
Originally Posted by
brayen
does healing for dmg really skill up healing faster? i always heard of that as a rumor..but since it has always been such a worthless skill before no one has ever been able to give me a proper response
As a White Mage that is currently less then two points from capping their Healing Magic skill, some advice.
If your skill is really, really low, go there-forth and PL, someone will thank you for it.
If you feel like power leveling it, go to Abyssea-Attohwa and find the EP skeletons, wear as much PDT gear as possible (Earth Staff, Twilight Torque, and Cheviot Cape should do, but more is better), and equip Atma of the Mounted Champion, Atma of Vicissitude, and Atma of the Minikin Monstrosity. Bonus points if you can sub Red Mage for Phalanx, but this should be unnecessary. Spam cures, the Regen from Atmas should take care of everything.
Finally, aside from nuking undead with cures (which is only a good idea for skilling up btw, and Banish spells are only a good idea for the defense down on undead) skillups go something like this: Status Removal > Healing Damage > Healing No Damage.

Originally Posted by
Septimus
No one wants to go back to the Pink Mage days
The Pink Mage days come back the second you can do the majority of content with a healer that is just barely, with lots of pain and strain, and undoubtedly will cause high burnout rates, just hardly barely good enough to fill the curing position while having superior MP longevity against a White Mage. If people don't want those days to come back then Red Mage must never be close enough to fill the role just barely. It is a very tight balance position.
Honestly, I don't have a lot of information on these changes, but if they make Healing Magic skill useful, I won't mind White Mage's stranglehold on curing being diminished (and I definitely see hints that it is diminished just by my ability to cure more and more situations without even busting out Cure V these days), it has been something I've been asking for a long time. Of course, we could use more information on what they intend, but so far my reaction is mostly positive. I really would hope that Cure V/VI scale in MP efficiency with this change regardless of if their cure amounts change much, but this will be forgivable if we cannot convince SE.
The best of wishes go out to Red Mages, Scholars, and Paladins - the healing arts are our greatest weapon, and soon will come the day of reckoning where undead once again fear 99999 damage cures, everyone can make a massive impact when it comes to stoppering death, and Healing Magic is finally useful!
That said, if other jobs really do steal the healing spotlight back again, then I have but one demand... White Mage melee must be allowed to rule supreme - SE will have to restore Auspice to its former glory and increase its duration to scale with Enhancing Magic, and those are just the start.