So it's their own damn fault and they have no one to blame but themselves, it isn't an excuse to blame someone else.
So it's their own damn fault and they have no one to blame but themselves, it isn't an excuse to blame someone else.
Have you actually joined groups where someone that isn't very good at building parties has made for VW? Just curious.So it's their own damn fault and they have no one to blame but themselves, it isn't an excuse to blame someone else.
Anyway it's not a big deal was just another thought and a bump to the topic XD
If the party structure is horrendous you better bet your ass I'd be saying something about it, and 9/10 times it will be corrected. If not, /pcmd leave. I do not fancy wasting stones or my time if people will not listen to advice. That's the problem I think with most, they're too timid or too lazy to speak up and help organize or correct issues in groups and would rather just ride it out.
I had same issue on Fenrir, and is why i keep doing shout for City rush(sandy,windy,bastok) / T1 to t5 Jeuno etc / ZM 1 to 3. High price to pay to get something done, but if i don't do it, who gonna do it?
Easy to cry in a corner saying: I can't find ppl!, i can't get invite, but if you don't put effort into it, meh your lost. You always have LS option that do 2 run max per week and take forever to get what you need. That nothing new if you ask me, been same for everything.
Effort i put into tier up player on fenrir worth it, as later on, i get them for Pil spam, Qilin spam, iga, rex or w/e i want.
Last edited by Ilax; 01-09-2012 at 04:34 AM.
The kicker sadly is that VW is actually really popular and a fair part of it is because of the low drop rates and glowing bodies, it really sucks but that's actually the reality of it...Skinner box works on us too well.
Future content is going to have horrendous drop rates and glowey stuff on them, 100% sure of it. If we could actually not do content we hated certain aspects of they might listen but we complain and do it anyway so it's kind of a lost cause really lol
Thanks so much for all the feedback regarding Voidwatch.
I have a couple responses to some of the suggestions and opinions that have been stated. (Sorry it’s a bit long)
In regards to other feedback we have received, especially about the areas we plan to focus on to address, I would like to go over the planned adjustments.
- Drop rates of equipment for each chapter
There are no drop rate differences for equipment in chapter 1, 2, or 3. Each has the same amount of rarity and there are no differences between chapters.
- Bonuses for players who spawn the monster
It would be possible to look into this if other players who pay the costs received the same effects, for example, receiving the same benefits when using the maximum amount of cells. On the other hand, we are not thinking about offering special benefits just for spawning the monster. In extreme cases, only the player spawning the monster would consume Voidstones and continuous battles could take place which would eliminate the good point of Voidwatch where each member receives their own reward and would also develop long claim times.
- Cruor needed for atmacite upgrades
For the amount of cruor needed to upgrade atmacites, the idea was not to acquire these beforehand in Abyssea, but to upgrade atmacites while receiving cruor as rewards for Voidwatch. In order to save cruor, it’s possible to increase the amount gained by using cells or participate in battles without spending Voidstones just for cruor rewards.Finally, we plan on discussing topics in regards the loot system in the future, so please continue submitting your feedback.
- Weaknesses and rewards
Since exploiting a monsters weakness is directly linked to the rewards, it seems like players are focusing on creating parties that can quickly defeat monsters whose weaknesses can be exploited easily. As we would like players to utilize weaknesses as an element of strategy, we would also like players to have fun on a larger scale, so we will be looking into making it so that the connection between exploiting weaknesses and the rewards received are not too strong.
- Weakness revamps
In order to create battles that can be completed without relying on temporary items, we are planning to revamp weaknesses as well as adjust the distribution of temporary items.
Also, in regards to cases where the weakness is difficult or due to your setup you cannot exploit it even though you determined what it is, we are planning to perform appropriate adjustments. Though we have already received quite a bit of feedback on weakness, if there are any others you would like us to look into please submit your feedback.
- Addition of option to destroy rewards
Currently, players need to receive all the rewards at once; however, since it is inconvenient when there is a rare item that you already possess and you are unable to receive the rewards, we will be making it possible to get rid of the item without obtaining it. We are planning to implement this during this week’s test server update.
- Subsequent follow-ups
Depending on the route/monster (also depending on players), they are becoming split into popular/unpopular, so we will be continuing to find ways to make it so it will be easy for players that take on these routes later to gather party members.
Also for players that have already cleared these routes, there are already benefits for them to re-do them, such as being able to participate without spending Voidstones and receiving cruor/XP rewards; however, since we feel this isn’t enough, we will be looking into other benefits to participate in fights that have already been completed.
Devin "Camate" Casadey - Community Team
Don't apologise for long answers, it's nice to see thorough responses
I still think that the amount of cruor required to max an atmacite is excessive; at 10K per fight getting a single atmacite to level 15 will take 150 fights.
I speak for a at least my linkshell if not other. The biggest issue we have is how rare items are distributed. I have done over 400 Kaggen's with a friend of mine to get him his body from that NM. Drop rate aside, I know he is unlucky, but this is verging on ridiculous. I wouldn't mind the low/random drop rate if I had a mechanism for doing a ton of them (that didnt cost 20-30k/per attempt). If there was a mechanism for allowing people who put in hard work to obtain items from Voidwatch that the chest will not give them, some of these issue will be non-issues.
Now, I am happy that the Dev team is listening (I think) to player feedback, but I am not sure they are not understanding what the issue is. This is like if I went to the hospital with a broken arm and you tell me you are going to fix a cut on my leg. While appreciate the care on my leg, that was not all the major issue or problem I came to the hospital with.
Last edited by Peppy; 01-11-2012 at 06:31 AM.
Is there any reason why SE is so adamant about not budging at all on the VW loot system? I get it, they want to avoid a scenario where people can sell drops to a specific person, fine. A pointage system like assault/ein (which was a wonderful system...no random number generator, do X 10 times and receive Y) basically says "if you want in the ally, pay me", fine. Is there any reason why they cant impose a little check so that if someone has a rare item, another one wont load in their chest and will go to someone else at random in the alliance?
I dont think you understand how discouraging that is. Even to force loot on one person, you'd still need to have acquired 17 of them (presuming you're going with 18 people, why would you not).
Honestly, everything else you said is completely irrelevant to the core problem with VW, and simply glosses over it by fixing minor inconveniences or answering little gripes. How soon is "in the future"? The horrible loot system is the only thing 90% of the people who do voidwatch, and 100% of the people who want to do it but don't, care about. Really, if they refuse to tell us anything about their plans for fixing the badly designed loot system, you should just tell us and save us the agony of hoping against hope that they'll go against their normal routine and fix something they designed badly, instead of telling us that their design is fine, we just don't understand it.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |