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  1. #251
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    In fact the issues that you're addressing are for the most part, non-issues. Other than a few NMs in the latest chapter, most NMs are pretty easy to deal with. Proc'ing to cap Red (and Blue - ppl can agrue as to the real value for capping blue is just more logs/ore but that's also not as big as the main issue) isn't hard at all even for PUG. But the insanity of ppl at several hundred runs for the same NMs and not ever seeing the top tier ra/ex while seeing many new comers getting it on their 1st or 2nd or 3rd tries just completely takes any fun and joy in doing VW at all.
    Bull sh!t. Earlier today just finished with lol-Pil. Leader couldn't find a BRD so we went in without one. First one was easy, second one half the procs were BRD at one point. Other half were PUP and BST procs. Ended up having to reset the fight as the entire alliance was weak due to him walking around one shoting everyone with his shield up. Third fight was easy, last fight we got to 25% easily but then temps started to run out and the procs were all stupid sh!t like PUP / BST / Wyvern and a HV Dark BLM (on a dark magic resistant monster). Barely won that last fight by sheer luck as a HV club appeared that we were able to use to restore fanatics and finish him off. The fights are 100% about what procs you get, you get shafted on them and the NM will just go around killing all your DD's, then your healers and black mages. If you get lucky and hit EV HQ HQ HQ then the NM will be dead in minutes.

    What their talking about is adjusting the offensive power of the NMs so they don't go around instantly killing people or doing so much damage so fast that WHM's can't keep up. When SE flat out says something in plain language, vs hiding it in cryptic talk, then you know somethings up.

    However, recently the issue of only tanks being able to get near the target due to powerful AoE spells has shifted the balance. As a result, players have become more dependent on temporary items and more often than not, players continually proc weaknesses in order to use temporary items. We agree with the players saying that “it’s ridiculous that one hit from an AoE spell kills me,” and this is the issue that we are placing a high priority on resolving.
    We use procs to restore Fanatics / Bravers / Stalwarts so that we can not only kill it faster but survive the damage that it does. Most VWNM's are not hard if you hit the procs periodically, but once your temps runs out things start to turn nasty quickly and no amount of chest thumping fake bravado will change that.
    (2)

  2. #252
    Player Tanakisnumberone's Avatar
    Join Date
    Jan 2012
    Posts
    13
    Character
    Ulga
    World
    Leviathan
    Main Class
    WHM Lv 50
    u all dont c tanaka-sans brilliant vision. u dont deserve opinion in this matter.
    (3)

  3. #253
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by saevel View Post
    Bull sh!t. Earlier today just finished with lol-Pil. Leader couldn't find a BRD so we went in without one. First one was easy, second one half the procs were BRD at one point. Other half were PUP and BST procs. Ended up having to reset the fight as the entire alliance was weak due to him walking around one shoting everyone with his shield up. Third fight was easy, last fight we got to 25% easily but then temps started to run out and the procs were all stupid sh!t like PUP / BST / Wyvern and a HV Dark BLM (on a dark magic resistant monster). Barely won that last fight by sheer luck as a HV club appeared that we were able to use to restore fanatics and finish him off. The fights are 100% about what procs you get, you get shafted on them and the NM will just go around killing all your DD's, then your healers and black mages. If you get lucky and hit EV HQ HQ HQ then the NM will be dead in minutes.

    What their talking about is adjusting the offensive power of the NMs so they don't go around instantly killing people or doing so much damage so fast that WHM's can't keep up. When SE flat out says something in plain language, vs hiding it in cryptic talk, then you know somethings up.



    We use procs to restore Fanatics / Bravers / Stalwarts so that we can not only kill it faster but survive the damage that it does. Most VWNM's are not hard if you hit the procs periodically, but once your temps runs out things start to turn nasty quickly and no amount of chest thumping fake bravado will change that.
    Pil lol...? Seriously? Cor is your friend, or anything with requiescat. And you most definitely do not need temp items to survive against him.

    Botulus Rex is the NM where you need fairly consistent procs to survive against him. Setting red and blue to cap is a cool idea for some of the lower tiers, but it doesn't really do anything for the higher tiers, where your lights will be capped anyway, just out of necessity. If anything, the constant hate reset/hate decay is the most annoying. I'm not sure why AoE spells are an issue...? (In response to Camate's post).
    (3)

  4. #254
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Wow, seriously? 20+ pages of people bitching about the insane loot system and the response is regarding monster strengths. It's like yelling at a wall.
    (10)
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    Signature states "JP ONRY" in Japanese.

  5. #255
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Catsby View Post
    Wow, seriously? 20+ pages of people bitching about the insane loot system and the response is regarding monster strengths. It's like yelling at a wall.
    Ain't that the truth.

