Yeah I've yet to see an Alex drop yet from Nyzul, but they did mention it that they wouldnt be including alex so soon. But yeah, thank god for no more !! proc systems... yet...
I thought it was implied I was talking about the test server when I said they mentioned alex wouldnt be included, seeing as we're on the test server feedback forums. If not, sorry for the confusion.
Last edited by Transmit; 01-05-2012 at 11:55 AM.
Sorry for the late announcement, but with the recent test server update, we have added/changed the below to Nyzul Isle Uncharted Region.
※The option to take all temporary items as well as the automatic announcement of floor objectives has been changed for Nyzul Isle Investigation as well.
- Added option to take a single item or all items when obtaining temporary items from the "Vending Box"
- Made change so that when you reach each floor, the objective for that floor will be automatically announced
- Adjusted the amount of tokens received
- Added Alexandrite to the possible rewards
Devin "Camate" Casadey - Community Team
I like all this, especially the announce floor objectives.
I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.
As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.
※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.
Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.
While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.
We will also be looking into other means for congestion countermeasures.
Devin "Camate" Casadey - Community Team
Is there anyway to implement a dynamic cool down system for this sort of thing? It might be congested the first week or two, but there will be busy hours later on... perhaps it would help if there was a system that detected congestion with a variable timer on reentry. You could also apply such a timer to other assaults too - they'd rarely be affected but it would allow the dev team to lower the timers for assault tags since it wouldn't be the only method to control congestion, allowing more people to enjoy the content while having minimal congestion issues.
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