Quote Originally Posted by Gotterdammerung View Post
adds 50 TP. tested with wild carrot by omgwtftaru

http://www.ffxiah.com/forum/topic/17...rine-manoplas/
I was wondering when I'd be forced to sign up for these forums to dispel garbage information. It's not a TP bonus. The conclusion from those VERY limited tests is incorrect. It appears to be a TP bonus because of the way wild carrot works. The HP healed from Wild Carrot increased in increments of 25% which is why he assumed that.

I was recording the results of my Wild Carrots a little while back using various TP values between 100% and 300%, with and without gloves. With a bigger data set than 3 tests, I noticed something important: the amount of HP healed seems to increase in a linear fashion. So it's not just a case of 200% being the next jump in HP cured from Wild Carrot, but it seems to go up in smaller increments, and they appear to be 25% TP. So at 150%, wild carrot is going to cure more HP then at 100% by default anyway.

As a side note, Wild Carrot seems to cap with gloves at around 200% TP. Also, wild Carrot isn't totally consistent with the amount of HP it cures at the same tier of TP. I'm not sure what effects this, or if it's just random. Hopefully I get a chance to collate a bit more data soon.

In short I don't think these gloves give a "TP bonus" at all, and we're looking at a plain old boost to Ready and Sic moves. Maybe something along the lines of Attack/Accuracy bonus plus Magic Attack/Accuracy bonus.