    Although, something isn't quite "balanced" (lol..) when a mob can one-shot you with a regular hit (no crit hit, not a tp move) without fanatics on. Looking at you Ig-Alima, with your 1.7k damage melee hit (through enhanced/capped stoneskin even)... However, being one-shot by aoe spells have never been an issue in my experience.
    (4)

  6. #256
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Camate View Post
    The separation of exploiting weakness and loot

    A specific adjustment we have planned is to set blue and red alignment at their maximum values at the beginning of the battle.
    ※It would be possible to raise these values even more through ascent items.
    As a result, players will not have to worry about exploiting weakness in order to obtain better loot. Our aim is for players to only have to consider exploiting weakness as part of their battle strategy. Also, this adjustment will address the difficulty of smaller parties obtaining loot.
    I like this idea. When can we see this happening?
    (0)

  7. #257
    Player gears's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Kazee
    World
    Ragnarok
    Main Class
    RDM Lv 1
    probly love SE for this sistem chest afther fight
    hnmls bye bye boss who take all item bye
    love SE for this XD
    for me only change its the cost for upgrade the atma vw and put 2-3 atma and other change its litle raise for rare/ex item remember for defendin ring e kraken club its ugual rate 0,0001% XD
    (0)
    Last edited by gears; 01-17-2012 at 07:49 PM.

  8. #258
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    They are never going to change the loot system or increase drop rates, they like it and they designed it to be the way it is. They know why peopel hate it, they also know that's the main reason people are still doing it.

    They are making alterations to VW while totally ignoring the big issue people have, this shows they want it to be a long term event and doing anything to make drops better will be counter to that end.

    I would hope that they would decrease the heavy metal plate trials at least (or add pouches to all the t3+ nms), this would encourage very many more people to start doing VW for plates or to do VW to sell them, right now very very few people bother. VW needs another reason to exist aside from chasing bodies with a 0.1 drop rate and the mass number of people with emps working on upgrading is a pretty good one. Emp trials at 1,500 plates/very limited supply scares off the vast majority of possible upgraders, this needs to be addressed and altered to around 250-300. That will at least make the event more long lasting and let people get the bodies before people stop doing it.
    (3)

  9. #259
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Addition of option to destroy rewards
    Currently, players need to receive all the rewards at once; however, since it is inconvenient when there is a rare item that you already possess and you are unable to receive the rewards, we will be making it possible to get rid of the item without obtaining it. We are planning to implement this during this week’s test server update.
    If you aren't going to add an option to share the drops or pool them let us get a curor reward for destroying a good drop please, if I get a good drop that's wasted I want to at least get something out of it.
    (4)
    Last edited by Runespider; 01-18-2012 at 02:49 AM.

  10. #260
    Player Brolic's Avatar
    Join Date
    Nov 2011
    Posts
    252
    Character
    Brolic
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone!

    Thank you for all of your feedback.

    I would like to answer some of the questions that have been raised in response to the planned adjustments that I announced last week, as well as provide more detailed information on the battle adjustments that will be made.

    Now, I am sure that some players are worried that this content will become more difficult to complete or that it will become more difficult to obtain loot, but I would like to assure you that none of the planned adjustments will be disadvantageous for the players.

    Freezing issue in certain zones

    A lot of players have been reporting freezing issues with Voidwatch in Fort Karugo-Narugo [S]. This issue is being addressed with the highest priority.

    As a temporary fix, we plan on implementing a Voidwatch battle with the same content as Fort Karugo-Narugo [S] in a different area.

    Battle adjustments



    That is exactly what our idea for Voidwatch was at the time of first implementation.

    However, recently the issue of only tanks being able to get near the target due to powerful AoE spells has shifted the balance. As a result, players have become more dependent on temporary items and more often than not, players continually proc weaknesses in order to use temporary items. We agree with the players saying that “it’s ridiculous that one hit from an AoE spell kills me,” and this is the issue that we are placing a high priority on resolving.

    As a future adjustment, we’re considering lowering the damage that non-targeted characters receive from AoE spells. We will re-evaluate the overall balance once we reduce the damage from AoE spells, but if further adjustments are necessary, we may look into the effects of weaknesses.

    ※With regard to battle balance, I would like to note that we do not assume that every player has the best armor, such as Aegis and Ochain, or Relic/Mythic/Empyrean Weapons. It is definitely advantageous to have the best gear, but we are making adjustments so that even players without the best gear are able to creatively finish all content.

    The separation of exploiting weakness and loot

    A specific adjustment we have planned is to set blue and red alignment at their maximum values at the beginning of the battle.
    ※It would be possible to raise these values even more through ascent items.
    As a result, players will not have to worry about exploiting weakness in order to obtain better loot. Our aim is for players to only have to consider exploiting weakness as part of their battle strategy. Also, this adjustment will address the difficulty of smaller parties obtaining loot.
    thank you for answering questions that no one has asked, and not answering the one that everyone has.
    (11)

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