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  1. #471
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Before everyone gets overly too happy, remember SE's proposed change only will give you a ticket if you destroy a ra/ex item from chest. Which still doesn't solves the underlying problem for those of us that has absolutely no luck (looking at 0/250+ on qilin, 0/250+ on pil, and 0/150+ on Kaggen). A point system or maybe let those that completely destroy the chest also gets a ticket would help resolve this last bit of issue for those of us who has absolutely zero luck at these ra/re drop. And Yes to 1 ticket type per NM or path/chapter would help eliminate a lot of additional storage requirements too (or make them into KIs).
    (3)

  2. #472
    Player Maurauc's Avatar
    Join Date
    Mar 2011
    Location
    Blighty
    Posts
    24
    Character
    Maurauc
    World
    Valefor
    Main Class
    RDM Lv 99
    As far as I can tell, it just meant things like items from Kaggen will be put onto one ticket, and you could trade one item 6 times and get the other. Still an improvement, but keeps the personal reward, which is what they wanted.
    (1)

  3. #473
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

    The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

    They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.

    • In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
    • Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
      *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.


    The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
    I share the sentiment of this being a step in the right direction. To further that, I imagine others share the sentiment that this should become a high priority on the current dev scale since VW is actually live. The longer it isn't in implementation, the more likely people won't want to do VW until it is.
    (8)

  4. #474
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Sounds like a pretty interesting change. Once again I offer kudos(kupos?) to the devs for being willing to move in our direction. As someone riding the Empy bandwagon, I would second the motion to let HMPs and dross/cinders be obtainable with tickets.
    (5)

  5. #475
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Maurauc View Post
    As far as I can tell, it just meant things like items from Kaggen will be put onto one ticket, and you could trade one item 6 times and get the other. Still an improvement, but keeps the personal reward, which is what they wanted.
    The problem with this that I touched on in my edit is that some NMs only have drops with fairly niche applications. For instance, how many people do you know who are just dying to kill Aello or Ocythoe? A system with broader scope would be preferable in this case.

    A system in which tickets are sorted by tier allows relatively broad application and covers most of the desirable drops. However, there's still potential for scarcity of certain tickets here. Not a lot of people are farming T3 cities NMs, so say... a PUP looking for the turtle's animator (I don't even know if it's worthwhile, just an example) is going to be out of luck. This also fails to take note of the relative scarcity of the drop you're destroying (glowing items vs common drops) unless there's an additional layer of complexity to the system.

    Tickets divided by scarcity of drop (one type for ultra-rare glowy stuff, another for common) allows the broadest scope while respecting the value of the item destroyed. However, unless you're able to efficiently convert different types of tickets into other types of tickets there will likely be issues with accumulating enough of the most valuable tickets to trade them in for the most valuable items. I think this is the best option (barring something I didn't think of!), but it really needs a way to convert one type of ticket into another (say, 6 common tickets = 2 rare tickets = 1 ultra-rare ticket) to allow the system to benefit us in the way it needs to.

    Anyway, hopefully we'll see an official response on this soon.
    (6)

  6. #476
    Player Kenthedeviant's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Kenthedeviant
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Nynja View Post
    From what I'm understanding:


    if you have X item, you'll get X ticket, and when you have 5-6 of X ticket, you can redeem for X. Obviously this is useless to you, but you can bazaar/trade X ticket, and your friend who wants X can hunt down 5-6 X tickets to get X.


    With porter moogles, and the ability to send r/e junk to characters on your POLID, there is absolutely no reason to not have any inventory space anywhere to hold onto a heka's kalarsis that you wont use.

    On the SURFACE, this seems like a great idea, but lets call a spade a spade here. Take for example, Toci's harness, which many of us are 0/300+ on now. Once virtually anyone gets this item, they never want to look at pil again, and therefore will never get the appropriate ticket by getting a "second drop." This is assuming that each item does require it's own respective ticket, of course. Camate, can you clarify and confirm that say if we got Aliyat chakram multiple times, then it's ticket can only be redeemed for the same thing, or could it go toward Toci's harness or another pil drop? Some clarification on the system would be great.
    (2)

  7. #477
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    You should require people to have progressed through voidwatch to the certain point before being able to obtain tickets(eg: can't get a ticket toward a Coruscanti or something if you have only got a Jade Stratum Abyssite III)
    (9)

  8. #478
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    We all know that when we get a ticket it will give you a t shirt telling you thinks for thinking the dev does something... they need more than this to resolve my malice
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  9. #479
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Phafi View Post
    You should require people to have progressed through voidwatch to the certain point before being able to obtain tickets(eg: can't get a ticket toward a Coruscanti or something if you have only got a Jade Stratum Abyssite III)
    haha I just made a joke about that to someone in game...and I'd be ok with it
    do the content instead of skipping it FFS
    (4)

  10. #480
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Quote Originally Posted by cidbahamut View Post
    The way I'm reading it right now it sounds like I have to get the first item and wait on a second to drop before I can get a ticket that can be traded. If someone's tight on inventory space they aren't going to hang onto something they don't intend to use, or they'll just send it to a mule, which puts them right back at square one of getting the drop they don't need instead of a ticket. Maybe I'm just reading too much into it, but it sounds like the new system would be an improvement, but still needs work. I just don't want to see a half-hearted effort instead of a proper follow-through.
    Oy gevalt. Even if this IS the case, and Camate can speak to that better than me, all this means is.....if you are spamming Akvan hundreds of times for Heka's Kalasiris, you make room for Omphalos Bullet or Sceamol Band. If you can't afford TWO inventory spaces, at BEST you likely don't even have room for Cells and at WORST you are not removing everything from the chest and therefore forcing everyone in your ally to wait five minutes for Rift repop.
    (1)

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