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  1. #451
    Player Renromix's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Lenrei
    World
    Valefor
    Main Class
    WHM Lv 99
    so you dont get a ticket unless you have that rare/ex item?
    why not make it point system? like einherjar
    (3)

  2. #452
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by cidbahamut View Post
    A step in the right direction, but the following makes me apprehensive.



    Does this mean that in order to get a ticket, we will have to hold onto items we don't need or want?

    For example, if I get a body piece that I will never ever use, I can't give it away, but if I put it in my mog safe then the next time I get one in my chest it will provide me with a ticket instead. However, if my inventory space is limited and I can't afford to hold onto a body piece I'm never going to use, I will simply keep tossing them as I get them and receive no benefit at all from this proposed change to the loot system.

    This also fails to fix the problem of "I want to give that cool item to my friend so that they can use it".
    you can give your friend the ticket? sure this isn't ideal, but it is WAY fucking better than the way it works now.
    (9)

  3. #453
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    It's a HUGE improvement, and I hope and pray heavy metal plates, riftdross and riftcinder will be included in this too.

    Edit: To be honest, I didn't expect them to change anything at all about voidwatch after their "nope, not happening"-reply to our request for an add-to-pool option for items we already have. So to me, this came as a complete surprise, and a very pleasant one.
    (8)
    Last edited by Tamoa; 02-02-2012 at 04:09 AM.
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  4. #454
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Make it so we can trade tickets for the ADL items and ill think about logging in within the next month.
    (5)

  5. #455
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

    The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

    They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.
    • In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
    • Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
      *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.

    The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.

    i want you in my mouth
    (2)

  6. #456
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Camate View Post
    Howdy!

    I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

    The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

    They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.
    • In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
    • Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
      *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.

    The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
    Thanks Camate. This represents a solid compromise from the current system and players wanting to put an item into the pool. Bravo and thanks SE.
    (3)

  7. #457
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Stuff
    Brilliant, though I'm confused why the sudden change to sellable/tradable.
    (2)



  8. #458
    Player Zubis's Avatar
    Join Date
    Aug 2011
    Posts
    87
    Character
    Zubis
    World
    Asura
    Main Class
    SMN Lv 99
    (4)

  9. #459
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Zubis View Post
    This is definitely a step in the right direction SE, and hopefully, you just let us convert any ex item to a ticket, whether we have the item already or not. And also: I want to buy heavy metal plates and riftdross with tickets.
    (6)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #460
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Doombringer View Post
    you can give your friend the ticket? sure this isn't ideal, but it is WAY fucking better than the way it works now.
    The way I'm reading it right now it sounds like I have to get the first item and wait on a second to drop before I can get a ticket that can be traded. If someone's tight on inventory space they aren't going to hang onto something they don't intend to use, or they'll just send it to a mule, which puts them right back at square one of getting the drop they don't need instead of a ticket. Maybe I'm just reading too much into it, but it sounds like the new system would be an improvement, but still needs work. I just don't want to see a half-hearted effort instead of a proper follow-through.
    (1)

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