 12-18 man ally (JUST SAYIN') is different than 1% drop rate for the entire alliance.
I'd much rather have my chance to obtain it, than it be a more traditional method. You have a better chance to obtain it this way as opposed to the drops being "kill-and-be pool'd" method via the normal game world.
The idea of being able to add youre loot to treasure pool is likely something that would be a problem for them because of how the game is coded. I don't think there is a method to "add loot to party treasure pool" in any part of the game, but i could be wrong. Such an idea is probably something they cannot do. Even if they could, I think SE likes endgame to be as tedious and inconvenient as possible, something like this would disturb the balance of how SE wants these gears to be obtained.
This is the same reason they wont let us have a point system, which would be cool. Most of the elite endgame gear in all the history of xi was obtained outside point systems for a reason. They WANT US to play as LONG as possible and be invested in the process as heavily as possible w.o it interfering with our irl. I'm confident when I say they will not add a point system, no matter how many ppl quit over it.
If they are going to make gear more accessible or convenient in ENDGAME, they "balance it" by adding something else that would be just as convenient. If we want drops to go to a more traditional kill and be pool'd manner, we can expect drop rates to be even worse, or some other limitation will be placed on us. This is just a guess, but we should be careful what we ask for tbh.
People complained about kings for years and OH GEE LOOK! They got what they asked for. Now you don't have to wait 24hrs^^. Walk of echos is another example and they tried it with dynamis coins, but it's actually easier to farm relics now.
Just keep in mind, if they do change it, you will most likely be unhappy when it comes with another extreme inconvenience.
My idea is this, if it can't be a point system or a huge increase in drop rate, without something else very annoying being implimented, ill take what we have now.
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