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  1. #1
    Player ishvara's Avatar
    Join Date
    Jan 2012
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    3
    Character
    Ishvara
    World
    Lakshmi
    Main Class
    RNG Lv 99
    How about letting people that already have a piece they cant use, for example a Heka's Kalasiris and trade it for a piece they can, or the aforementioned tickets. Let me guess, this could circumvent the "balance", since other people already dropped/tossed these type of items.
    (0)

  2. #2
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

    The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

    They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.

    • In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
    • Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
      *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.


    The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
    http://www.youtube.com/watch?v=Qj2pXikeDRg

    Because it's true.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  3. #3
    Player Vivivivi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Camate View Post
    • *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.
    Awesome. It still preserves the fun reward and instant gratification of obtaining a cool rare/ex item, but removes the hopelessness of doing VW endlessly with no rewards. A sort of guarantee that a large time investment will pay off. Looking forward to these changes.
    (1)

  4. #4
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Vivivivi View Post
    Awesome. It still preserves the fun reward and instant gratification of obtaining a cool rare/ex item, but removes the hopelessness of doing VW endlessly with no rewards. A sort of guarantee that a large time investment will pay off. Looking forward to these changes.
    the problem is getting the # of tickets for the rare item you want, think its more likely that you'll get the item yourself then 5-6 people will get lets say Coruscanti for the second or third time and will give/sell you ticket.

    thats why it should be based off mob. get 3 Qilin Tickets you get Fajin Boots, get 12 and you got youself a Coruscanti. Plates and plate pouchs are not r/ex so you wouldn't be able to get them with tickets
    (3)

  5. #5
    Player Tile's Avatar
    Join Date
    Dec 2011
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    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Kenthedeviant View Post
    Clearly theyre not going to make several hundred tickets for each individual item that drops in VW.
    But thats what Camate's post says
    Quote Originally Posted by Camate View Post
    *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
    *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    [*]Tickets will be tradable and sellable.
    (0)

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Tile View Post
    But thats what Camate's post says
    Yah? but it also says there:

    Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
    Sounds like "1 Ticket Per NM" type deal. Or, Its a tier System. I.E You get a Ticket based on the Tier of the item, Not the Specific NM.

    For instance, Qilin drops would be tiered like...

    Houyi's Gorget - Tier 1 Ticket
    Fajin Boots - Tier 2 Ticket
    Lux Pugio - Tier 3 Ticket
    Coruscanti - Tier 4 Ticket

    And Kaggen would be...

    Mantis Eye - Tier 1 Ticket
    Phasmida Belt - Tier 2 Ticket
    Mekira - Tier 3 Ticket

    And Pil would be like...

    A. Chakram - Tier 1 Ticket
    D. Sollerets - Tier 2 Ticket
    Toci's Harness - Tier 3 Ticket

    ------------

    You catch my drift, Meaning, You can't collect 6 Weak-Common items and expect a coruscanti. Alternatively, It could just be "1 Type of Ticket Per NM".

    Theres a lot of possibilities and at this point speculation is meaningless, Not enough information given. The system has a lot of potential but i don't think they'll just be handing us Super-Rare items in exchange for 6 Common Items...
    (6)

  7. #7
    Player Tile's Avatar
    Join Date
    Dec 2011
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    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Karbuncle View Post
    Theres a lot of possibilities and at this point speculation is meaningless, Not enough information given. The system has a lot of potential but i don't think they'll just be handing us Super-Rare items in exchange for 6 Common Items...
    think the Main point is we need some Clarification lol
    (2)

  8. #8
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Karbuncle View Post
    Sounds like "1 Ticket Per NM" type deal. Or, Its a tier System. I.E You get a Ticket based on the Tier of the item, Not the Specific NM.

    For instance, Qilin drops would be tiered like...

    Houyi's Gorget - Tier 1 Ticket
    Fajin Boots - Tier 2 Ticket
    Lux Pugio - Tier 3 Ticket
    Coruscanti - Tier 4 Ticket

    And Kaggen would be...

    Mantis Eye - Tier 1 Ticket
    Phasmida Belt - Tier 2 Ticket
    Mekira - Tier 3 Ticket

    And Pil would be like...

    A. Chakram - Tier 1 Ticket
    D. Sollerets - Tier 2 Ticket
    Toci's Harness - Tier 3 Ticket
    This broad sort of system seems likely to me because the Development Bros mentioned they disliked how there were "popular and unpopular" monsters in Voidwatch. Also, it would be in-line with the protruding protuberance some developer has for keep rare stuff really, really rare.

    Tickets that cover such a broad area would let people primarily fight monsters to help people catch up on needed clears, needed atmacites, etc. and just fight some extras of certain things for a higher chance at desired items.

    I'm not counting on this method, though. The Development Bros tend to do things that are more interesting than any idea a player has presented or craft nightmares that trump anything an improperly medicated schizophrenic could imagine after reading the collected works of H. P. Lovecraft. There's no middle ground and there's no way of knowing which is coming.
    (6)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,140
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

    The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

    They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.

    • In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
    • Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
      *There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
      *The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
    • Tickets will be tradable and sellable.


    The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
    THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU

    This is a GREAT idea! This will make voidwatch considerably less discouraging for a lot of people.

    Just one thing: Sometimes people do not want the particular item at all, but someone else in the group does. I'd rather just have the ticket rather than have to take the item and have it rot in my inventory so that I can obtain tickets in the future.
    (1)
    Last edited by Alhanelem; 02-02-2012 at 08:47 AM.

  10. #10
    Player yankeestom's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Yankeestom
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
    Please, for the love of God, do not make a different ticket for every item unless you are planning a significant increase in inventory space or additional mog satchels/sacks/whatever. Between geodes, -ites, and 4 different types of seals/crests, we're loaded to the gills as it is already.
    (2)

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