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  1. #1
    Player Arcari's Avatar
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    Jul 2011
    Posts
    10
    Character
    Arcari
    World
    Bismarck
    Main Class
    THF Lv 97
    Quote Originally Posted by Frost View Post
    Camate, before I report YOUR POSTS for being OFF TOPIC....

    Read the first two lines AT LEAST in ANY post in ANY voidwatch post/thread. Start with THIS THREAD that you are "responding" to.

    Feedback:

    Everyone is saying it repeatedly, listing in order of importance:

    1) The REWARD item distribution system* for Voidwatch is demoralizing, insulting, painful, and borders on punishment for participating in the event.

    >> Simple solution: Add an "Add to treasure pool" option to the chests.

    PROBLEM SOLVED!

    2) Voidwatch is a Fun event; The challenge and "play" is there, and sufficient. It is dynamic, requires group play, teamwork, and is just difficult enough a bad pickup group cannot progress, but a good one can. No other aspects of the actual event other than the reward item distribution system* need changing at this time.


    *Stating "Reward Item Distribution System" because for some unknown reason I think the devs think we're talking about "Temp Items". I say this based on YOUR feedback being so off the mark you'd have to do post graduate work in stupidity to be that dense.

    You say you play the game, Prove it. There's no way you could be this off the mark.

    Help us out here man.
    Wow, really dude? You've heard of "don't shoot the messenger" right? I'm positive Camate is relaying everything we say about Voidwatch, it's not his fault that the dev team keeps dancing around the issues and giving him crap to report to us.

    @Helel: I think what the devs are trying to avoid is the DD job selection in Voidwatch dissolving to "WAR MNK SAM ONRY!"
    (2)

  2. #2
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    I'm sure this sounds sadistic and kinda selfish, but as one who does not participate in Voidwatch, I like how lucrative selling Voiddust is.

    While I don't know the system well enough to comment on the flaws, I do hope SE implements the changes to make it a more rewarding experience for those that do participate. I remember how horrendous Dynamis was in the old days, waiting month after month for my MNK relic armor to show up.
    (1)

  3. #3
    Player Zarchery's Avatar
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    Mar 2011
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    Character
    Zarchery
    World
    Asura
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    MNK Lv 99
    Like I said I don't know much about Voidwatch, but just thinking off the top of my head, maybe a good fix would be to eliminate Rare/Ex stuff from the drop pool all together (leave sellable non Rare/Ex stuff in there) and just have some sort of points system, like Therion Ichor or Nyzul Tokens or something, so that every run is SOME sort of tangible progress. Even if you had to do 100 runs at Kaggen or something, at least that would put their minds at ease that it would ONLY be 100, instead of several hundred.
    (1)

  4. #4
    Player Raksha's Avatar
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    Mar 2011
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    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    How about mobs can't die unless all lights are capped (Brigandish Blade style).
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  5. #5
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Trust me when I say that I understand what your major concerns are and that discussions are taking place about them. However, when the team outlines other areas of adjustment, it does not mean that ways of improving what you care most about is not on their radar.

    As a side note, being rude to me or other members of the team is not going to help your case or make the development team look at these points of concern any quicker. Please try to keep your comments on target without being rude or offensive.
    (37)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player Nightfyre's Avatar
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    Mar 2011
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    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Trust me when I say that I understand what your major concerns are and that discussions are taking place about them.
    How are we supposed to know?

    It's a nice thought, but discussion needs to be followed by results. When we see words like "highest priority" and it doesn't line up with what the playerbase wants, especially if the playerbase has seen their wishes shitcanned previously (adding VW loot to pool, nevermind the rage at the "logic" behind it), there is definite cause for concern and we will naturally become more vocal about our desires in the hopes that tangible results will follow quickly. Dev time is a very limited resource, it should be spent wisely. Even if it's not always what we want, it should at least have a solid rationale behind it and that has been noticeably lacking without significant prodding from the community (hello RDM/enfeebles in general).

    I'm sure that you know given your job on the community team (and I don't envy your position one bit), but if the devs were really listening I'd think we'd see a shift in content design away from undesirable mechanics and this has been largely lacking. It seems to be slowly coming, but not enough and not widely enough. I'd be more comfortable if shifts were happening without origin in vocal complaints, and I'll also happily offer praise for the devs when/if that happens.
    (11)
    Last edited by Nightfyre; 01-19-2012 at 11:39 AM.

  7. #7
    Player Coldbrand's Avatar
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    Mar 2011
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    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Trust me when I say that I understand what your major concerns are and that discussions are taking place about them. However, when the team outlines other areas of adjustment, it does not mean that ways of improving what you care most about is not on their radar.

    As a side note, being rude to me or other members of the team is not going to help your case or make the development team look at these points of concern any quicker. Please try to keep your comments on target without being rude or offensive.
    Here, I'll be nice: Back in the Dragoon thread I made a very long list of common concerns among Dragoons and for the millionth time asked about Camlann's Torment. Could you please, kindly, respond? Look, I'm not trolling or hazing for once!
    (3)

  8. #8
    Player Cybernetic_Empire's Avatar
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    Mar 2011
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    45
    Character
    Zanece
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Trust me when I say that I understand what your major concerns are and that discussions are taking place about them. However, when the team outlines other areas of adjustment, it does not mean that ways of improving what you care most about is not on their radar.

    As a side note, being rude to me or other members of the team is not going to help your case or make the development team look at these points of concern any quicker. Please try to keep your comments on target without being rude or offensive.
    I think a ton of frustration and ire could have been avoided if this response had been given a month and a half ago or more. You may have passed on the fact that the drop/chest system is near universally hated to the devs and received word back from them that it was being discussed. However, of all the community rep responses regarding VW, not once was it stated that this was the case. So from our point of view the number one concern surrounding VW wasn't being understood or was just straight up ignored.
    (6)
    Last edited by Cybernetic_Empire; 01-19-2012 at 01:53 PM. Reason: wonky sentence

  9. #9
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    As a side note, being rude to me or other members of the team is not going to help your case or make the development team look at these points of concern any quicker. Please try to keep your comments on target without being rude or offensive.
    Bravo Camate. Bravo.
    (2)

  10. #10
    Player Anewie's Avatar
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    Mar 2011
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    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    Quote Originally Posted by Camate View Post
    Trust me when I say that I understand what your major concerns are and that discussions are taking place about them. However, when the team outlines other areas of adjustment, it does not mean that ways of improving what you care most about is not on their radar.

    As a side note, being rude to me or other members of the team is not going to help your case or make the development team look at these points of concern any quicker. Please try to keep your comments on target without being rude or offensive.
    np, apologies for before.
    (0)

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