Um... no? The point of the nerf is their damage on high level Voidwatch, not Abyssea. Inside Abyssea everyone's so over the top broken it doesn't matter, which is why it was never caught until now.
Outside there isn't enough crit rate gear, but when you have like 20% crit rate from the little bit of gear + the base 30% crit bonus from Ukko's at 100% TP you're still looking at, on average, 1 crit for sure every Ukko's.No matter what gear you wear merits skill w/e pre nerf in abyssea with Razed Ruin and a crit weaponskill your most likely gonna out dd any other ws that can't crit barring a few ws's. Outside there isn't enough gear to get a decent crit rate on weaponskills. Please undo the changes to V. Smite, Ukko's Fury and Blood Rage and put the nerf on Razed Ruin where it belongs, this will create a much greater game balance i think.
And in Voidwatch, where you can spam Dusty Wings far more often than is in any way reasonable, you're getting guaranteed 100% crit rate Ukko's because of the +80% crit rate bonus at 300% TP.
also Kord: "I never used to care which job was doing more damage..." -> "feed TP on cerb, no stunners, die"
All high tier HNM LS have known for a long time that the best way to avoid TP feed... is to bring the jobs that get the most efficient damage. At one point it was Rangers because they were completely broken, then it was Samurai spam. By your own admission even in the more giving Einherjar it was "Come WAR or SAM or something useful, maybe once we have enough useful MAYBE you can come DRG..." and the rest of the crap you mentioned you yourself pointed out it was "core jobs" "more core jobs" etc. The top DDs have always been horribly favoured over every other job.
but yeah, it's totally cool for 1/3rd of the game's jobs to be useful and viable and the other 2/3rds to be loljobs that don't get to participate at all.![]()


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