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  1. #31
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Even with the "ease of use" of Voidwatch - half the people in the alliance are basically proc filler, costs them nothing to join the run unless they want to trade a few cells - it's SO hard to get people to actually go DO it, because the drop rates are so awful. :\
    (3)

  2. #32
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Arcon View Post
    Three words:
    Hell no thanks.
    why not? I like the choose an augment concept - it allows you to make some niche armor that fills holes in your sets. I would love to see more of it. Most armor sucks for classes like PUP/SMN/BST because the devs make something that is sort of good for "most" jobs - and war/thf/sam etc don't need pet haste.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #33
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Olor View Post
    why not? I like the choose an augment concept - it allows you to make some niche armor that fills holes in your sets. I would love to see more of it. Most armor sucks for classes like PUP/SMN/BST because the devs make something that is sort of good for "most" jobs - and war/thf/sam etc don't need pet haste.
    I'd be fine with it as long as I could pick / change the stats. If its more random shit or crafted, screw that.
    (1)

  4. #34
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    VW is really starting to get disheartening... and some of the new T6 VWNMs (especially Botulus Rex) are a bit... ridiculous in difficulty.

    I would truly love to see a bunch of average, Joe shmoe players be able to take them down efficiently, or at all.
    (0)

  5. #35
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Creelo View Post
    VW is really starting to get disheartening... and some of the new T6 VWNMs (especially Botulus Rex) are a bit... ridiculous in difficulty.

    I would truly love to see a bunch of average, Joe shmoe players be able to take them down efficiently, or at all.
    The only people I see wearing the new gear are all JP.
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Creelo View Post
    VW is really starting to get disheartening... and some of the new T6 VWNMs (especially Botulus Rex) are a bit... ridiculous in difficulty.

    I would truly love to see a bunch of average, Joe shmoe players be able to take them down efficiently, or at all.
    3 words:

    Proc or die.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #37
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sparthos View Post
    3 words:

    Proc or die.
    Yup lol, pretty much

    Also, hope your proc'ers don't suck or lie about having Temp Items. x.x
    (0)

  8. #38
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Having the monsters scale their difficulty, but also scale drop rates, based on the number of players engaging them, say from 6 to 18, would be a reasonable strategy to make Voidwatch more accessible while still making it profitable for a larger group to take part in the event. Obviously the drop rates would also have to be reconsidered as making them even lower than they are now for smaller groups would be preposterous, perhaps have a smaller group of 6~10 people have the drop rate that exists now while a larger group would benefit from enhanced drop rates. A larger group would also benefit from having more reliable procs.

    This would serve to, again, make Voidwatch more accessible while still making it rewarding for larger groups, and it would also retain the difficulty of some of the T6 fights (which I personally enjoy).

    I would also propose the addition of a token system, similar in fashion to the Trophy system added in Heroes of Abyssea. Tokens would be NM specific and could be traded in to an NPC for the items that the NM drops. Tokens per NM would also be based on group size to maintain the larger groups still being worthwhile. Only the higher tier NMs of their designated chapter and branch would drop these tokens.

    Let's say...

    Hahava - Intolerable Token
    30 tokens - Ganesha's Mask
    50 tokens - Ganesha's Mala
    80 tokens - Mextli Harness

    Voidwrought - Impenetrable Token
    30 tokens - Strendu Ring
    50 tokens - Strendu Mantle
    80 tokens - Fazheluo Radiant Mail

    Pil - Varna Token
    30 tokens - Aliyat Chakram
    50 tokens - Dilaram's Sollerets
    80 tokens - Toci's harness

    Kaggen - Mantoptera Token
    30 tokens - Mantis Eye
    50 tokens - Phasmida belt
    80 tokens - Mekira Meikogai

    Qilin - Zodiac Token
    30 tokens - Houyi's Gorget
    50 tokens - Fajin Boots
    50 tokens - Lux Pugio
    100 tokens - Coruscanti

    Etc.

    Could also add an option on the NPC that allows you to trade certain tokens for certain Magian Trial items so that, after someone already has the drops that they desire from each NM, they still have a reason to repeat the fights.

    For example:
    5 Akvan, Kaggen, Pil, Qilin, Aello, or Uptala tokens - 1 Riftsand
    10 Akvan, Kaggen, Pil, Qilin, Aello, or Uptala tokens - 1 Heavy Metal Plate
    80 Akvan, Kaggen, Pil, Qilin, Aello, or Uptala tokens - 1 Heavy Metal Pouch

    10 Gaunab, Ocythoe, Kalasutrax, Ig-Alima, or Botulus Rex tokens - 1 Heavy Metal Plate
    50 Gaunab, Ocythoe, Kalasutrax, Ig-Alima, or Botulus Rex tokens - 1 Riftdross
    50 Gaunab, Ocythoe, Kalasutrax, Ig-Alima, or Botulus Rex tokens - 1 Riftcinder

    1 token per fight for a group of 6~11
    2 tokens per fight for a group of 12~17
    3 tokens per fight for a group of 18

    This would still mean that content is repeated several times, but it will also mean that you are eventually guaranteed the drop that you're after. This sort of system would not shorten the lifespan of this content for most people, quelling any concerns that the Developement Team may have toward that topic, however it would allow peace of mind in that after a certain number of successful fights, you are guaranteed to be rewarded.
    (6)
    Last edited by Prothscar; 12-31-2011 at 04:43 PM.

