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  1. #1
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12

    Nerfs, what's next?

    So Ukon as the strongest current DD job is being addressed (I don't think the current nerfs will be the end of it, I can see more coming for war still).

    What do you think will be next?

    In terms of building a job to an apex in the way Ukon war did I can see Pld with Ochain being next on the nerf list, or /convert overpowering whm maybe.

    No comments here will have any impact on the dev team, they already have their plans on what they consider overpowered anyway.
    (3)

  2. #2
    Player Eri's Avatar
    Join Date
    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Gonna nerf Thf next! Just cause!

    Anyways seriously it has to be SAM since were talking about 'Balance'.
    Probably in like... lowering the 'Third Eye' duration :P
    (0)
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    They'll be looking at everything gained since level 76. This includes all Emps, spells and JA's.

    I see Impact being nerfed, not the damage but the guaranteed -20% stats effect. Also see a possibility of nerfing Hi / CDC / RS and maybe JR. Then they'll start on the spells and JAs and go from there.
    (1)

  4. #4
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    prob a Wildfire nerf somewhere as well.
    (3)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Runespider View Post
    or /convert overpowering whm maybe.
    White Mage is overpowered all on its own honestly.
    (3)

  6. #6
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Impetus and Counterstance wouldn't shock me, but would further infuriate me.

    Maybe Enmity Douse changed to only resetting a small amount of hate.

    Maybe a limitation on how often Cureskin can activate.

    Possibly nerfing BLU Stunlock...

    Possible Perfect Defense nerf, in light of the volume of usage on it for the level cap battle.

    Possibly lowered Haste, Refresh, PDT and MDT caps.
    (2)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  7. #7
    Player Svens's Avatar
    Join Date
    Mar 2011
    Posts
    35
    Character
    Svens
    World
    Fenrir
    Main Class
    BLU Lv 99
    You guys must think like Tanaka if you want to know what nerfs are next:

    War
    -Blood rage now give Critical Evasion- to the user
    -Berserk and warcry now gives PDT+ to the user
    +Defender now gives PDT-

    Whm
    -Cure V and VI no longer have unique enmity properties

    Thf
    -Both gear and applied TH now cap at Lv8

    Mnk
    -Counterstance now gives PDT+
    -Perfect Counter and counterstance now have lower counter attack damage
    -Impetus now lowers defense and critical evasion with each successive attack you land

    Pld
    -All new NMs will have an enmity reset trait and enmity shift ability

    Bst
    -Misc. TP move removal and charge increase on all pets
    -/+ Addition of pets that are requested by the JP onry

    Sam
    +Under desperate condition (hp<25%), attacks will gain additional effect: Death
    +2hr now grants conserve tp, save tp, tp bonus, regain, and WS only consume 50 tp in addition to its current effect
    +Third eye now protects against magical attacks as well
    +Tachi: Shoha is now a 5 hit WS instead of 2 hit, all other properties unchanged

    Nin
    -Hate decay when a shadow is consumed is significantly greater
    +Main Job only: Utsusemi Shadows now protect against special melee attacks (Iron Giants, Shinryu, etc.)

    Smn
    -All named avatars now function similar to alexander and odin, converted to 2hr-only summons each with a unique effect
    -Spirits will become the flagship pet for smns and will not receive any changes

    Blu
    -Spells modified to have increased set costs, reduced stat bonuses and damage potential
    -Unbridled Learning spells must now be set
    -Azure lore reverted to previous iteration

    Corsair
    -More likely to bust rolls
    -Ability to restore 2hrs on 5 and 6 of Wild Card removed

    Pup
    -Puppet AI reverted to previous iteration
    -Removal from light melee armor and added to more mage armor

    Dnc
    -All JAs now fuction under 1 tree of dance, with a universal recast of 15 seconds, 5 seconds under Trance
    (Before: Waltz, Samba, Step, Flourish, Flourish II
    After:Dance)

    Abyssea
    -All atma and temp items removed (Abyssites remain)
    -Item drop rates altered to match voidwatch with appropriate staggers

    Voidwatch
    -All atmacites and temp items removed (Periapts remain)
    -Item drop rates altered to approximately 95% logs, 4.9999999% ores, 0.0000001% equipment with maximum alignment

