This.We'd have to grind. But we'd get what we want in the end.
I don't really see it fair killing all the NM's, getting all the clears, all atmacites, getting all the needed WS/spells/merits to proc etc, all temps and becoming quite proficient at killing mobs killing them all many many times and after all that still not having a body or rare drop to reward as a trophy for it. Then walking around and seeing someone you were in a group with a day earlier that had no idea wtf they were doing, new to the event walking around in the piece you were after (and they probably won't even do the damn event again either). I can't think of any other MMO that would let players good at an event be so unappreciated in such a way, I'm not against lucky lottery drops like this but I am against hardcore players not getting the stuff after working hard for it. Keep the random loot system right now, just add on a points system.
We aren't asking for gear on a silver plate, just some thought into it from our side. Events need to reward the players or we just give up, people can't get the gear...not even 1-2 bits in some cases...if I kill Kaggen and Pil 50 times I damn well earned those bodies, but not according to this loot system.
They seem so scared of us getting the loot and not doing it anymore that they work as hard as possible to keep it from us, I understand there is very little endgame in the game right now and the fear of people capping and quitting is a big concern...but people are getting annoyed and quitting anyway so let us put the work in and feel rewarded and maybe we will be happier and do the new content/overhauls you add? VW right now is so damn annoying to me and many others that I'm not looking forward to new stuff added/overhauled cause I know they are gonna be the same 0/100++ drop rates to keep repeat play as high as possible, that's not a good mindset for players.

Reply With Quote