  9. #39
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    If they are going to do anything about this they are going to wait a few more months, as stated in the last interview they prefer to punish us for a while first before taming it back. So they will let the hardcore players kill themselves over these VW drop rates going 1/200-300 and then add something to make them easier after we work our asses off on them. Teh thing they add that will make them easier will be the easiest so no point system or anything and just a straight drop rate increase.

    I'm getting really sick of the only endgame content the game has being so unrewarding. I keep doing VW but I get more and more sick of it every time I get crap in the box.


    I would truly love to see a bunch of average, Joe shmoe players be able to take them down efficiently, or at all.
    Won't happen for around 5-6 months, they will nerf them back at that point I guess. Right now they are mostly zerg and proc often or they will wipe you fights (regardless of -dmg gear). there isn't much of a strat with them which is kinda dissapointing, it's just proc proc proc proc proc. They are impossible without proc/temps lol

    The jp players do so well because they communicate more and proc better, that's why they are so successfull at VW with far less elite geared players.
    (2)

  10. #40
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Prothscar View Post
    Having the monsters scale their difficulty, but also scale drop rates, based on the number of players engaging them, say from 6 to 18, would be a reasonable strategy to make Voidwatch more accessible while still making it profitable for a larger group to take part in the event. Obviously the drop rates would also have to be reconsidered as making them even lower than they are now for smaller groups would be preposterous, perhaps have a smaller group of 6~10 people have the drop rate that exists now while a larger group would benefit from enhanced drop rates. A larger group would also benefit from having more reliable procs.

    This would serve to, again, make Voidwatch more accessible while still making it rewarding for larger groups, and it would also retain the difficulty of some of the T6 fights (which I personally enjoy).

    I would also propose the addition of a token system, similar in fashion to the Trophy system added in Heroes of Abyssea. Tokens would be NM specific and could be traded in to an NPC for the items that the NM drops. Tokens per NM would also be based on group size to maintain the larger groups still being worthwhile. Only the higher tier NMs of their designated chapter and branch would drop these tokens.

    Let's say...

    Hahava - Intolerable Token
    30 tokens - Ganesha's Mask
    50 tokens - Ganesha's Mala
    80 tokens - Mextli Harness

    Voidwrought - Impenetrable Token
    30 tokens - Strendu Ring
    50 tokens - Strendu Mantle
    80 tokens - Fazheluo Radiant Mail

    Pil - Varna Token
    30 tokens - Aliyat Chakram
    50 tokens - Dilaram's Sollerets
    80 tokens - Toci's harness

    Kaggen - Mantoptera Token
    30 tokens - Mantis Eye
    50 tokens - Phasmida belt
    80 tokens - Mekira Meikogai

    Qilin - Zodiac Token
    30 tokens - Houyi's Gorget
    50 tokens - Fajin Boots
    50 tokens - Lux Pugio
    100 tokens - Coruscanti

    Etc.

    Could also add an option on the NPC that allows you to trade certain tokens for certain Magian Trial items so that, after someone already has the drops that they desire from each NM, they still have a reason to repeat the fights.

    For example:
    5 Akvan, Kaggen, Pil, Qilin, Aello, or Uptala tokens - 1 Riftsand
    10 Akvan, Kaggen, Pil, Qilin, Aello, or Uptala tokens - 1 Heavy Metal Plate
    80 Akvan, Kaggen, Pil, Qilin, Aello, or Uptala tokens - 1 Heavy Metal Pouch

    10 Gaunab, Ocythoe, Kalasutrax, Ig-Alima, or Botulus Rex tokens - 1 Heavy Metal Plate
    50 Gaunab, Ocythoe, Kalasutrax, Ig-Alima, or Botulus Rex tokens - 1 Riftdross
    50 Gaunab, Ocythoe, Kalasutrax, Ig-Alima, or Botulus Rex tokens - 1 Riftcinder

    1 token per fight for a group of 6~11
    2 tokens per fight for a group of 12~17
    3 tokens per fight for a group of 18

    This would still mean that content is repeated several times, but it will also mean that you are eventually guaranteed the drop that you're after. This sort of system would not shorten the lifespan of this content for most people, quelling any concerns that the Developement Team may have toward that topic, however it would allow peace of mind in that after a certain number of successful fights, you are guaranteed to be rewarded.
    It's been done in FF14 recently for Prime Avatar fights there, which have similar loot distribution system to this game's VW, but as the Devs have reminded us recently, FF11 is not FF14. Your idea has been adapted in quite few games, because it makes sense, but as per recent interview, Devs regret making Abyssea-style fun rewarding content, so I don't see your idea implemented anytime this decade, sadly.
    (1)
    Last edited by Zirael; 01-01-2012 at 12:03 AM.
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

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