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  1. #1
    Player Lukielucas's Avatar
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    Mar 2011
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    San D'Oria
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    63
    Character
    Lukielucas
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Xilk View Post
    How about alexandrite drops?
    It was said that the test server wouldn't have the alexandrite in neo-nyzle...

    So they didn't add !! to Neo-nyzle... well i for one can bloody say thank god.....
    (0)

  2. #2
    Player Transmit's Avatar
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    Oct 2011
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    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    Yeah I've yet to see an Alex drop yet from Nyzul, but they did mention it that they wouldnt be including alex so soon. But yeah, thank god for no more !! proc systems... yet...
    (0)

  3. #3
    Player hiko's Avatar
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    Mar 2011
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    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Transmit View Post
    Yeah I've yet to see an Alex drop yet from Nyzul, but they did mention it that they wouldnt be including alex so soon. But yeah, thank god for no more !! proc systems... yet...
    Because they can't add alex to "normal loot pool" (ie no proc needed) of NMs?, and they just mention they wouldn't include it ON TEST SERVER, but they will be there when nyzulT2 go live
    (0)

  4. #4
    Player Transmit's Avatar
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    Oct 2011
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    105
    Character
    Niloc
    World
    Asura
    Main Class
    BLU Lv 99
    I thought it was implied I was talking about the test server when I said they mentioned alex wouldnt be included, seeing as we're on the test server feedback forums. If not, sorry for the confusion.
    (0)
    Last edited by Transmit; 01-05-2012 at 11:55 AM.

  5. #5
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Sorry for the late announcement, but with the recent test server update, we have added/changed the below to Nyzul Isle Uncharted Region.
    • Added option to take a single item or all items when obtaining temporary items from the "Vending Box"
    • Made change so that when you reach each floor, the objective for that floor will be automatically announced
    • Adjusted the amount of tokens received
    • Added Alexandrite to the possible rewards
    ※The option to take all temporary items as well as the automatic announcement of floor objectives has been changed for Nyzul Isle Investigation as well.
    (15)
    Devin "Camate" Casadey - Community Team

  6. #6
    Player tyrantsyn's Avatar
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    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I like all this, especially the announce floor objectives.
    (1)

  7. #7
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    Are the Alexandrites only in singles or are there possible linen purse drops?
    (0)
    Quote Originally Posted by saevel View Post
    Monsters don't wear gear, eat food and rarely have buffs on them (PLD / WHM / RDM notwithstanding). Just like they don't have ridiculous attack, neither do they have ridiculous defense nor evasion.
    And Kirin is not a SMN, he's a "monster", special stats and all. Player community has defined him as a SMN because he astral flows, otherwise we could just as easily of called him a BLM because he use's Stone V / Stonega IV / Quake. Or a MNK because he attacks with two hands. And so forth.

  8. #8
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    I would like to announce some congestion measures to go along with the implementation of Nyzul Isle Uncharted Region.

    As a way to alleviate the congestion after the implementation of this content, we will be establishing a cool down time before you are able to receive the same assault tag once you finish Nyzul Isle Uncharted Region.

    ※This cool down time will only apply when trying to repeat Nyzul Isle Uncharted Region and will not affect Nyzul Isle Exploration or other assaults.

    Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.

    While we understand that it may be a slight inconvenience for those of you who would like to play this content over and over, we would like to give a chance for a large number of players to enjoy this content even during busy times and we appreciate your understanding.

    We will also be looking into other means for congestion countermeasures.
    (5)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Camate View Post
    Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.
    Where's the dislike button?
    (4)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #10
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Currently we are planning for a 30 minute cool down at first; however, if congestion ultimately is eliminated we are planning to implement a system where we can get rid of the cool down time.
    Is there anyway to implement a dynamic cool down system for this sort of thing? It might be congested the first week or two, but there will be busy hours later on... perhaps it would help if there was a system that detected congestion with a variable timer on reentry. You could also apply such a timer to other assaults too - they'd rarely be affected but it would allow the dev team to lower the timers for assault tags since it wouldn't be the only method to control congestion, allowing more people to enjoy the content while having minimal congestion issues.
    (2)

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