Results -9 to 0 of 723

Dev. Posts

Threaded View

  1. #11
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camiie View Post
    But it's not really random is it? Can computers even technically do random?
    They can with the proper equipment, but that's more for high-security applications. I'd expect SE to use low-security pseudorandom algorithms instead. The difference is generally academic unless we're actually able to exploit the pseudorandom algorithms (in such a case as GG mentioned, or even out of stronger generators in certain environments).

    Anyway yes, random drops can be "balanced". In this case, I would propose that balance corresponds to a reasonable expectation that you will obtain the drop by putting in a certain amount of effort. Obviously a non-100% value means we can't expect to get rewards within a reasonable timeframe every time (this is where considerations for a point system would come in to play), but you can still estimate an effort:reward ratio for an average case and adjust accordingly.
    (2)
    Last edited by Nightfyre; 01-21-2012 at 09:03 AM.