Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41

Dev. Posts

Hybrid View

  1. #1
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Alhanelem View Post
    Bayohne: Unless I'm mistaken, Nyzul Isle Investigaiton didn't have any sort of severe congestion issues when it was new. On top of this, there are way fewer people milling about in Aht Urghan. I cast doubt on 1) congestion being any worse than when Nyzul was new and 2) that any special measures are needed to address it, simply because these measures were never needed before, and there are fewer people now than then.
    Might have been server specific, or just time-zone specific, but there certainly has been a lot of congestion in that area in the past. I believe that you're EU? If so you probably didn't see it much, as I only saw it when I was working shifts and ended up playing at prime NA/JP times.
    (0)

  2. #2
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    Bayohne: Unless I'm mistaken, Nyzul Isle Investigaiton didn't have any sort of severe congestion issues when it was new. On top of this, there are way fewer people milling about in Aht Urghan. I cast doubt on 1) congestion being any worse than when Nyzul was new and 2) that any special measures are needed to address it, simply because these measures were never needed before, and there are fewer people now than then.
    Congestion was actually a huge issue not when Nyzul Isle Investigation was implemented, but when the Mythic Weaponskill quest was added.

    At times it was almost unbearable. You'd be spending an hour+ towards making a party, but then find you couldn't play for another hour because there were too many people trying to gain access at one time.
    (2)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    274
    It might be more prudent not to implement the 30m cooldown, and then if it really is a problem, implement it later. Of course, then you're going to have players complaining to you about not doing something sooner so... good luck!
    (1)

  4. #4
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    An arbitrary half hour limit sounds retarded and is retarded, but it doesn't actually matter. New Nyzul Isle is very likely going to take half an hour every run. You won't be running into the half hour time limit unless you wipe out.
    (1)

  5. #5
    Player Transmit's Avatar
    Join Date
    Oct 2011
    Posts
    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    Well according to the dev post, the 30 minute cool down period starts when you FINISH the run, not when you enter.
    (1)

  6. #6
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Since the delay is set to be flexible already as Bayohne has stated. One would think that there's a very simple solution whereby each time a new 'team' enter, a counter gets bumped up by 1. Each time a team exit, the counter gets bumped down by 1 again. The delay is then based on this dynamic counter value.

    You can then do many different things:
    1. Absolute Control - once the counter value reaches 10% of the limit on number of concurrent zone that can be supported, then the wait time would increased to the max value (say the 30min).

    2. Dynamic Control - each time the counter value incremented by 10% of the limit on the number of concurrent zone, the wait time is increased by 3min.

    3. A combinations of the 2 options above.

    This is just a very simple counter inc/dec issue and since the delay value is already 'flexible' (god forebid if SE is stupid enough to make that into a HARDCODED value). The above solution should make it so during heavy usage, there will be a delay for everyone to repeat runs while at the same time, in times when there are little to no usage, there's no delay for repeat. This will give ppl better control on when they schedule their run time.
    (4)

  7. #7
    Player Yoky's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Yokyumosheemo
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Oh welcome back congestion of nyzul... Of how I didn't miss those days. The spamming the entrance point in hopes to get in. spending 4 hours trying to do 4 runs...It's all coming back.. people complained bout it then and they will again now.. Hope SE has a plan.
    (0)

  8. #8
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Does the Uncharted Nyzul give tokens? Just wanted to throw that out there .. since it will kinda matter for a few people I know.
    (0)

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yes, but not many. I got ~500 for a floor 20 clear. To add to this, I suspect we are going to come out in the red for tokens because some of the monsters were difficult enough to warrant temp items.
    (0)

  10. #10
    Player Geabrielle's Avatar
    Join Date
    Apr 2011
    Posts
    88
    Character
    Geabrielle
    World
    Valefor
    Main Class
    DRK Lv 99
    Well crap. I needs to find me some non-mythic wanting people to front the token bill. Time to sell some skills into slavery. Or we can hope that's just test server and that the token reward will be adjusted. If not...

    Adjust the token reward! The addition of alexandrite is much appreciated but don't make us sacrifice tokens!

    Yet somehow I think that's a hinge trap to keep us doing normal Nyzul so nobody forgets its there. Bummer.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast

Tags for this Thread