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  1. #1
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Habiki View Post
    They should have nerfed Razed Ruins crit rate before touching either V. Smites or Ukko's Furys crit rates. From what i've seen before the nerf outside abbyssea it was on par with other weaponskills, you had to really work to get good numbers, however inside abyssea there was no competition for highest dmg weaponskills ukkos and victory smite were king.
    Um... no? The point of the nerf is their damage on high level Voidwatch, not Abyssea. Inside Abyssea everyone's so over the top broken it doesn't matter, which is why it was never caught until now.

    No matter what gear you wear merits skill w/e pre nerf in abyssea with Razed Ruin and a crit weaponskill your most likely gonna out dd any other ws that can't crit barring a few ws's. Outside there isn't enough gear to get a decent crit rate on weaponskills. Please undo the changes to V. Smite, Ukko's Fury and Blood Rage and put the nerf on Razed Ruin where it belongs, this will create a much greater game balance i think.
    Outside there isn't enough crit rate gear, but when you have like 20% crit rate from the little bit of gear + the base 30% crit bonus from Ukko's at 100% TP you're still looking at, on average, 1 crit for sure every Ukko's.

    And in Voidwatch, where you can spam Dusty Wings far more often than is in any way reasonable, you're getting guaranteed 100% crit rate Ukko's because of the +80% crit rate bonus at 300% TP.


    also Kord: "I never used to care which job was doing more damage..." -> "feed TP on cerb, no stunners, die"

    All high tier HNM LS have known for a long time that the best way to avoid TP feed... is to bring the jobs that get the most efficient damage. At one point it was Rangers because they were completely broken, then it was Samurai spam. By your own admission even in the more giving Einherjar it was "Come WAR or SAM or something useful, maybe once we have enough useful MAYBE you can come DRG..." and the rest of the crap you mentioned you yourself pointed out it was "core jobs" "more core jobs" etc. The top DDs have always been horribly favoured over every other job.

    but yeah, it's totally cool for 1/3rd of the game's jobs to be useful and viable and the other 2/3rds to be loljobs that don't get to participate at all.
    (0)
    Last edited by Tagrineth; 12-27-2011 at 04:09 AM.

  2. #2
    Player Originalkord's Avatar
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    Dec 2011
    Posts
    53
    Character
    Originalkord
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tagrineth View Post
    And in Voidwatch, where you can spam Dusty Wings far more often than is in any way reasonable, you're getting guaranteed 100% crit rate Ukko's because of the +80% crit rate bonus at 300% TP.
    So what if they just took away temp items? What if you COULDN'T throw 3 Ukon WARs at it because they wouldn't be sustainable, you'd all wipe, and you couldn't zombie the mob?
    (1)

  3. #3
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Originalkord View Post
    So what if they just took away temp items? What if you COULDN'T throw 3 Ukon WARs at it because they wouldn't be sustainable, you'd all wipe, and you couldn't zombie the mob?
    They'd have to dial back on the mobs' stats because now you aren't nerfing the Warrior, you're nerfing the entire alliance.

    AND making procs harder.

    Because of 1-2 weapon skills. Sounds reasonable.
    (0)

  4. #4
    Player Originalkord's Avatar
    Join Date
    Dec 2011
    Posts
    53
    Character
    Originalkord
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tagrineth View Post
    They'd have to dial back on the mobs' stats because now you aren't nerfing the Warrior, you're nerfing the entire alliance.

    AND making procs harder.

    Because of 1-2 weapon skills. Sounds reasonable.
    God forbid--balance not only the players, but the content as well? How dare we inconvenience developers and have them do work. Shouldn't be as hard as you think. If they have the stats to buff their player base to keep up with the mob, they should be able to adjust the stats of the mob to those closer to the player base without 100% buffs 100% of the time.

    Believe it or not, fights DID used to be hard, and they didnt always have temp items either.
    (2)

  5. #5
    Player Originalkord's Avatar
    Join Date
    Dec 2011
    Posts
    53
    Character
    Originalkord
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Tagrineth View Post
    All high tier HNM LS have known for a long time that the best way to avoid TP feed... is to bring the jobs that get the most efficient damage. At one point it was Rangers because they were completely broken, then it was Samurai spam. By your own admission even in the more giving Einherjar it was "Come WAR or SAM or something useful, maybe once we have enough useful MAYBE you can come DRG..." and the rest of the crap you mentioned you yourself pointed out it was "core jobs" "more core jobs" etc. The top DDs have always been horribly favoured over every other job.
    I know they have? The entire point I was making was that there has always been jobs favored above others...I don't really see your point in trying to refute the point I was making by restating it yourself. I am not a supporter of make all classes equal so everyone can take part in all things at all times without any consideration for the actual party structure. If you're going to have this many classes in the game then make it so that some are simply better in some instances than others.
    (2)

  6. #6
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I'm a Vereth MNK and I still think aftermath is kinda being ignored in this argument. Empy weapons are still going to be very strong overall. I don't see SAM ONRY coming out of this. I see SAM being allowed to show up again. And saying that an under geared SAM will still be good is very unlikely. Basically the argument only applies if both the SAM and WAR are equally geared, in which case they will likely be even due to Ukko's having aftermath and Shoha not.

    More importantly, we really don't know what 99 empys have in store.
    (1)
    Last edited by Cowardlybabooon; 12-27-2011 at 06:17 AM.

  7. #7
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    War still has great job abilities for DD compared to most others, like retaliation, warcry, berserk and native double attack. They still have strong weaponskills, in fact those checking the math still saying War will be the no. 1 DD. Comparing a war to brd is just ridiculous and makes the argument look silly. I do agree that SAM is not balanced either and should be facing a similar adjustment.
    (0)

  8. #8
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    If they make everything else stronger then they will have to make all mobs harder too. This was a better way to do it.
    (0)

  9. #9
    Player Originalkord's Avatar
    Join Date
    Dec 2011
    Posts
    53
    Character
    Originalkord
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Cowardlybabooon View Post
    If they make everything else stronger then they will have to make all mobs harder too. This was a better way to do it.
    Lmao...they really wouldn't.

    Again, the argument is that 3 WARs can kill anything. If they DID make EVERY DD on the same level (which if you've been reading I am NOT suggesting they do) then all they're doing is making it so that any combination of 3 DD can kill anything. Things won't suddenly becoming weaker just because you have a bigger variety of jobs--thats just silly logic.
    (1)

  10. #10
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Originalkord View Post
    Lmao...they really wouldn't.

    Again, the argument is that 3 WARs can kill anything. If they DID make EVERY DD on the same level (which if you've been reading I am NOT suggesting they do) then all they're doing is making it so that any combination of 3 DD can kill anything. Things won't suddenly becoming weaker just because you have a bigger variety of jobs--thats just silly logic.

    Had to back up, because this might actually be literally the dumbest thing I've ever read on these forums.

    Of COURSE buffing everybody while making no changes to mob strength means everything's weaker. "Strong" and "weak" are relative terms and the only measurement of this in this context is how difficult they are to kill; the only way "easier" doesn't mean "weaker" is if you think that, like, Raja floats around Grauberg lording it over all those poor magic pots.

    So yeah, buffing everybody means they either make current content stronger or write it off completely. The latter is actually more or less exactly what happened with the level cap increase to begin with.
    (0)
    Last edited by scaevola; 12-28-2011 at 11:39 PM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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