Quote Originally Posted by Camate View Post
The separation of exploiting weakness and loot

A specific adjustment we have planned is to set blue and red alignment at their maximum values at the beginning of the battle.
※It would be possible to raise these values even more through ascent items.
As a result, players will not have to worry about exploiting weakness in order to obtain better loot. Our aim is for players to only have to consider exploiting weakness as part of their battle strategy. Also, this adjustment will address the difficulty of smaller parties obtaining loot.
Exploiting weakness was never an issue, the drop rates are still godawful when you cap lights. I've mentioned it before, but give us either the random distribution system (i.e. Voidwatch), or the low drop rates, not both.