    Nyzul Isle
    -Alexandrite will no longer be implemented into Assault: Nyzul Isle Uncharted Regions

    Salvage
    -Drop rates returned to original iteration

    ZNM
    -T4 NMs trophy drop rates returned to original iteration

    Trial of the Magians
    Lv99 Relics: 1000 Umbral Marrow
    Lv99 Mythics: 1000 Mulcibar's Scoria
    Lv99 Empyreans: 2000 Rift[]

    (Purely satirical post, but considering how they believe players are now overpowered, I could see some of these happening...)
    (11)

  8. #8
    Player
    Join Date
    May 2011
    Posts
    18
    Quote Originally Posted by Svens View Post
    You guys must think like Tanaka if you want to know what nerfs are next:

    War
    -Blood rage now give Critical Evasion- to the user
    -Berserk and warcry now gives PDT+ to the user
    +Defender now gives PDT-

    Whm
    -Cure V and VI no longer have unique enmity properties

    Thf
    -Both gear and applied TH now cap at Lv8

    Mnk
    -Counterstance now gives PDT+
    -Perfect Counter and counterstance now have lower counter attack damage
    -Impetus now lowers defense and critical evasion with each successive attack you land

    Pld
    -All new NMs will have an enmity reset trait and enmity shift ability

    Bst
    -Misc. TP move removal and charge increase on all pets
    -/+ Addition of pets that are requested by the JP onry

    Sam
    +Under desperate condition (hp<25%), attacks will gain additional effect: Death
    +2hr now grants conserve tp, save tp, tp bonus, regain, and WS only consume 50 tp in addition to its current effect
    +Third eye now protects against magical attacks as well
    +Tachi: Shoha is now a 5 hit WS instead of 2 hit, all other properties unchanged

    Nin
    -Hate decay when a shadow is consumed is significantly greater
    +Main Job only: Utsusemi Shadows now protect against special melee attacks (Iron Giants, Shinryu, etc.)

    Smn
    -All named avatars now function similar to alexander and odin, converted to 2hr-only summons each with a unique effect
    -Spirits will become the flagship pet for smns and will not receive any changes

    Blu
    -Spells modified to have increased set costs, reduced stat bonuses and damage potential
    -Unbridled Learning spells must now be set
    -Azure lore reverted to previous iteration

    Corsair
    -More likely to bust rolls
    -Ability to restore 2hrs on 5 and 6 of Wild Card removed

    Pup
    -Puppet AI reverted to previous iteration
    -Removal from light melee armor and added to more mage armor

    Dnc
    -All JAs now fuction under 1 tree of dance, with a universal recast of 15 seconds, 5 seconds under Trance
    (Before: Waltz, Samba, Step, Flourish, Flourish II
    Afterance)

    Abyssea
    -All atma and temp items removed (Abyssites remain)
    -Item drop rates altered to match voidwatch with appropriate staggers

    Voidwatch
    -All atmacites and temp items removed (Periapts remain)
    -Item drop rates altered to approximately 95% logs, 4.9999999% ores, 0.0000001% equipment with maximum alignment

    Nyzul Isle
    -Alexandrite will no longer be implemented into Assault: Nyzul Isle Uncharted Regions

    Salvage
    -Drop rates returned to original iteration

    ZNM
    -T4 NMs trophy drop rates returned to original iteration

    Trial of the Magians
    Lv99 Relics: 1000 Umbral Marrow
    Lv99 Mythics: 1000 Mulcibar's Scoria
    Lv99 Empyreans: 2000 Rift[]

    (Purely satirical post, but considering how they believe players are now overpowered, I could see some of these happening...)
    I firmly believe that you are underestimating both SE's love for SAM as well as their loathing and hatred for everything else.
    (5)

  9. #9
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    You guys must be new to this game. They have been nerfing jobs since release.
    (1)

  10. #10
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I predict a new multi 2-3 hit TP bonus GK in the future for SAM. It just makes so much sense to me. With the top tiered NQ magian weapons they are primed for expansion.

    Oh, which btw some of you may be asking, but what do you mean? That's not a nerf! Well, it effectively is a nerf to every other melee job.
    (3)
    Last edited by Vold; 12-25-2011 at 06:35 AM.


    Regular "John" Doe
    - Not on the Community Team

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