Bull sh!t. Earlier today just finished with lol-Pil. Leader couldn't find a BRD so we went in without one. First one was easy, second one half the procs were BRD at one point. Other half were PUP and BST procs. Ended up having to reset the fight as the entire alliance was weak due to him walking around one shoting everyone with his shield up. Third fight was easy, last fight we got to 25% easily but then temps started to run out and the procs were all stupid sh!t like PUP / BST / Wyvern and a HV Dark BLM (on a dark magic resistant monster). Barely won that last fight by sheer luck as a HV club appeared that we were able to use to restore fanatics and finish him off. The fights are 100% about what procs you get, you get shafted on them and the NM will just go around killing all your DD's, then your healers and black mages. If you get lucky and hit EV HQ HQ HQ then the NM will be dead in minutes.In fact the issues that you're addressing are for the most part, non-issues. Other than a few NMs in the latest chapter, most NMs are pretty easy to deal with. Proc'ing to cap Red (and Blue - ppl can agrue as to the real value for capping blue is just more logs/ore but that's also not as big as the main issue) isn't hard at all even for PUG. But the insanity of ppl at several hundred runs for the same NMs and not ever seeing the top tier ra/ex while seeing many new comers getting it on their 1st or 2nd or 3rd tries just completely takes any fun and joy in doing VW at all.
What their talking about is adjusting the offensive power of the NMs so they don't go around instantly killing people or doing so much damage so fast that WHM's can't keep up. When SE flat out says something in plain language, vs hiding it in cryptic talk, then you know somethings up.
We use procs to restore Fanatics / Bravers / Stalwarts so that we can not only kill it faster but survive the damage that it does. Most VWNM's are not hard if you hit the procs periodically, but once your temps runs out things start to turn nasty quickly and no amount of chest thumping fake bravado will change that.However, recently the issue of only tanks being able to get near the target due to powerful AoE spells has shifted the balance. As a result, players have become more dependent on temporary items and more often than not, players continually proc weaknesses in order to use temporary items. We agree with the players saying that “it’s ridiculous that one hit from an AoE spell kills me,” and this is the issue that we are placing a high priority on resolving.