Quote Originally Posted by Insaniac View Post
I was talking today with a friend about how they should add an effect that increases the drop rate of good items from any specific VWNM for every time you kill it. The suggested number was a .1% drop rate increase per kill that caps at 10%. So after 100 kills of any specific NM you would have a 1/10 chance of getting the item you are after. It still fits with the Tanaka style dice roll reward system but players could at least say they are making some sort of minimal progress even when they get logged. It would still be a massive grind but the chance of going 0/200 on anything would be very very low and the chance of some guy showing up and going 1/1 when you are 0/100 would be even lower.
This idea is quite good, I would love something like that. Preserve randomness, yet increase steady rewards through progress.

That's the thing that ticks most people off about randomness. If you remember, SE had a poll whether people wanted AF2+2 to be static augments or random augments. People were overwhelmingly for static augments, and for the exact same reason. People wanna see progress. They don't wanna be right where they were 50 tries ago, while someone else goes 1/1. They want progress, like with empyrean armor and weapons. They wanna know that, when they invest five hours of their lives, that they at least went somewhere. People don't like playing the lottery (well, some maybe, but definitely not as a fulltime job). Just give us something that tells us we're working towards a goal.